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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

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Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#101
post #91

Earlier quoted context omitted.

You are getting downvoted, but this is a cool idea. Diplomacy has historically been a weak part of the series, and being able to shore that up may be a lot of fun to play against.

I would say diplomacy is the most misunderstood feature of the series. Players constantly say they want a stronger AI that's smarter at diplomacy. But whenever they have built an AI like that, their play testers complained that it doesn't behave like a real world leader (too ruthless). This experience led Soren Johnson (co-designer of Civ III and lead designer of Civ IV) to the realization that Civ AIs are supposed t…

That makes sense, but at the end of the day, it may be more fun to play around with opponents that act more relatedly. This could take the form of in-game/session-appropriate diplomatic responses that don't read like pre-canned text, or, having explanatory text for why the AI is acting perhaps in goofy ways (which comes up a lot).

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#102

Hi all, OpenCiv3 founder here. Thanks for the support! Check us out on Civfanatics or Discord to keep up with the project.

Oh my, this brings me back! One of my fondest gaming memories involves a massive Civilization 3 PBEM match between a number of Civilization fan sites, where we all had private forums and ran these virtual nations against each other. This was way back in 2002 or 2003!

I believe Civfanatics was in it (run by “Chieftess” if I recall), Apolyton (which I was a member of — elected in as Minister of Public Works and had to come up with a plan to clear our pesky jungles) and a number of other sites.

It was such an awesome time. Real diplomacy and trade negotiations between the fan sites while waiting to play our turns. Man, it was fun.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#103
post #3

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

FreeCiv covers civ 1 and 2 more or less. Personally, I didn't play much of 2 or 3, so I don't have strong feelings either way.

UnCiv covers civ 5 as well so I think there's a place for something in between

especially since openciv3 aims to fix some of civ 3's shortcomings

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#104

For those like myself who have wanted this but for Civ1 (all 4 of us), someone on CivFanatics has made incredible progress, and the game is actually playable now: https://github.com/rajko-horvat/OpenCiv1

So there's

- OpenCiv1

- FreeCiv (civ 2)

- OpenCiv3

- ???

- UnCiv

I'm curious why civ 4 is the one that got skipped. I feel like it's the one that is most commonly labelled as the "peak"

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#105

Earlier quoted context omitted.

Have you considered adding LLM features for the negotiations? Could be cool.

not sure if serious...

Even if you don't want an LLM for the actual functionality of negotiations, LLM-generated text would be neat. As-is, the text becomes irrelevant, "Our words are backed with nuclear weapons" is just "nukes = true" - letting an LLM tell you the AI has nukes seems like harmless fun.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#106
post #90
post #77

Earlier quoted context omitted.

You shouldn't need the company's permission to run whatever you want on your machine.

It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.

[flagged]

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#107
post #7

Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…

The total war games are like civilization but with actually good combat. Especially if you get mods like DEI for Rome 2, RTR for Rome 1 remastered, etc. It's regrettable that we let the grimdark warhammer crowd define the series.

The paradox grand strategy games are like civilization but with real agency and at times straight up historical accuracy.

Meanwhile I have to deal with Ghandi actually nuking everyone (the bug is ACTUALLY REAL IN CIV 5, the best modern civ game!). Not sure why Indians aren't mad as hell at the whole series.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#108
post #90

Earlier quoted context omitted.

It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.

[flagged]

Who's to say the criminals won't use a genAI agent to call grandma and social-engineer her so they can drain her bank account?

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#109
post #32

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

Can I tangent on your question here and ask what others think of Civ 7 now? When I learned about it I thought it was a day 1 game purchase for me for sure, but I held off when I saw a stream of bad reviews. I figured I'd come back when they ironed the problems out (as they've done in every major Civ release to my memory). Haven't taken the plunge yet.

I was big into Civ4. Put about 100 hours into Civ5 and felt that I'd entirely exhausted its strategic depth. Didn't bother with Civ6. Tom Chick hasn't bothered reviewing Civ7 but doesn't seem to be a fan based on forum comments, so I won't be bothering to play it.
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