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Doom Captcha (2021)

vivirenremoto.github.io

51–60 of 136 posts

Re: Doom Captcha (2021)

#51
Can you make one based on the WoW fishing minigame? ie they need to click on the bobber at the right time.

I'm not expecting it to last longer, but there really should be some decent fishing bots at this point.

Re: Doom Captcha (2021)

#53

Earlier quoted context omitted.

How could this possibly be in the training set?

It’s not. The fine tuning taught the LLM how to give single-character responses (move/fire keyboard controls) in response to a sequence of ASCII-art-ized frames of the game being played.

Is it actually ASCII art or just a textual encoding? The art representation is nice for looking under the hood and seeing something pretty, but I feel like that is a very far from optimal way to textually encode Doom for a language model to process. Especially since there is no pitching the camera, you can encode all of the information you need to represent a frame in a single line of ASCII. It they are actually using an ASCII art representation, I bet they would get way better performance encoding the frame as a single line of text.

Re: Doom Captcha (2021)

#54
post #37

Earlier quoted context omitted.

The question I got was surprisingly simple: it asked to find "the least real root of the polynomial p(x) = (x+5)(x-4)(x+1)". A determined attacker can quickly hack together something with Tesseract and feed it into even GPT-3.5 to get the correct answer to questions like these. I guess that means the captcha is doing its job, since running LLMs isn't very cheap or scalable. But any harder problem means you start filt…

I'm not sure how you'd determine the least real root to that, given all three have equally zero imaginary component.

I suppose the square root of negative infinity has the property of being unreal in several distinct ways, but yeah, the least real? I dunno /s

Re: Doom Captcha (2021)

#55

Why isn't it actually Doom? Surely there are multiple JS Dooms to choose from.

Doom is still under copyright protection last I knew. The source is GPL, but have the assets ever been liberally licensed? I think they're more abandonware.

I'm sure you could still do it, but personally I try to respect copyright strictly for any projects I'm going to share. It just feels annoying to have copyright nonsense hanging over me otherwise.

Re: Doom Captcha (2021)

#56
post #22

Now I want Men In Black mode, where your job is to identify the threat posed by the popup and shoot accordingly: Alien doing pull ups? Fine. 8 year old girl holding a Quantum Physics book in a dark alley? That's sus...

Having re-watched that movie recently, he's not wrong -- that's a deeply odd book for an apparent 8 year old girl to be holding. And with the amount of aliens that look like humans across the movies...

Typical cop assuming any behaviour they can't explain must be malevolent.

Re: Doom Captcha (2021)

#57

Not really Doom, a few years old, and now broken apparently. IIRC it was basically just a mouse only shooting gallery mini-game. EDIT: Not broken, just not obvious one must click the sound options to start. Still just a mouse gallery mini-game. Doubtful you'd even need AI to solve it.

Well let's be honest, a human (YOU I assume) couldn't even figure out how to start the game, so if AI can solve it, we're in real trouble.

Re: Doom Captcha (2021)

#58
post #55

Why isn't it actually Doom? Surely there are multiple JS Dooms to choose from.

Doom is still under copyright protection last I knew. The source is GPL, but have the assets ever been liberally licensed? I think they're more abandonware. I'm sure you could still do it, but personally I try to respect copyright strictly for any projects I'm going to share. It just feels annoying to have copyright nonsense hanging over me otherwise.

Well certainly we don't need the full game assets for a captcha. The shareware version would do just fine and that's always been free.

Re: Doom Captcha (2021)

#60
post #53

Earlier quoted context omitted.

It’s not. The fine tuning taught the LLM how to give single-character responses (move/fire keyboard controls) in response to a sequence of ASCII-art-ized frames of the game being played.

Is it actually ASCII art or just a textual encoding? The art representation is nice for looking under the hood and seeing something pretty, but I feel like that is a very far from optimal way to textually encode Doom for a language model to process. Especially since there is no pitching the camera, you can encode all of the information you need to represent a frame in a single line of ASCII. It they are actually usin…

If you just click through the links you’ll see the actual input to the LLM https://twitter.com/SammieAtman/status/1772075251297550457

Nothing you are saying is technically incorrect. But, optimal performance was not the goal. The goal was to see if this crazy stupid concept would actually work. And, it does!

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