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Antirender: remove the glossy shine on architectural renderings

antirender.com

111–120 of 478 posts

Re: Antirender: remove the glossy shine on architectural renderings

#111
post #18

Used it on some Fortnite screenshots, I'd play that depressing version! https://files.catbox.moe/i8tfkl.jpg https://files.catbox.moe/mw8vbc.jpg Then I thought what would it make from an already dark and grim scene, like HL2 Ravenholm https://files.catbox.moe/d7z77h.jpg but nothing really? Just made the whole thing a different color scheme + changed some architecture

It's interesting that the video game style of the images is still preserved. I actually expected the outputs to look like real photographs for some reason.

Re: Antirender: remove the glossy shine on architectural renderings

#112
post #104
post #92

Earlier quoted context omitted.

Yeah, both are good additions - in moderation. I think the model just went into extremes with them.

Maybe.. or maybe you underestimate the insanities you can find in real life too (the model isnt that creative unfortunately). See here, 5 different no-parking signs for the same 2 spots: https://maps.app.goo.gl/S74r7eawH2vL24CX7

Good point...

Re: Antirender: remove the glossy shine on architectural renderings

#113
post #59
post #2

Wow, someone finally made Poland-filter. It all looks exactly like I'm used to.

Apart from some lucky places, most of the world cities looks like this or worse.

Singapore does actually look like the renders. By and large.

Re: Antirender: remove the glossy shine on architectural renderings

#114

Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also.

My view may be as realistic as these architectural drawings but I've long thought that some sort of micro payment system would address a lot of problems, many more significant than tipping software developers.

Re: Antirender: remove the glossy shine on architectural renderings

#115
post #17

Earlier quoted context omitted.

That's the 'built by the lowest bidder' feature. Probably pretty realistic in a lot of places.

Huh, I wonder if they trained it by feeding it architectural renders and "what actually got built" photos...

It's probably just prompt based. Actual fine-tuning for these kind of use cases is getting less common than it used to be.

Re: Antirender: remove the glossy shine on architectural renderings

#116

Earlier quoted context omitted.

Looks like Machinarium. I like it.

What a beautiful and nostalgic game that was. I’ve never had a game hit me like that since!

I played it with my wife on the couch over many winters evenings, and then ten years later played it with my daughter. Good times. Reminded me of playing Sierra games as a kid.

Re: Antirender: remove the glossy shine on architectural renderings

#117

Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also.

Thanks for the highlight. Doesn't seem like there's much activity on his Ko-Fi for being on the front page of HN. I sent him a tip, although privately.

Re: Antirender: remove the glossy shine on architectural renderings

#118
post #4

That's funny, the second example is the Peace Bridge in Calgary. On a nice day the render actually looks close to the real thing!

I think the third is plaza de España in Madrid, Spain. I was actually wondering why it looked familiar.

Re: Antirender: remove the glossy shine on architectural renderings

#119
post #89
post #55

The absolutely 100% leafless trees stretched my suspension of disbelief a bit. They look less like "end of fall/beginning of winter" and more like "dead". Also, the model goes a bit overboard with the electrical appliances. I had to laugh at the bridge one. Apart from that, it's a great idea!

I have to say both the leafless trees and electrical box spawning is very on point for what you would find in eg Belgium. Check this full blown ugly building/container that spawned in the beautiful Liege Guillemins station https://maps.app.goo.gl/T1J7WwCCYDvBgJEc7

If they are young trees along the side of the road, generally they are broken off at the stump by a car before they can grow, and then you're left with an empty tree well.
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