I also think this signals a change in how games are played these days. There are many players that don't want to be challenged or explore, they want to complete tasks and get rewards. Some of them don't really care that much about the actual gameplay, as long as there is a quick way to complete sets of tasks and get their rewards. Some of my friends are like this, they blast through games without looking at anything…
> There are many players that don't want to be challenged or explore That might be true in some cases, sure. But in recent years I've noticed a lot of games adding things like crafting and alchemy mechanics that are pretty grind-heavy to puzzle out on your own. If I've got to brute-force recipes? Or if there are hard-won ingredients and they might get wasted or produce something useless? Or if the developers, not wan…
Or it could be you have a minor goal (eg, 'what would X + Y be') but first you need to GET x and y. You're not spoiling what you're doing. The other day I was playing Infinite Craft and wanted to test something (what WOULD freedom + fries be; for those wondering, freedom + french fries is America), but first I needed french fries. I'm not too interested in figuring out how to get them on my own, so I looked that up.
In open ended games, wikis can be used to help accomplish goals you set for yourself, since they tend to have minimal direction. They take the place of, eg, hints on where to go next. Some games have official wikis (like Little Alchemy/Little Alchemy 2), even!