Earlier quoted context omitted.
> "If you would like to make it my job to educate you, my casual consulting rate is $250/hour, 10 hour minimum, paid in advance to MBO Partners in Virginia. Until then, adieu." Forgive me if I pass on being enlightened on something as trivial as hype. I hope you teach something more substantial to those clients paying $250 an hour.
Imagine my relief.
Mozilla’s Servo Team Joining Mixed Reality
121–123 of 123 posts
Re: Mozilla’s Servo Team Joining Mixed Reality
#122Earlier quoted context omitted.
The problem I think, is how many people will actually pay that money to be "blown away" one time, and how many people will pay to be "blown away" multiple times after. We had few "VR experience center"s in our little city, they were popular when they just opened, but now most of it are closed. So, I think "blown away" is not enough, usefulness is important.
"usefulness" feels like a very limiting word. If (as I suspect) VR will become a new creative medium then it's an odd word to pick. Are movies and symphonies "useful"? I'd prefer to use words along the lines of "inspring", "enchanting", "compelling" if we're going to discuss the potential of VR. (I'm not belittling the large number of practical applications of VR in healthcare, training, education and content creatio…
Watch out when comparing current typical art mediums with VR, a technology still in the property of a 2-3 big tech companies, paired with countless patents, and which costs hundreds of dollars, not including the top gaming rig that you also need to have.
Currently, if you want to convey a message, or exprime yourself creatively: - via music, you can buy any kind of instrument off the shelf. - via movies, you can just start with a $200 camcorder and record stuff. In both cases, consuption can be done with any device compatible with the digital format.
right now it's not possible with VR, at the state of things.
Re: Mozilla’s Servo Team Joining Mixed Reality
#123Earlier quoted context omitted.
Maybe when I said "That's what makes me optimistic about it as a medium." I should have said "That's one of the factors..." My brevity undermined my point which I regret. I do however find comparisons to 3D TV/movies glib and unenlightening.
Glib? That's a lot to read into a comment why I don't trust my first impressions. I agree that VR is a different medium and that 3D movies probably aren't, but you lost me at why that should matter. I still don't understand that, but that's fine as I also lost interest when you made this personal. I will not respond to any further comments in this thread. Btw, I think we have common friends in Brighton. Your name occ…
Hey! It's so odd when the virtual and real overlap. :-) I'll be seeing Alan this week hopefully.