Live data from Hacker News

The Mac App Store’s future of irrelevance

marco.org

111–120 of 249 posts

Re: The Mac App Store’s future of irrelevance

#111
post #110
post #106

Earlier quoted context omitted.

yeah. the outages.org mailing list is also whining about it. Google talk is also having problems. I suspect, though, that instead of getting 'censored' here, that hacker news readers are flagging it as not very interesting. Come back with a story once they have a 'lessons learned' type document; something telling us what happened.

This is one of the top 10 sites world wide being down for over an hour now. Why is Google Talk down, which affects a fraction of the users, on the front page but Twitter is being actively censored? Besides, HN comments are a lot of times more insightful and interesting than the link. We might have gotten a Twitter engineer commenting on what was going on or something else interesting.

You are very alarmist and paranoid. No one is out to get you.

Oh my God Twitter is down....CANT--LIVE--WITHOUT---TWITTER....

Re: The Mac App Store’s future of irrelevance

#112
post #99

Earlier quoted context omitted.

That will be the day I go back to Linux.

I thought the same thing as I was reading John Siracusa's review of Mountain Lion. My stomach sunk when I saw the default 'gatekeeper' options. [ ] Mac App Store [x] Mac App store and identified developers [ ] Anywhere Seems likely at some point down the road the third option will no longer exist. My next project is getting Linux to run on an old MBP. I still love their hardware, but OSX is getting fuckin' uppity. I…

It doesn't seem likely to me at all. In fact I think it's much more likely that you'll see THIS permissions system end up on iOS than vice-versa.

It's actually a fantastic security feature for the average user, so it doesn't worry me that much.

Re: The Mac App Store’s future of irrelevance

#113
post #31

this whole article goes over my head, because it assumes the reader is already familiar with the sandboxing issue. I'm not a desktop OS X developer; I'm not familiar with the topic. I searched around and the only articles I could find are blog posts about how the sky is falling, with no sources from Apple that plainly state the app sandboxing requirements. If you're going to write an article about how some upcoming t…

Marco's general audience knows about this issue. There is no need for him to elaborate on something well known to his readers. The burden is on you to educate yourself. I don't open a calculus book and complain it doesn't teach me algebra first.

that's exceedingly arrogant. All I'm asking for is a link to the Apple rules. Surely there is a document that explains the rules. That is all I want to see.

Re: The Mac App Store’s future of irrelevance

#114
post #110
post #106

Earlier quoted context omitted.

yeah. the outages.org mailing list is also whining about it. Google talk is also having problems. I suspect, though, that instead of getting 'censored' here, that hacker news readers are flagging it as not very interesting. Come back with a story once they have a 'lessons learned' type document; something telling us what happened.

This is one of the top 10 sites world wide being down for over an hour now. Why is Google Talk down, which affects a fraction of the users, on the front page but Twitter is being actively censored? Besides, HN comments are a lot of times more insightful and interesting than the link. We might have gotten a Twitter engineer commenting on what was going on or something else interesting.

> This is one of the top 10 sites world wide being down for over an hour now.

sure, and it's big news on outages@outages.org. (which used to be just fiber cuts but has evolved into 'major webapp down' notices, too.) - the idea behind outages@outages.org is to notify network operators when services that may impact them are down. The idea is that if my customer is complaining about things being slow to boston, well, if I read outages that morning, I might remember a fiber cut that would explain it. I guess the same could be true if my customers were complaining about not being able to get to twitter.

(personally, I'm in the camp that gets irritated when "random webapp is down" messages are posted to outages@outages.org. I don't care that twitter is down. I've chosen my customers well enough that they don't complain to me when something that is obviously not my fault like that happens. But, I am only one person, and the majority have spoken; I won't fight it. I will whine a little, though.)

News.ycombinator is not about outages, and really not about network and systems operators. Most of you use IAAS or PAAS. Though so far, I've seen a lot of tolerance for interesting network and systems operator stories.

But yeah, "x is down" is... not an interesting story. "X went down earlier today; here is what happened" sometimes is.

>Besides, HN comments are a lot of times more insightful and interesting than the link. We might have gotten a Twitter engineer commenting on what was going on or something else interesting.

I think uninteresting articles ought to be voted down or flagged or otherwise gotten rid of. If the comments are more interesting than the article, then it's an uninteresting article, unworthy of the front page link.

>Why is Google Talk down, which affects a fraction of the users, on the front page but Twitter is being actively censored?

You keep using that word. I do not think it means what you think it means.

Re: The Mac App Store’s future of irrelevance

#115
post #26

I'm pulling my video editor Shave ( http://shavevideo.com ) out of the Mac App Store for these reasons, though most specifically the lack of paid upgrades. For a $10 video editor that, quite frankly, beats the pants off a lot of crap out there for day to day editing tasks, I can't afford to devote the time and resources it requires to maintain it without it having a baseline level of income. Not having an upgrade pat…

Have you tried purchasing the "latest" version of World of Warcraft? You can't. There is no standalone "latest version". You have to purchase the original, and each version since, and finally the current version. Correlate those game content / game mechanics updates with In-App Purchases, and it's clear how someone could offer "major upgrades" if they stop thinking in terms of version numbers and start thinking in te…

[deleted]

Re: The Mac App Store’s future of irrelevance

#116
post #109

Earlier quoted context omitted.

Since OS X is a better/simpler choice for many people and has WAY more quality supported apps than Linux has. If Linux became the superior choice for most people, a lot of those people would switch.

