Earlier quoted context omitted.
You sound like someone who hasn't tried Oculus Rift. In that case I'm happy to inform you that you're wrong.
I've tried the Rift, and I completely agree with him.
Jump – Experiences like you're actually there
111–120 of 199 posts
Re: Jump – Experiences like you're actually there
#112I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…
TL;DR - We are approaching what we might want in a captured live experience, where early 48fps3d movie experiences may have passed what we want in a filmed one.
Re: Jump – Experiences like you're actually there
#113Re: Jump – Experiences like you're actually there
#114Next up: Street View 3D?
[0] https://github.com/troffmo5/OculusStreetView [1] https://instagram.com/p/ibU1IXFhCz/
Re: Jump – Experiences like you're actually there
#115Re: Jump – Experiences like you're actually there
#116Re: Jump – Experiences like you're actually there
#117I'm curious how they are planning to record audio. Binaural sound can give a sense of presence even without video. The common approach to recording it is by placing microphones in your own or a fake heads ears and that won't work in VR. It'd be interesting to see an array of microphone elements perhaps in a cleverly shaped mold to go along with this.
In theory that could be processed just-in-time to produce an appropriate stereo image based on head tracking.
http://en.wikipedia.org/wiki/Ambisonics
In practice the computational overhead would likely be on par with graphics processing and you might want an APU :)
Re: Jump – Experiences like you're actually there
#118Something that's maybe not clear from that page, but was mentioned in the Google IO keynote: this is not just stitching of multiple video streams. Google does some heavy-duty machine learning / computer vision on their servers to extract 3D information from these video streams (they mentioned having depth data). Then they presumably re-generate seamless stereoscopic 360-degree video from this 3D model. That's how the…
> get stereo from mono data Why do you call it mono data? Given how close are each lense from another, I'm guessing, that anything far enough (0.5m?) from the cameras is beign recorded by at least two cameras at all times.
Re: Jump – Experiences like you're actually there
#119Re: Jump – Experiences like you're actually there
#120Did anyone see this coming? Quite a successful secret by Google.
http://elevr.com/elevrant-camera-circles-for-stereo-spherica...