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Claymorphism: Will it stick around?

smashingmagazine.com

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Re: Claymorphism: Will it stick around?

#111
post #79

Earlier quoted context omitted.

I have also noticed that anyone who says they didn’t enjoy the game just gets ridiculed and told they just suck at playing games. I tried elden ring for 3 hours and hardly worked out what I was meant to be doing. Basically no guidance, UI didn’t really explain anything, etc. Went back to playing Skyrim.

It's not for everyone, and honestly that's fine. Not sure why people are ridiculing others for not liking it.

Yeah I just found the game to almost be intentionally obtuse. For context, I had never played any of the previous games in the series and I think they are probably the "required reading" before this one because I found that the UI and intro stage offered pretty much no explanation on what to do or how the fighting mechanics worked. But then it seems most of the players praise it for being so vague and minimal..

Re: Claymorphism: Will it stick around?

#112

I don't like Claymorphism, but really appreciated this article in naming a bunch of visual design styles that I stumbled over before. Can anyone recommend a good "reference atlas" with a broader range of GUI design styles and techniques?

Check out CARI. It's not GUI-design specific, but they do categorize a number of industry design styles going back to the 1960s, some of which encompass GUIs. https://cari.institute/aesthetics

Thanks!

Re: Claymorphism: Will it stick around?

#113

Earlier quoted context omitted.

You can't tell me that the major design features of Material design are based on user research. I've seen so many people completely confused by these, even the most basic aspects, like input fields.

They ended up doing a study for their text fields. The result was something anyone with a shred of common sense would've said and has said from the beginning https://medium.com/google-design/the-evolution-of-material-d...

That is a fair point. They may be using research now but I guess they didn't use proper UX principles when they started. I've noticed the Google Docs floating action button was semi-replaced with a regular 'new document' section at the top of the page.

Re: Claymorphism: Will it stick around?

#114
post #94
post #23

Earlier quoted context omitted.

The author seems young (eg referring to early iphones as "early days")... so young they don't realise that this is all cyclic fashion.

The author points out that these design trends are cyclic.

I don't think so... where do you see this?
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