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The Gates of Argonath in VR at 50 FPS on Unreal Engine

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Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#112
post #57

Earlier quoted context omitted.

If you're creating new works inspired by copyrighted works, no that's not (or should not be) copyright infringement. If you're creating exact reproductions of copyrighted works (e.g. The Gates of Argonath from Peter Jackson's adaptation of Lord of the Rings), just in a different format (3d instead of 2d) then yeah, that probably is.

Right. Most of the conversations about IP on this site seem to rely on extremely abstract reasoning or idealist thinking about what constitutes "property" or what a "copy" is. My understanding is that judges are not so easily misled. If you are selling a "replica statue of two kings" online that is clearly intended to resemble the Gates of Argonath, you are setting yourself up for a lawsuit. It doesn't matter if you…

> it's not infringement to train your AI on copyrighted material.

If that's the case, it should probably should be codified in law. Copyright has a lot of exceptions, and if the existence of AI models trained with copyrighted data are in public interest then it could be an exception too, but this should not be up to the courts.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#113
post #15

Am I alone in thinking most of this year's Unreal Engine demonstrations are just...not that great? Like, this is what graphics looked like on the Xbox One from nine years ago: https://halo.wiki.gallery/images/1/12/H5G-Waypoint-Swords_of...

Halo 9 nine years ago looked like this https://images.app.goo.gl/wbcDbmHJhcUsxB5YA

Halo Anniversary came out 11 years ago, and it ran on hardware from 2005.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#114
post #100

Earlier quoted context omitted.

Yep. The install size of unreal is a known issue: https://m.youtube.com/watch?v=n7vwGnKSbmE&feature=youtu.be Our lab computors have 500gb of space. Each time a new profile is activated by a student, that eats up around 5 to 10 gig. In addition… Video editing eats up storage space like there is no tomorrow (the Cache requirements of Resolve are another issue). Nanite supports scene with very dance meshes (downloaded d…

A 2tb ssd is little over 100. There's no good reason this isn't upgraded

Exactly. I don’t understand why universities don’t factor in human costs. If it requires manual intervention every 2 weeks, investing $100 should be a no brainer.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#115
post #100

Earlier quoted context omitted.

Wait, disk space was the limiting factor, not GPUs?

Yep. The install size of unreal is a known issue: https://m.youtube.com/watch?v=n7vwGnKSbmE&feature=youtu.be Our lab computors have 500gb of space. Each time a new profile is activated by a student, that eats up around 5 to 10 gig. In addition… Video editing eats up storage space like there is no tomorrow (the Cache requirements of Resolve are another issue). Nanite supports scene with very dance meshes (downloaded d…

No post body was provided.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#116
post #57

Earlier quoted context omitted.

If you're creating new works inspired by copyrighted works, no that's not (or should not be) copyright infringement. If you're creating exact reproductions of copyrighted works (e.g. The Gates of Argonath from Peter Jackson's adaptation of Lord of the Rings), just in a different format (3d instead of 2d) then yeah, that probably is.

Right. Most of the conversations about IP on this site seem to rely on extremely abstract reasoning or idealist thinking about what constitutes "property" or what a "copy" is. My understanding is that judges are not so easily misled. If you are selling a "replica statue of two kings" online that is clearly intended to resemble the Gates of Argonath, you are setting yourself up for a lawsuit. It doesn't matter if you…

"My brain doesn't infringe the LOTR copyright because of my memories of the films. "

I guess you can pirate Lord of the Rings on bitorrent all you want then? Cause computers are just a bunch of brains remembering things?

This is not a winning legal argument. However this is resolved, no court is going to treat an intentionally designed piece of computer software as a "brain". Or the machine storage of information as equivilent to a human being's "memory".

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#117
post #8
post #3

I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.

> It will also lead to questions about the copyright of the resulting models I'm sure there will be no questions there. The questions about the copyright of models like DALL-E, Stable Diffusion, etc. exist solely because it infringes on the rights of thousands of random artists all around the world. There is no one single entity with enough power to clearly oppose it so people making the models can get away with "que…

I think it would be almost trivial to build in a “generate 30% different than” (the legal amount of difference before a work is considered different than the original). That could either sidestep the entire legal question, or throw Hollywood in to a blender since so many movies/shows have been made on the back of that difference.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#118
post #52

Earlier quoted context omitted.

If I am an artist and I go to art school, I'm going to spend years studying the masters to learn their techniques and style. If I then produce an impressionist portrait on canvass, informed and influenced by the years of study of existing works.... am I violating copyright?

No, because it took years of study and producing a new portrait will take weeks. If you were able to study a master's entire portfolio in a matter of hours and then instantaneously generate 10,000 portraits in their distinct style, yes that would be unethical. I don't know enough about copyright to say if it would be illegal and I don't think that's a particularly interesting topic.

So your primary complaint here is the amount of time it took? Why shouldn't a bike be illegal as it allows you to go places in weeks that used to take years?

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#119
post #100

Earlier quoted context omitted.

Wait, disk space was the limiting factor, not GPUs?

Yep. The install size of unreal is a known issue: https://m.youtube.com/watch?v=n7vwGnKSbmE&feature=youtu.be Our lab computors have 500gb of space. Each time a new profile is activated by a student, that eats up around 5 to 10 gig. In addition… Video editing eats up storage space like there is no tomorrow (the Cache requirements of Resolve are another issue). Nanite supports scene with very dance meshes (downloaded d…

> Our lab computors have 500gb of space.

There's your problem. Development and content creation machines need far more disk than this. It doesn't have to be the OS drive; a data drive or two is usually fine, but 500GB in total is far too little.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#120

Earlier quoted context omitted.

Right. Most of the conversations about IP on this site seem to rely on extremely abstract reasoning or idealist thinking about what constitutes "property" or what a "copy" is. My understanding is that judges are not so easily misled. If you are selling a "replica statue of two kings" online that is clearly intended to resemble the Gates of Argonath, you are setting yourself up for a lawsuit. It doesn't matter if you…

"My brain doesn't infringe the LOTR copyright because of my memories of the films. " I guess you can pirate Lord of the Rings on bitorrent all you want then? Cause computers are just a bunch of brains remembering things? This is not a winning legal argument. However this is resolved, no court is going to treat an intentionally designed piece of computer software as a "brain". Or the machine storage of information as…

I didn't say that? The act of piracy is an act of copyright infringement. The act of watching a legally owned copy of LOTR until my brain remembers almost every single detail down to the smallest element is not copyright infringement, obviously. I don't see how piracy is relevant here at all.

Obviously if OpenAI or other AI researchers are committing media piracy as part of their research, that is something they're legally liable for. It doesn't mean that their AI "remembering" it is inherently infringing.

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