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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

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Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#111
post #91

Earlier quoted context omitted.

You are getting downvoted, but this is a cool idea. Diplomacy has historically been a weak part of the series, and being able to shore that up may be a lot of fun to play against.

I would say diplomacy is the most misunderstood feature of the series. Players constantly say they want a stronger AI that's smarter at diplomacy. But whenever they have built an AI like that, their play testers complained that it doesn't behave like a real world leader (too ruthless). This experience led Soren Johnson (co-designer of Civ III and lead designer of Civ IV) to the realization that Civ AIs are supposed t…

I am so tired of game designers/developers being so pathetically wrong about stuff like this. Modders have to CONSTANTLY fix these boneheaded, user hostile decisions in nearly every game. A lot of game developers are not the people actually loving/playing their games in the same way that the cello maker is usually not the cello player.

Even many popular mods fuck this up! DEI in Total War Rome 2 needs submods to make the AI play by the same rules as the player!!! This is top of the most subscribed list right now FOR A REASON!!! https://steamcommunity.com/sharedfiles/filedetails/?id=36258...

Make the AI play by the exact same rules as the player. Make a scaling AI difficulty slider which goes from "piss easy" to "insane grandmaster" but without cheats. It's not that hard to do this, the chess engine crowd figured it out back in 2001. FEAR figured it out in 2004. Game AI has straight up not improved and at many times gotten worse in the ensuing two decades.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#112

Wake me up when OpenCiv4, but only when there's an option for smart AI rather than boosted fake AI. I remember losing 6pm to 3am playing civ 4 one time. One more turn... (But I'm not sure what I need openCiv for... the steam game is good. Maybe its just useful for the long term.)

I would love to see someone use modern machine learning techniques to make a kick ass Civ AI.

Genuine question - would that be amenable to fast AI? It's less of a problem on modern PCs running Civ4, but on contemporary systems late-game large maps with many AI/units could really drag during turn-processing.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#113
post #90

Earlier quoted context omitted.

It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.

[flagged]

This attitude is worse than Apple’s.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#115
post #48
post #7

Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…

I like Civilization games but they make 4hrs feel like 30min, so I can’t play them. Otherwise it would be the year 2060 already

Can we settle for Factorio and 2028?

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#116
post #7

Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…

How do you manage the laptop + mouse?

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#117

Wake me up when OpenCiv4, but only when there's an option for smart AI rather than boosted fake AI. I remember losing 6pm to 3am playing civ 4 one time. One more turn... (But I'm not sure what I need openCiv for... the steam game is good. Maybe its just useful for the long term.)

Civ4 is super cheap on Steam BTW

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#118

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

I very much enjoy Civ 2 and 3 and would've played 3 more, but the 3d rendered sprites make it much more of a pain to add anything graphical to.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#119
post #102

Hi all, OpenCiv3 founder here. Thanks for the support! Check us out on Civfanatics or Discord to keep up with the project.

Oh my, this brings me back! One of my fondest gaming memories involves a massive Civilization 3 PBEM match between a number of Civilization fan sites, where we all had private forums and ran these virtual nations against each other. This was way back in 2002 or 2003! I believe Civfanatics was in it (run by “Chieftess” if I recall), Apolyton (which I was a member of — elected in as Minister of Public Works and had to…

I didn’t do that stuff but I remember…was it Kryten? Making a multi unit graphic utility, I used it to make and publish some multi units. Fun times. CivFanatics was great.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#120
post #25

Earlier quoted context omitted.

There's Freeciv [1] for IV , and Unciv [2] for V . I doesn't have many fans, VI is too recent, and VII , well... Let's not talk about VII . > Civ fans tend to prefer [...] I'd say, each entry in the series gets love. The saying goes: "Your favorite Civ game is the first one you ever played". In my experience, that's pretty true (Still stuck on V ). [1] https://www.freeciv.org/ [2] https://github.com/yairm210/Unciv

Yeah as a Civilization: Call to Power fan I have to say the “first game in the series I tried” affinity bonus is overwhelming. Alpha Centauri was objectively the best though.

Interestingly enough, the Call to Power series was unaffiliated with Sid Meier's Civilization and was developed after Activision licensed the name from the board game Civilization was unauthorizedly based upon. There was a sequel called just "Call to Power II" in case you missed it, which had it's source code released in 2003 in case you're feeling nostalgic.

https://www.zdnet.com/article/civilization-ownership-dispute...

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