I disagree with all of your first sentence. As a full-time Linux/Django and iOS developer, switching over to the Mac from Ubuntu is f'ing painful . Linux's reputation is far worse than it deserves.

What was painful about it?

Re: The Mac App Store’s future of irrelevance

#117

Earlier quoted context omitted.

Developers could very well re-architect their application so that when you download the update to v2, you have to unlock the new features with an in-app purchase, but to be honest, it's a lot of extra work for the developer, and there is no way to make it less painful for the users, who will feel like they are getting nickel and dimed by the developer. Also, for those users that are brand new on the v2 version, it's…

The idea to have new features exist as unlockable extras actually is an advantage to users: if they don't need it, they still get updates for the feature set they bought. So all that's missing is a way to give customers of "date X or later" unlockable features as part of the baseline sale.

Except the developer takes a hit there, too. Given that not everyone needs every feature, users end up subsidizing each other's desired improvements as part of a major upgrade. On top of that, not all features have clear lines that can be drawn around them, technically or marketing-wise.

It's a great model for games and certain specific types of apps (Paper is very clever). But to push all apps onto this model is highly unrealistic.

Re: The Mac App Store’s future of irrelevance

#118
I think PG highlighted that Apple doesn't get software back in 2009: http://www.paulgraham.com/apple.html

In that particular case he was lamenting the App Store approval process and how much it alienated developers. Here we are 3 years later with no change to that policy and no slowing down the App Store juggernaut.

Re: The Mac App Store’s future of irrelevance

#119
post #26

I'm pulling my video editor Shave ( http://shavevideo.com ) out of the Mac App Store for these reasons, though most specifically the lack of paid upgrades. For a $10 video editor that, quite frankly, beats the pants off a lot of crap out there for day to day editing tasks, I can't afford to devote the time and resources it requires to maintain it without it having a baseline level of income. Not having an upgrade pat…

The App Store sells millions of cookies. You eat the cookie. You don't upgrade the cookie. You're absolutely right about the lack of upgrade path. Wonder how Apple will deal with this when their Keynote/Pages/Numbers sales taper off? At some point they'll want to refresh those designs and finance a fresh major version, and they'll want to charge for it. I bet you'll see the paid upgrade features (or maintenance featu…

Apple can afford to stick to their guns on this, as most of their money is made on hardware. I highly doubt that GarageBand for iPhone makes a profit, for instance. They'll just release the new version at the same price. Most devs, even some big ones, don't have that luxury.

Re: The Mac App Store’s future of irrelevance

#120
There are two issues that are coming up here: sandboxing and paid upgrades. They are quite different.

As a consumer I am completely for sandboxing for myself and for other consumers. In a world where malware is increasingly a problem sandboxed apps will become the norm. That's the reality we live in. Sandboxing being a requirement means that I can fairly safely install anything from the (future) Mac App Store.

The OP correctly points out that certain system utilities cannot be sold this way. He is correct but consider the alternative: to not require sandboxing means no one will bother implementing it. Of course Apple could make effort to promote apps that do (or hide apps that don't) but this puts a considerable education burden on the consumer. I'm with Apple on this one: it's simpler and better this way.

Now paid upgrades I have mixed feelings about.

On the one hand paid upgrades can produce the wrong incentive on the developer: I've seen good apps go from 18 month major version upgrades, to 12 months to 6 months with no reduction in upgrade price. I've also seen old versions abandoned for pretty lame reasons.

IMHO having all users on the same version is better for the developer and the consumer. It makes support easier. It creates a consistent experience.

But on the other hand I do feel like there is a place for paid upgrades.

Are in-app purchases a possibility here? I honestly don't know what's possible with the Mac App Store here.

I think developers do get too concerned with turning a user into a perpetual revenue stream however. This is really an old business model that is somewhat outdated.

Steam provided the first evidence of this that I can recall. Some years ago they started selling older games for $5 and under. In some cases IIRC the revenue for discounted sales exceeded release date sales at the premium price. More: [1]

The iOS App Store produced and continues to produce further evidence that lower prices and a higher volume can often be a better result than selling the "old" way (higher price, fewer units, which typically also involves paid upgrades).

Often content producers (and I include developers who sell software in this) don't always know what's best for them. This all sounds remarkably like Netflix in many ways. Netflix has provided a means of monetizing old and less popular content yet Hollywood seems to view them as the enemy.

Perhaps another model worth considering is to start the price of your app low and as it improves and gains popularity, steadily (and predictably) raise the price.

Has anyone tried this? Did it work?

EDIT: sandboxing goes beyond "malware". I increasingly don't want apps making arbitrary changes to my system. Some may be what I want but most won't. This includes things like forgetting to untick the checkbox that installs some browser toolbar to (on Windows anyway) apps making arbitrary (and sometimes wrong) changes to local policies, registry entries, etc (so the Mac equivalent of that).

EDIT2: as a consumer, I want to buy through the App Store. Apple has my payment details. I have a common place to get updates. When I buy from a third-party site I have to deal with:

1. Registration;

2. A payment gateway that may or may not work;

3. Despite an automatic payment a human may need to email me a license file and/or download link that in some cases has taken days;

4. Whether or not to trust your site with my information; and

5. A completely separate process for updating.

So anecdotally as one consumer, if your app can be on the Mac App Store and isn't I'm simply not buying it with very few exceptions (eg I'd still buy Photoshop even if I don't want to).

[1]: http://www.gamasutra.com/view/news/174587/Steam_sales_How_de...

Post reply on HN