Id's move back in the day to open their software enough to allow a modding community was an early stroke of genius. I still play quake mods from time to time. It's amazing how much longevity they got out of those games, let alone the engines. Modding quake was one of my first great bursts of curiosity and creativity. I really remember those days fondly.
Id Software
11–20 of 173 posts
Re: Id Software
#12Re: Id Software
#13For some of the history of that time, I suggest checking out "Masters of Doom : how two guys created an empire and transformed pop culture", by David Kushner. The book is 15 years old (!!!) at this point, but I think it's still a compelling read.
Re: Id Software
#14Where’s the commander keen?
It would be fun to see Keen source code if it’s out there!
Re: Id Software
#15For instance, the idclev cheat handling in st_stuff.c has to check if the game is shareware and restrict level changes beyond a certain range.
Re: Id Software
#16For some of the history of that time, I suggest checking out "Masters of Doom : how two guys created an empire and transformed pop culture", by David Kushner. The book is 15 years old (!!!) at this point, but I think it's still a compelling read.
I also recommend the NoClip documentary on Id Software and on the back of that, virtually any interview with John Romeo -- the guy is awesome and so willing to share his thoughts, ideas, history, anything...
Re: Id Software
#17For some of the history of that time, I suggest checking out "Masters of Doom : how two guys created an empire and transformed pop culture", by David Kushner. The book is 15 years old (!!!) at this point, but I think it's still a compelling read.
Re: Id Software
#18Where’s the commander keen?
Re: Id Software
#19For some of the history of that time, I suggest checking out "Masters of Doom : how two guys created an empire and transformed pop culture", by David Kushner. The book is 15 years old (!!!) at this point, but I think it's still a compelling read.
Re: Id Software
#20But it's been fun doing ports to OS/2, DJGPP v1, Watcom C, and of course various other Unix via the X11 code. The GPL'd code was 'cleaned up' and kind of bugged up on the way, sadly what was released really wasnt' all that pure.
For anyone wanting something more 'pure' for MS-DOS I'd highly suggest: Mara'akate's DooM-New
https://bitbucket.org/maraakate/doomnew-for-dos
And then there is Quake, which I compiled with the excellent MS-DOS based TCP/IP stack WATTCP so that I could bring native TCP/IP networking to Quake.
https://virtuallyfun.com/wordpress/2011/01/05/quake1-with-wa...
And on the heels of that, I did a QuakeWorld client for MS-DOS
https://virtuallyfun.com/wordpress/2011/01/06/quakeworld-cli...
which kind of took a life on it's own here:
http://dk.toastednet.org/QDOS/index.html
And of course with the source to Quake 2 available, it only seemed proper to port it to MS-DOS.
https://virtuallyfun.com/wordpress/2015/06/02/porting-quake-...
https://virtuallyfun.com/2015/06/03/porting-quake-ii-to-ms-d...
https://virtuallyfun.com/2015/06/07/porting-quake-ii-to-ms-d...
https://virtuallyfun.com/2015/06/26/porting-quake-ii-to-ms-d...
https://virtuallyfun.com/2015/09/17/porting-quake-ii-to-ms-d...
So yes, there is GREAT fun to be had in the iD source.
Also don't forget some of their earlier games: