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Apple OS X El Capitan

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111–120 of 146 posts

Re: Apple OS X El Capitan

#111
post #34

Earlier quoted context omitted.

> This kind of behaviour makes me really really sorry to be > an Apple customer :/ Well, don't be then. I don't get this cry about walled gardens. Feel free to roam in the jungle if you don't like them.

> Well, don't be then. I don't get this cry about walled gardens. Feel free to roam in the jungle if you don't like them. I really don't get why people pull this "if you don't like it, leave" argument (in everything from politics to tech). There are lots of reasons someone might want to use a mac (I do), one is perfectly entitled to complain about aspects of Apple's approach to try to make the argument for change.

http://www.don-lindsay-archive.org/skeptic/arguments.html

Argument By Dismissal:

    an idea is rejected without saying why.

    Dismissals usually have overtones. For example, "If you don't like it, leave the country" implies that your cause is hopeless, or that you are unpatriotic, or that your ideas are foreign, or maybe all three. "If you don't like it, live in a Communist country" adds an emotive element.

Re: Apple OS X El Capitan

#112
post #43

Earlier quoted context omitted.

I'm sure Valve is thrilled to see the largest OpenGL desktop OS abandoning OpenGL for their own API right now. Just thrilled to pieces.

I don't see where Apple said they were abandoning OpenGL. They just moved over to Metal for AppKit operations which naturally would always be faster than a common abstraction layer.

Apple more or less abandoned OpenGL years ago. The state of OpenGL on OS X is a trainwreck. It's outdated by about 5 years.

Just look at the supported version list: https://support.apple.com/en-us/HT202823

Note that there's a lot of hardware on that list that supports OpenGL 4.5 and indeed has drivers for that on other platforms but on OS X all top out at 4.1. That may not sound like a big deal, but OpenGL 4.3 brought full compatibility with GLES 3.0. That's a biggie if you're, say, an indie game dev that wants to do a cross-platform game that can span from mobile to desktop. And 4.5 brings the robustness support that allows for secure WebGL.

Re: Apple OS X El Capitan

#113
post #15

Welp... it looks like OS X is about to discover tiling window management lite. ;)

On a serious note: if you need automatic window tiling in OS X, you should check out Amethyst [0] (available via homebrew cask). I mention this everywhere I can because I spent a lot of time searching for and testing various window management software for OS X myself, and Amethyst is only easy, fully functional alternative I've found that works out of the box. [0]: https://github.com/ianyh/Amethyst

Sorry, amethyst is nowhere near real tiling window managers. Hopefully with this we'll see real tiling window managers.

Re: Apple OS X El Capitan

#114
post #94
post #41

Earlier quoted context omitted.

I think it originates from misunderstanding what a walled garden is and why they are great for customer retention. The whole point of walled garden is locking people in. Avoiding a walled garden can only happen before you invest in the garden. Once you have spent money in iTunes or the store (or e.g. even have a long list of contacts in some IM client) you are stuck unless you are happy to lose those purchases/data.

> The whole point of walled garden is locking people in. No, the whole point for me is keeping the weeds out and have a comprehensive experience where stuff works together well. It's 2015, there's nothing much to keep me locked in in any "walled garden". I can use another client for my IMAP emails (or export and re-import them in 20 ways), I can move my photos out of Photos app, I use Chrome to begin with but I could…

The very start of this thread gave an example of lock-in, being a custom API to get 3D performance to match other vendors. Judging by the size of the gaming industry, 3D performance is something people are interested in.

Re: Apple OS X El Capitan

#115

When Apple switched from the big cats naming scheme to "places in California" I predicted (mostly to my adult children, who all have Apple computers): "How much ya wanna bet it's gonna be a cold day in hell when they name a build after someplace in SOUTHERN California?" If I'm wrong, I suppose the first build named after something in SoCal will be called "Joshua Tree" -- nice tie in with U2.

People call the Bay Area "Northern California", but it's really pretty central and it'll probably take even longer before Apple goes north for a name than it does to go south.

There are some good ones there too...Shasta, Lassen and Tahoe are all scenic (for the desktop background) and easy to remember. Other good candidates south (and east) of SF: Joshua Tree (already mentioned), Big Bear, Mammoth, Whitney, Buttermilks and Salton Sea.

Unfortunately, some of the parks in SoCal have names that simply won't work. Calling an OS "Death Valley" would be awkward and Windows already ruined "Mojave" as an OS name.

Re: Apple OS X El Capitan

#116

I didn't see a list of supported hardware. Anyone know if a mid-2009 Macbook will be supported? Also, I'm really hoping Apple supports ed25519 in ssh in 10.11... No reason why this is not available at this point.

In the same boat here, still running Mavericks on my MBP 17" from mid-2009. Wonder how the performance is gonna be...

Yosemite on the MacbookPro mid-2009, slowest CPU is surprisingly spry on a SSD (Samsung EVO). The only two things I really miss are AESNI speed FileVault and updated SSH.

It's not going to set any records but totally usable for more normal tasks. What I really want is an up to date SSH without having to do ports/homebrew etc. so that I don't have to have exceptions for my setup.

Re: Apple OS X El Capitan

#117

When Apple switched from the big cats naming scheme to "places in California" I predicted (mostly to my adult children, who all have Apple computers): "How much ya wanna bet it's gonna be a cold day in hell when they name a build after someplace in SOUTHERN California?" If I'm wrong, I suppose the first build named after something in SoCal will be called "Joshua Tree" -- nice tie in with U2.

People call the Bay Area "Northern California", but it's really pretty central and it'll probably take even longer before Apple goes north for a name than it does to go south. There are some good ones there too...Shasta, Lassen and Tahoe are all scenic (for the desktop background) and easy to remember. Other good candidates south (and east) of SF: Joshua Tree (already mentioned), Big Bear, Mammoth, Whitney, Buttermil…

If they're going to name something after the Salton Sea they'd better hurry -- it may not survive the drought, seriously.

Re: Apple OS X El Capitan

#118
post #15

Earlier quoted context omitted.

On a serious note: if you need automatic window tiling in OS X, you should check out Amethyst [0] (available via homebrew cask). I mention this everywhere I can because I spent a lot of time searching for and testing various window management software for OS X myself, and Amethyst is only easy, fully functional alternative I've found that works out of the box. [0]: https://github.com/ianyh/Amethyst

Sorry, amethyst is nowhere near real tiling window managers. Hopefully with this we'll see real tiling window managers.

In what way? What functionality do you think that Amethyst is missing?

As for "Split View", it looks more like a simple two-window extension of the existing full screen functionality to me.

Re: Apple OS X El Capitan

#119

Earlier quoted context omitted.

I don't see where Apple said they were abandoning OpenGL. They just moved over to Metal for AppKit operations which naturally would always be faster than a common abstraction layer.

Apple more or less abandoned OpenGL years ago. The state of OpenGL on OS X is a trainwreck. It's outdated by about 5 years. Just look at the supported version list: https://support.apple.com/en-us/HT202823 Note that there's a lot of hardware on that list that supports OpenGL 4.5 and indeed has drivers for that on other platforms but on OS X all top out at 4.1. That may not sound like a big deal, but OpenGL 4.3 brough…

Could OpenGL be implemented as a cross-platform library on top of Metal/Mantle/Vulkan/DX12?

Re: Apple OS X El Capitan

#120
post #74

Earlier quoted context omitted.

I'm guessing 2.7 but I think we'll need a few months until the preview is available to know for sure.

Few months? I'm downloading it right now.

I've never used a preview build - will there be a DMG or do I need an existing Mac to upgrade?
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