Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.
Doom Captcha (2021)
111–120 of 136 posts
Re: Doom Captcha (2021)
#112Earlier quoted context omitted.
Is it actually ASCII art or just a textual encoding? The art representation is nice for looking under the hood and seeing something pretty, but I feel like that is a very far from optimal way to textually encode Doom for a language model to process. Especially since there is no pitching the camera, you can encode all of the information you need to represent a frame in a single line of ASCII. It they are actually usin…
I never realised you could encode each column of Doom as a single character, but of course you can! I suppose the one thing missing would be distance, but if you get 8 bits per character I you could reserve the upper bits to represent approximate distance. That's weirdly inspiring! What other games can I make where the visuals are conceptually no more than a line of characters, but which can get macroexpanded into im…
Re: Doom Captcha (2021)
#113Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.
Re: Doom Captcha (2021)
#114Earlier quoted context omitted.
Just watch out that Chrome’s autofill doesn’t fill it in. Cost us a huge chunk of new signups until we found out. Chrome ignores autofill directives under some circumstances.
It's also visible for users with CSS overrides and/or other browser inpairments. The more I think about it the more strongly I prefer the "type 42" explicit input field.
Re: Doom Captcha (2021)
#115Absolutely love it. Unusual captcha's are great. Reminded me of this one: http://random.irb.hr/signup.php
Edit: oh wait. It's "least". I really have no idea then :)
Re: Doom Captcha (2021)
#116You should try for a full 3D implementation of Doom! I'm sure it's been ported to JavaScript at least a dozen times.
Wny stop there when you could just use a webassembly port of the actual game with hacked-in portal to the actual site somewhere... :P
Or maybe a remote desktop into an OS with a sandboxed browser that runs a Windows VM that ...
Re: Doom Captcha (2021)
#117> Don't take this too seriously, this is a little project for fun, if do you know how to code it's pretty easy to break the security of this. As opposed to standard "click the traffic light" type captchas which are almost impossible for modern AI to break. I think the doom captcha is probably more secure than standard captchas simply by virtue of its obscurity.
... and for humans, sometimes :)
"Standard" captchas sometimes also bring up major philosophical questions like "what is a bicycle?".
Re: Doom Captcha (2021)
#118Absolute banger. But the auto-aim on vertical axis is missing. You should be able to have the crosshair under an enemy and still hit them. But in any case, nicely done!
This makes sense when I try to indoctrinate my teenager who grew up on Halo and Call of Duty. But I began noticing this hangup in the late 90s with friends my own age.
Re: Doom Captcha (2021)
#119Absolutely love it. Unusual captcha's are great. Reminded me of this one: http://random.irb.hr/signup.php
Then I refreshed the page, and was hit with calculus involving trig functions.
Re: Doom Captcha (2021)
#120Still cool and unique though