Oh wow. Minecraft. I have an 8yo boy, so I spend a lot more time thinking about this than I would like. I think Mojang has it's priorities slightly wrong here. At the moment much of the interesting stuff in Minecraft is done via mods. But the user experience for that is pretty close to pre-Google search: browse through random forums to find links to dodgy download sites that attempt to push malware or porn to you. Th…
I'd much rather people pay for stability. Tricking people to pay for 64 bytes of code and a new color pallet for a diamond encrusted pixel sword in order to offer stability was a mistake. Education needed to happen, this shit is hard, and it's a lot of work. When I go to a store, I don't see a sign "Pizza is free" only to walk over and find that if I want to put toppings on the pizza, well those cost $0.99 per single…
Literally worse than EA
111–120 of 141 posts
Re: Literally worse than EA
#112Earlier quoted context omitted.
> inability to find buyers for the ad slots given the perceived demographic I would love for you to expand on that. Is there an age range that no buyers in the ad business are interested in? What aspect of the demographic was toxic to them? How do they measure how effective a demographic is?
What I can't understand is how there is so much money in YouTube views for the same demographic. Who is buying ads on Tobuscus, Captain Sparklez, etc. for a primarily 8-12 year old male audience? I guess I could just watch some and see, if I could stand it.
Every basic cable channel has ads, including ones mostly watched by children. Nick Jr type shows are pretty intolerable to me, but I get it - it's eyeballs.
The channels you're describing have long videos with high engagement, viewers watching multiple 15+ min videos in a row are some of the most valuable on YouTube.
Re: Literally worse than EA
#113Earlier quoted context omitted.
Children aren't smart, this much is known. This is fighting the symptom, not the cause. The real issue is that children who can't spend their money responsibly shouldn't have that money in the first place . If we go by the assumption that a child won't know when they're paying for a legitimate product or being exploited then why give them any money? If they don't spend it on a pay-to-win server then they'll spend it…
Now apply your line of reasoning back to the elderly. It feels weird to say the words when you're pointing them at a higher-status group.
Re: Literally worse than EA
#114Earlier quoted context omitted.
If kids outwit their parents and spend their money then that's the parents fault, not the servers. True, the parents can't always be everywhere which is why they need to teach children to act responsibly. If that kid keeps continuously taking money out of your bank account when you're not looking and blowing it on Minecraft then the parent is doing something wrong. If there was no Minecraft they'd spend the money on…
That's ridiculous. Some ten year old kid wants a $300 item on a Minecraft server. The kid has been told he can't use his parent's credit card without permission, he knows he can't, but guess what: even good kids break the rules, and he knows his parents have the money. He just saw them write a $5,000 check for his private tuition! (they want to raise him right) That $5,000 check though left them with $200 in the bank…
Re: Literally worse than EA
#115Earlier quoted context omitted.
Children aren't smart, this much is known. This is fighting the symptom, not the cause. The real issue is that children who can't spend their money responsibly shouldn't have that money in the first place . If we go by the assumption that a child won't know when they're paying for a legitimate product or being exploited then why give them any money? If they don't spend it on a pay-to-win server then they'll spend it…
Now apply your line of reasoning back to the elderly. It feels weird to say the words when you're pointing them at a higher-status group.
Re: Literally worse than EA
#116Earlier quoted context omitted.
No one buys mods, which is why they are hosted on terrible sharing services - it's the only way the developer can get any money.
Thats another interesting point, that FOSS or even shareware hasn't arrived in minecraft culture.
Re: Literally worse than EA
#117Earlier quoted context omitted.
Minecraft does not have an API currently. If you are making mods you are decompiling the original Minecraft java source code, modifying it, and releasing a modified version of their original works.
Actually their EULA states that you are not allowed to redistribute Mojang's code (compiled or decompiled) in any way. Mods are created using the decompiled client, and built against that. But when they are released, they do not contain any of Mojang's code. Installing mods is done by copying compiled .class files into the client .jar
This is no longer true, except for Forge. What you're talking about is the old-style mod system, which has been obsolete for some number of years; nowadays they're dynamically linked from iterating over the mods/ folder.
Re: Literally worse than EA
#118Maybe this is a little off-topic, and I don't want to sound like an ungrateful player of minecraft. I actually really love the game and have put more hours into it than just about any other game but a few key titles like the Diablo, Elder Scrolls, and Fallout series. But, can someone explain to me how a game that has grossed roughly half a billion dollars (based on estimates I've read for all platforms) is still so f…
Is the modding community not offering enough for you? Just wondering, as it seems quite unusual for such a big hit to have modding encouraged the way minecraft does. (I know that part of this is due to Mojang being an indie studio). Other big studio with big selling franchise are barely having what would be considered as passable ten years ago (yes I am talking about the omni present call of duty x): no dedicated ser…
So you have the modding community adding value for free, while Mojang sells the game and takes the profits, but doesn't seem to be investing it back.
Re: Literally worse than EA
#119Earlier quoted context omitted.
If kids outwit their parents and spend their money then that's the parents fault, not the servers. True, the parents can't always be everywhere which is why they need to teach children to act responsibly. If that kid keeps continuously taking money out of your bank account when you're not looking and blowing it on Minecraft then the parent is doing something wrong. If there was no Minecraft they'd spend the money on…
That's ridiculous. Some ten year old kid wants a $300 item on a Minecraft server. The kid has been told he can't use his parent's credit card without permission, he knows he can't, but guess what: even good kids break the rules, and he knows his parents have the money. He just saw them write a $5,000 check for his private tuition! (they want to raise him right) That $5,000 check though left them with $200 in the bank…
These problems were solved by previous generations, when did parents become such pussies?
When my generation was growing up (and I'm only 29), if we acted up we were expecting a beating at home... And we didn't get our own computer, TV and iPad or console...
Re: Literally worse than EA
#120Earlier quoted context omitted.
Yeah I generally don't think it'd be a good idea to give kids access to parental bank accounts. Maybe I'm wrong, but it just seems like a poor decision.
Guys, this isn't "about the kids", it's about all minecraft players and server admins. The contract doesn't only apply to kids, it applies to everyone. So saying this is a "poor decision" because you don't want to encourage kids to use their parents credit card... is a poor argument. (as an aside - I know zero kids that play minecraft, but I know an awful lot of adults that do... so let's not just jump and assume it'…