Earlier quoted context omitted.
It was a golden age for the first person immersive simulation game. Wolfenstein 3D, Doom, Quake, Thief, System Shock II, Half-Life, Deus Ex - there was a period of classics with large improvements and innovation from one game to the next, where game design space was explored just as the technology to render it became available. First person immersive sims are generally best played on the PC. When consoles that were a…
first person immersive simulation game FPS stands for First Person Shooter . The games you're listing don't simulate much, even if some of those games have RPG elements.
Id Software
121–130 of 173 posts
Re: Id Software
#122Earlier quoted context omitted.
Maria 1 was the Grand Theft Auto of 2002/03.
Wasn't Vice City was the Grand Theft Auto of 2002/03? ;) More to the original point, the first GTA remains along with Age of Empires one of my all-time favourite games. It's easy to forget in light of the franchise it became what a novel and crazy little game that was.
Re: Id Software
#123Re: Id Software
#124We owe a lot to John Carmack in many ways - but I hope one of his enduring legacies will be the amount of programmers he inspired with both the games he helped make, and the code he made available. It helped many of us to get started somewhere. I never ended up going into games myself, but in no small part I owe my career to him. As well as the Doom book, his plan files are a fascinating time capsule to go back over,…
Re: Id Software
#125Earlier quoted context omitted.
Not GP, but I agree. The world of PC gaming was moving so fast in the 90s - sound cards, CD-ROM, "multimedia", the internet, 3D accelerators etc. (I appreciate that most of these technologies were invented earlier, but the 90s was when they really came of age and hit mass adoption). I grew up in that era and agree that it was a golden age, but of course I'm aware that nostalgia plays a big part in that. If you look a…
I think a strictly technological view of videogames is very restrictive. For a variety of reasons, in the last decade (or in the last couple), videogames matured as a narrative medium, which is a radical difference from the 90s. One could argue that, from an whole - including artistic - perspective, 2010s are the golden era. I don't think there is a golden age, though. There are still radical improvements to come in…
Did they really?
I agree things are more 'cinematic', but text based adventures were arguably just as 'narrative' if not more so, and these are some of the earliest games in existence.
Then there were the 'graphical adventure' games like kings quest, etc which were hugely popular, then things like 'tomb raider', and so on.
taking these as a lineage, one can say it's really just the presentation that has matured, which one could then say makes the argument a 'technological view'..
Re: Id Software
#126When I was a kid in 1996 I toyed with Quake C but really had no idea what I was doing. I'd love to toy with mods again but not really sure if there is a good way to get started. Most of the resources I knew of 22 years ago are gone or significantly outdated.
Re: Id Software
#127As a former POW (Vietnam), I hesitated to play WOLF for over a month after downloading as I feared flashbacks. I didn't want to remember all that I had been through all those years ago, when, as POW's, my friend and I decided an escape attempt would be better than a slow death by torture and starvation.
My friend and I made crude maps and hoarded food. The day of the escape we clubbed the guard with stones, took his gun and fought our way through two levels of underground tunnels (only a few guards and had to crawl). I made it, my friend didn't.
Dreams...NO! NIGHTMARES...YES!! However, the more I play WOLF the less frequently I have nightmares. The chilling part is turning a corner and seeing a guard with his gun drawn.
WOLF is a powerful game. Fearful as well. I believe that a person should face the past. So... when I can play EPISODE 1 comfortably (no nightmares), I plan on ordering the full series.
There's also a letter from a Microsoft manager requesting a multiplayer version.
https://github.com/id-Software/wolf3d/blob/master/WOLFSRC/GO...
Re: Id Software
#128Earlier quoted context omitted.
Thanks for lifting this up!
That trick was published in Graphics Gems V (1995) by Ken Turkowski.
https://en.wikipedia.org/wiki/Fast_inverse_square_root#Histo...
Re: Id Software
#129Re: Id Software
#130We owe a lot to John Carmack in many ways - but I hope one of his enduring legacies will be the amount of programmers he inspired with both the games he helped make, and the code he made available. It helped many of us to get started somewhere. I never ended up going into games myself, but in no small part I owe my career to him. As well as the Doom book, his plan files are a fascinating time capsule to go back over,…
Curious that you think it was a golden age.