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Mozilla’s Servo Team Joining Mixed Reality

blog.servo.org

41–50 of 123 posts

Re: Mozilla’s Servo Team Joining Mixed Reality

#41

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

I've heard of a company very much looking to get AR going for CAD work.

And well, it is coming sooner or later. If as a browser, you aren't ready when they actually do, you might see an entire industry standardizing away from you.

Re: Mozilla’s Servo Team Joining Mixed Reality

#43
post #4

Does this mean Servo will exist only as a mixed reality platform, and they are abandoning the independent next-generation browser project? EDIT: Is it an organizational change - i.e., does the Servo team now report to Mixed Reality?

Servo will continue to be a next-generation browser engine and a place where we'll be doing a lot of experimentation on new standards and implementation techniques. I'm sure the community will also continue to use it for all sorts of cool things! Joining up with the mixed reality team is more about how the Mozilla staff working on Servo will be focusing their time and some of the desire we have for things we want to…

I wish everyone on the Servo project the best of luck, and hope this new project will be a success, but I can't help but agree with other commenters who see this as a move away from something that could have provided a huge fundamental advantage to Firefox/Mozilla to something less impactful. This feels like the end of the Servo project in all but name.

Re: Mozilla’s Servo Team Joining Mixed Reality

#44
post #28
post #5

> Coming in to 2018, we see virtual and augmented reality devices transitioning from something just for hardcore gamers and enterprises into broad consumer adoption. Every time I see phrases like this I just cringe. As someone who spent a ton of time in the gamedev/3D UI space I've yet to see anything about VR that points to be being successful in anything other than small markets. I think there are some amazing appl…

Forget "useful" for a moment. How does good VR make you feel? Have you not had any "wow" moments? I'm constantly surprised how blown away people are when they try (real) VR for the first time. That's what makes me optimistic about it as a medium.

Blown away, followed by intense motion sickness, has been my general experience.

Re: Mozilla’s Servo Team Joining Mixed Reality

#45
post #10

Earlier quoted context omitted.

I get why people are excited, and maybe these technologies really will go somewhere this time. But the first commercial AR systems are 25 years old [1], and VR had a wave of popularity in the 90s as well . [2] The only way we can really call today the "early stages" of either of these technologies is by imagining a future where they dominate. But that's the very thing we should be questioning. I note that pretty much…

Comparing VR today, in a world where portable devices dominate, to VR even a decade ago, in a world where cell phones were only just starting to be commonplace, seems really useless. The world is an extremely different place. This is, in my opinion, still very early days - by which I mean that we are still in an exploratory phase. We've never been closer to having the technology necessary for it to take off - resolut…

I'm not really comparing VR. I'm comparing the hype of VR. Because 20 years ago there were plenty of smart people just as confident that it was on the edge of becoming a giant thing.

As far as taking off, we might be close, and we might be far. It's tautological to argue that VR is coming soon because we're close to the level of technology that means VR is coming soon.

And it may never take off. Maybe we'll get to a particular level of technology where everybody is wowed by the tech but in day-to-day use nobody actually cares. That has happened over and over again with 3D technologies. We are definitely in an exploratory phase, but a great number of explorations don't end up going anywhere interesting.

Re: Mozilla’s Servo Team Joining Mixed Reality

#46

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

google glass has found a great application in heads-up displays for factory floors and other large industrial machinery. it's arguably a lot more exciting than anything they tried in the consumer space; it has the feel of a problem being solved thoroughly and well.

https://www.npr.org/sections/alltechconsidered/2017/03/18/51...

Re: Mozilla’s Servo Team Joining Mixed Reality

#47
post #28
post #5

> Coming in to 2018, we see virtual and augmented reality devices transitioning from something just for hardcore gamers and enterprises into broad consumer adoption. Every time I see phrases like this I just cringe. As someone who spent a ton of time in the gamedev/3D UI space I've yet to see anything about VR that points to be being successful in anything other than small markets. I think there are some amazing appl…

Forget "useful" for a moment. How does good VR make you feel? Have you not had any "wow" moments? I'm constantly surprised how blown away people are when they try (real) VR for the first time. That's what makes me optimistic about it as a medium.

The problem I think, is how many people will actually pay that money to be "blown away" one time, and how many people will pay to be "blown away" multiple times after.

We had few "VR experience center"s in our little city, they were popular when they just opened, but now most of it are closed.

So, I think "blown away" is not enough, usefulness is important.

Re: Mozilla’s Servo Team Joining Mixed Reality

#48
post #10
post #7

Earlier quoted context omitted.

Certainly, it's early stages, which is why we (Mozilla Research / Emerging Technologies) are investing in it. We're seeing a lot of industrial use of AR in manufacturing and industrial settings, though consumer use is still less common. If you have't come across it, this HBR article is one of the best public materials: https://hbr.org/2017/11/a-managers-guide-to-augmented-realit... VR is certainly still emerging as a…

I get why people are excited, and maybe these technologies really will go somewhere this time. But the first commercial AR systems are 25 years old [1], and VR had a wave of popularity in the 90s as well . [2] The only way we can really call today the "early stages" of either of these technologies is by imagining a future where they dominate. But that's the very thing we should be questioning. I note that pretty much…

> "The only way we can really call today the "early stages" of either of these technologies is by imagining a future where they dominate."

I'd suggest domination is not a prerequisite for success. Let's imagine a scenario where only 5% of the world population uses VR or AR on a regular basis. That's still a market of millions of people, but it's not at the level of world domination. Not every new technology has to replace the one before, it's far more common for old and new technologies to co-exist.

Re: Mozilla’s Servo Team Joining Mixed Reality

#50
post #47
post #28

Earlier quoted context omitted.

Forget "useful" for a moment. How does good VR make you feel? Have you not had any "wow" moments? I'm constantly surprised how blown away people are when they try (real) VR for the first time. That's what makes me optimistic about it as a medium.

The problem I think, is how many people will actually pay that money to be "blown away" one time, and how many people will pay to be "blown away" multiple times after. We had few "VR experience center"s in our little city, they were popular when they just opened, but now most of it are closed. So, I think "blown away" is not enough, usefulness is important.

I remember playing a VR game at a mall kiosk in the 90s. I realize that the component miniaturization that came along with mobile phones has huge ramifications for the cost and quality of VR, but it's not like there haven't been people thinking about VR content for 25 years.

Maybe the barrier to entry for VR hardware is low enough now that some small team will invent something that makes it a must-have, but I remain as skeptical now as I was when Oculus first hit the hype train. I haven't really used an Oculus or a Vive, so I hope this isn't coming from a place of abundant ignorance, but VR just feels like hype feeding hype. I haven't heard a VR concept that justifies it yet. The only one I even want to try is Tilt Brush.

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