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Microsoft launches an HTML5 version of Cut the Rope

cuttherope.ie

111–120 of 132 posts

Re: Microsoft launches an HTML5 version of Cut the Rope

#111
post #110

Earlier quoted context omitted.

He expected them to fail in some way, and when they instead succeeded by using MS tools, he made up some fault to complain about. Microsoft bashing is getting old. My suggestion for the like-minded is to either try MS tools for yourself, pick a new target, or modify own identity to not require for self to be the victim oppressed by an evil giant.

You are reading my post too far: I was not bashing anyone. If anything, I was complaining about the writing , not the stack itself (which I have used daily and still use from time to time since I moved to a mostly Ruby shop). I was hoping the "behind the scenes" to be a bit more technical and a bit less ad so the article, while an interesting story, was a let down.

[deleted]

Re: Microsoft launches an HTML5 version of Cut the Rope

#112
post #13

EDIT: Try this if it's not working for you: http://www.cuttherope.ie/?html5audio=true (read below for more info) Runs great in Chrome for me. I have the android app and this html5 version runs really well... after playing the first couple of levels, it runs just a well as the android game. Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both jus…

if you click on the options button before you start to play you can toggle the 'Drag to cut' button to 'click to cut', then the game is playable.

Re: Microsoft launches an HTML5 version of Cut the Rope

#113
post #13

EDIT: Try this if it's not working for you: http://www.cuttherope.ie/?html5audio=true (read below for more info) Runs great in Chrome for me. I have the android app and this html5 version runs really well... after playing the first couple of levels, it runs just a well as the android game. Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both jus…

Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both just site at 00%).

Dolphin is just a different GUI for the Android browser, so this will never help. You need to try Firefox or Opera Mobile, which have their own rendering engines.

Re: Microsoft launches an HTML5 version of Cut the Rope

#114
post #29

Earlier quoted context omitted.

Ya, wont work on touch interfaces... all the js calls are bound to mousedown, mouseup and mousemove, would be pretty simple to bind to touchstart, touchend and touchmove as well... that might be all it would take.

Oh man really? Kudos to them for getting this really slick game out in HTML5, but I think they missed a trick by not giving touch support. I was playing with the mouse but the game is made for touch; it's much harder to play with the mouse. I wonder if this is a "don't compete with yourself" thing? I'd imagine the full game offers quite a bit more than the browser version.

> I wonder if this is a "don't compete with yourself" thing?

Nope. At least on iOS devices, they have a free edition which includes the same levels (except for the IE-only ones.) You get many more levels if you buy.

Re: Microsoft launches an HTML5 version of Cut the Rope

#115
post #110

Earlier quoted context omitted.

He expected them to fail in some way, and when they instead succeeded by using MS tools, he made up some fault to complain about. Microsoft bashing is getting old. My suggestion for the like-minded is to either try MS tools for yourself, pick a new target, or modify own identity to not require for self to be the victim oppressed by an evil giant.

You are reading my post too far: I was not bashing anyone. If anything, I was complaining about the writing , not the stack itself (which I have used daily and still use from time to time since I moved to a mostly Ruby shop). I was hoping the "behind the scenes" to be a bit more technical and a bit less ad so the article, while an interesting story, was a let down.

My apologies.

Re: Microsoft launches an HTML5 version of Cut the Rope

#116

I found their framerate numbers quite staggering, with OS X lagging far behind Windows. Is this a surprise to anyone else? http://www.cuttherope.ie/dev/notes-framerates.jpg

In the video they talk of profiling it in IE — maybe it wasn't profiled and improved in other OSes/browsers.

Re: Microsoft launches an HTML5 version of Cut the Rope

#117
post #21

Both Angry Birds and Cut the Rope are now on HTML5 ( http://chrome.angrybirds.com/ ) This is starting to become a trend, but it needs a strong driver. The Windows 8 App Store may provide the push needed to get HTML5 adoption up for applications. It's a different ball game in the web, but I think we'll start to see the web playing a bigger role in the marketplace. Just curious: Why the down vote?

Angry Birds is not using HTML5, visit http://chrome.angrybirds.com/ without Flash installed and you get "Looks like you either don't have Adobe Flash installed or are using an older version of Adobe Show."

Re: Microsoft launches an HTML5 version of Cut the Rope

#118
post #53
post #21

Both Angry Birds and Cut the Rope are now on HTML5 ( http://chrome.angrybirds.com/ ) This is starting to become a trend, but it needs a strong driver. The Windows 8 App Store may provide the push needed to get HTML5 adoption up for applications. It's a different ball game in the web, but I think we'll start to see the web playing a bigger role in the marketplace. Just curious: Why the down vote?

Microsoft surprised me that they didn't block out other browsers. Google didn't surprise me at all and the game is blocked in Opera. It works when user-agent is changed. It's sad when company acting as someone for open and standard web is doing this. And Google is doing this user-agent sniffing across all their products.

It works just fine in Opera. Why do you say it is blocked?

Re: Microsoft launches an HTML5 version of Cut the Rope

#119

I'm no game dev, but wouldn't porting from OpenGL to WebGL be much simpler than porting to 2D Canvas? I know IE doesn't support WebGL, so I'm just wondering how much extra work they created for themselves.

Safari doesn't support WebGL either because of security issues (AFAIK only Firefox does) so while it might be easier it wouldn't work.

All modern browsers support WebGL: http://caniuse.com/#search=webgl

Re: Microsoft launches an HTML5 version of Cut the Rope

#120
On one hand, it's fairly impressive. On the other hand it has pretty frequent hitches which for a game as simple as Cut the Rope is pretty unacceptable.

I don't get all the hype for the HTML5 bandwagon. I would never actually play a game this way "for real" because perf is too poor.

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