The Gates of Argonath in VR at 50 FPS on Unreal Engine
111–120 of 123 posts
Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine
#112Earlier quoted context omitted.
If you're creating new works inspired by copyrighted works, no that's not (or should not be) copyright infringement. If you're creating exact reproductions of copyrighted works (e.g. The Gates of Argonath from Peter Jackson's adaptation of Lord of the Rings), just in a different format (3d instead of 2d) then yeah, that probably is.
Right. Most of the conversations about IP on this site seem to rely on extremely abstract reasoning or idealist thinking about what constitutes "property" or what a "copy" is. My understanding is that judges are not so easily misled. If you are selling a "replica statue of two kings" online that is clearly intended to resemble the Gates of Argonath, you are setting yourself up for a lawsuit. It doesn't matter if you…
If that's the case, it should probably should be codified in law. Copyright has a lot of exceptions, and if the existence of AI models trained with copyrighted data are in public interest then it could be an exception too, but this should not be up to the courts.
Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine
#113Am I alone in thinking most of this year's Unreal Engine demonstrations are just...not that great? Like, this is what graphics looked like on the Xbox One from nine years ago: https://halo.wiki.gallery/images/1/12/H5G-Waypoint-Swords_of...
Halo 9 nine years ago looked like this https://images.app.goo.gl/wbcDbmHJhcUsxB5YA
Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine
#114Earlier quoted context omitted.
Yep. The install size of unreal is a known issue: https://m.youtube.com/watch?v=n7vwGnKSbmE&feature=youtu.be Our lab computors have 500gb of space. Each time a new profile is activated by a student, that eats up around 5 to 10 gig. In addition… Video editing eats up storage space like there is no tomorrow (the Cache requirements of Resolve are another issue). Nanite supports scene with very dance meshes (downloaded d…
A 2tb ssd is little over 100. There's no good reason this isn't upgraded
Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine
#115Earlier quoted context omitted.
Wait, disk space was the limiting factor, not GPUs?
Yep. The install size of unreal is a known issue: https://m.youtube.com/watch?v=n7vwGnKSbmE&feature=youtu.be Our lab computors have 500gb of space. Each time a new profile is activated by a student, that eats up around 5 to 10 gig. In addition… Video editing eats up storage space like there is no tomorrow (the Cache requirements of Resolve are another issue). Nanite supports scene with very dance meshes (downloaded d…
Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine
#116Earlier quoted context omitted.
If you're creating new works inspired by copyrighted works, no that's not (or should not be) copyright infringement. If you're creating exact reproductions of copyrighted works (e.g. The Gates of Argonath from Peter Jackson's adaptation of Lord of the Rings), just in a different format (3d instead of 2d) then yeah, that probably is.
Right. Most of the conversations about IP on this site seem to rely on extremely abstract reasoning or idealist thinking about what constitutes "property" or what a "copy" is. My understanding is that judges are not so easily misled. If you are selling a "replica statue of two kings" online that is clearly intended to resemble the Gates of Argonath, you are setting yourself up for a lawsuit. It doesn't matter if you…
I guess you can pirate Lord of the Rings on bitorrent all you want then? Cause computers are just a bunch of brains remembering things?
This is not a winning legal argument. However this is resolved, no court is going to treat an intentionally designed piece of computer software as a "brain". Or the machine storage of information as equivilent to a human being's "memory".
Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine
#117I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.
> It will also lead to questions about the copyright of the resulting models I'm sure there will be no questions there. The questions about the copyright of models like DALL-E, Stable Diffusion, etc. exist solely because it infringes on the rights of thousands of random artists all around the world. There is no one single entity with enough power to clearly oppose it so people making the models can get away with "que…
Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine
#118Earlier quoted context omitted.
If I am an artist and I go to art school, I'm going to spend years studying the masters to learn their techniques and style. If I then produce an impressionist portrait on canvass, informed and influenced by the years of study of existing works.... am I violating copyright?
No, because it took years of study and producing a new portrait will take weeks. If you were able to study a master's entire portfolio in a matter of hours and then instantaneously generate 10,000 portraits in their distinct style, yes that would be unethical. I don't know enough about copyright to say if it would be illegal and I don't think that's a particularly interesting topic.
Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine
#119Earlier quoted context omitted.
Wait, disk space was the limiting factor, not GPUs?
Yep. The install size of unreal is a known issue: https://m.youtube.com/watch?v=n7vwGnKSbmE&feature=youtu.be Our lab computors have 500gb of space. Each time a new profile is activated by a student, that eats up around 5 to 10 gig. In addition… Video editing eats up storage space like there is no tomorrow (the Cache requirements of Resolve are another issue). Nanite supports scene with very dance meshes (downloaded d…
There's your problem. Development and content creation machines need far more disk than this. It doesn't have to be the OS drive; a data drive or two is usually fine, but 500GB in total is far too little.
Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine
#120Earlier quoted context omitted.
Right. Most of the conversations about IP on this site seem to rely on extremely abstract reasoning or idealist thinking about what constitutes "property" or what a "copy" is. My understanding is that judges are not so easily misled. If you are selling a "replica statue of two kings" online that is clearly intended to resemble the Gates of Argonath, you are setting yourself up for a lawsuit. It doesn't matter if you…
"My brain doesn't infringe the LOTR copyright because of my memories of the films. " I guess you can pirate Lord of the Rings on bitorrent all you want then? Cause computers are just a bunch of brains remembering things? This is not a winning legal argument. However this is resolved, no court is going to treat an intentionally designed piece of computer software as a "brain". Or the machine storage of information as…
Obviously if OpenAI or other AI researchers are committing media piracy as part of their research, that is something they're legally liable for. It doesn't mean that their AI "remembering" it is inherently infringing.