Earlier quoted context omitted.
Yes, because the article (and the person in it) doesn't seem to understand the difference between path tracing (ray tracing with global illumination - multiple bounces even with diffuse surfaces), and ray tracing = sending rays around a scene and bouncing them off specular reflective/refractive surfaces - which Pixar have been doing for years. It's been possible to write raytraced shaders in PRMan for over 12 years n…
Cars was in production about 10-12 years ago. Maybe you're thinking Cars 2?
For PRMan 13 (which Pixar used for Cars in 2006), they added semi-decent acceleration structures which sped up raytracing a bit. But you still had to use custom shaders to cast rays.
With PRMan 17, ray tracing is now a first-class citizen in PRMan, and it can also trace rays from the camera instead of doing the traditional (pre 17) REYES rasterization of the surface and then shading that surface for reflection based on ray tracing.