Can we talk about this more clearly? This isn't strictly "evil DRM" as people are highlighting. Unlike some other games, it's not like SimCity is just phoning home to figure out if it is licensed or not, and preventing unlicensed copies. SimCity depends on EA/Maxis' server infrastructure for a great deal of storage and computation related to the macro-scale components of each game. Not only is city state synced there…
Amazon stops selling Sim City V over game issues
111–120 of 452 posts
Re: Amazon stops selling Sim City V over game issues
#112SimCity 2000/3000/4 still work perfectly, and are available for free.
Re: Amazon stops selling Sim City V over game issues
#113When a game requires an internet connection to work we call it DRM and slam it. When a text editor or spreadsheet requires an internet connection to run we call it innovation.
Re: Amazon stops selling Sim City V over game issues
#114I feel bad for the game devs who got to see their hard work turn into something they don't intend. I suppose this is a great advertising technique for small firms, startups, indie shops, etc. "Don't want this[ http://amazon-pulls-sim-city ] to happen? Work for our small team. We won't destroy your work." I know it's standard to say "you get a part in the decisionmaking process!" That's part of it. But a lot of people…
>I suppose this is a great advertising technique for small firms, startups, indie shops You mean like all those small valley startups creating Rails web apps that only work when the user has an internet connection? I don't see the difference.
Re: Amazon stops selling Sim City V over game issues
#115EA needs to pivot this game, fast. Even in the best case scenario, where the servers all get fixed this evening and the game works flawlessly for everyone for a month straight, the damage to the game's name has been done. The meme is hatched: SimCity 2013 has a highly brittle dependency on poorly-planned cloud infrastructure. There's a private region mode in the game (that you nonetheless can't use offline in the cur…
Re: Amazon stops selling Sim City V over game issues
#116I feel bad for the game devs who got to see their hard work turn into something they don't intend. I suppose this is a great advertising technique for small firms, startups, indie shops, etc. "Don't want this[ http://amazon-pulls-sim-city ] to happen? Work for our small team. We won't destroy your work." I know it's standard to say "you get a part in the decisionmaking process!" That's part of it. But a lot of people…
On the contrary, this is by far the most realistic simulation of working for government that's ever been created.
Re: Amazon stops selling Sim City V over game issues
#117The title of the 5-star review Amazon highlighted as the helpful is delightful: "Got me off my video game addiction!" If there isn't some kind of anti-DRM movement surrounding these review this game might break some kind of record for worst reviews. As of now there are 737 1-star reviews.
Spore (the last Big Game released by Maxis through EA) is currently holding that record, I believe. By September 14, 2008 (ten days after the game's initial Australian release), 2,016 of 2,216 ratings on Amazon.com gave the game one out of five stars, most citing EA's implementation of DRM for the low ratings. [1] Spore's DRM issues were different, however. [1]: http://en.wikipedia.org/wiki/Spore_(2008_video_game)#DR…
Re: Amazon stops selling Sim City V over game issues
#118The title of the 5-star review Amazon highlighted as the helpful is delightful: "Got me off my video game addiction!" If there isn't some kind of anti-DRM movement surrounding these review this game might break some kind of record for worst reviews. As of now there are 737 1-star reviews.
Spore (the last Big Game released by Maxis through EA) is currently holding that record, I believe. By September 14, 2008 (ten days after the game's initial Australian release), 2,016 of 2,216 ratings on Amazon.com gave the game one out of five stars, most citing EA's implementation of DRM for the low ratings. [1] Spore's DRM issues were different, however. [1]: http://en.wikipedia.org/wiki/Spore_(2008_video_game)#DR…
Re: Amazon stops selling Sim City V over game issues
#119Can we talk about this more clearly? This isn't strictly "evil DRM" as people are highlighting. Unlike some other games, it's not like SimCity is just phoning home to figure out if it is licensed or not, and preventing unlicensed copies. SimCity depends on EA/Maxis' server infrastructure for a great deal of storage and computation related to the macro-scale components of each game. Not only is city state synced there…
It's possible for providers to install hardware where each player gets computational resources that rival their own -- OnLive does it. But OnLive also charges a monthly fee for it. And the offloading is only significant compared to, essentially, thin clients, not gaming PCs.
So the simulation offloading argument is just bogus. But of course it's consistent to argue that SimCity is a multiplayer game, full stop, that a single player version, while feasible, would simply be so unattractive that they aren't going to support it; just like Actiblizzard doesn't offer offline WOW. But I assume lots of people are in fact playing essentially single player in a private region, and of course SimCity was a solitary experience in the past.
Re: Amazon stops selling Sim City V over game issues
#120EA needs to pivot this game, fast. Even in the best case scenario, where the servers all get fixed this evening and the game works flawlessly for everyone for a month straight, the damage to the game's name has been done. The meme is hatched: SimCity 2013 has a highly brittle dependency on poorly-planned cloud infrastructure. There's a private region mode in the game (that you nonetheless can't use offline in the cur…
I'd love to agree with you, but I just dont think its plausible.