My favorite piece of Goose Game fanart so far is this one: https://i.redd.it/wbts33d7u6u31.jpg A bad goose variation on https://i.imgur.com/WPuSziL.jpg It's a simple and hilarious game. Haven't finished it yet, but strongly recommend to anyone who's on the fence.
if this isn't the work of a viral marketing company, they certainly have the possibility of a new line of work ahead of them after this. I can't remember seeing a viral marketing campaign as effective as this in a long time. edit: this comment is apparently oddly controversial for a startup-oriented forum. Perhaps someone could explain why? They have really struck marketing gold in a way most small companies would en…
How Untitled Goose Game became a real video game
111–120 of 173 posts
Re: How Untitled Goose Game became a real video game
#112Looks like a whole new genre of games have recently been invented: - Goat Simulator: https://www.youtube.com/watch?v=dvWGLcdI8o8 - Untitled Goose Game: https://www.youtube.com/watch?v=9LL2AtHo1gk - Pigeon Simulator: https://www.youtube.com/watch?v=yb30jQ_Bpmg
Bread Simulator: https://www.bossastudios.com/games/i-am-bread/
Re: How Untitled Goose Game became a real video game
#113Earlier quoted context omitted.
- SimAnt (1991): https://en.wikipedia.org/wiki/SimAnt
Jesus, if there's one game I'd pay for again on Steam or other format, it's that one. Well, that and maybe the original Leisure Suit Larry, just to see why I wasn't allowed to open that game at all.
Re: How Untitled Goose Game became a real video game
#114Earlier quoted context omitted.
It nearly got me to purchase something on the Epic Store. Nearly.
I don't understand why people have problem with Epic Store. Isn't this just the competition everyone should want? Steam takes 30 % of your money. Epic takes 12 %. They are competing on cost. Why would that be a problem? Why is that part of capitalism where Steam has near-monopoly on Games okay, but not the part where they have to compete with someone? Why would someone have loyalty to one huge corporation over anothe…
Re: How Untitled Goose Game became a real video game
#115I didn't read to the bottom, but just in case this wasn't mentioned: UGG was funded by a government grant, Film Victoria, specifically for game companies to "produce a prototype or full game, and marketing and related expenses" https://www.film.vic.gov.au/showcase/untitled-goose-game edit: I mention this as interesting trivia, not as in, "Watch out, Untitled Goose Game is a front for the (Australian) feds"
It just keeps getting bettter!
Re: How Untitled Goose Game became a real video game
#116Earlier quoted context omitted.
It nearly got me to purchase something on the Epic Store. Nearly.
The Epic Store won't allow me to create an account because I was a victim of reverse identity theft ( https://www.xkcd.com/1279/ ) years ago. I guess Epic doesn't want me buying this or any other game from them. Too bad this game is only available there.
Re: How Untitled Goose Game became a real video game
#117Looks like a whole new genre of games have recently been invented: - Goat Simulator: https://www.youtube.com/watch?v=dvWGLcdI8o8 - Untitled Goose Game: https://www.youtube.com/watch?v=9LL2AtHo1gk - Pigeon Simulator: https://www.youtube.com/watch?v=yb30jQ_Bpmg
Re: How Untitled Goose Game became a real video game
#118Earlier quoted context omitted.
It nearly got me to purchase something on the Epic Store. Nearly.
I don't understand why people have problem with Epic Store. Isn't this just the competition everyone should want? Steam takes 30 % of your money. Epic takes 12 %. They are competing on cost. Why would that be a problem? Why is that part of capitalism where Steam has near-monopoly on Games okay, but not the part where they have to compete with someone? Why would someone have loyalty to one huge corporation over anothe…
If devs were just choosing to not release on steam because epic gives a bigger cut that would be fine, but that isn't the case.
Re: How Untitled Goose Game became a real video game
#119Earlier quoted context omitted.
There's nothing wrong with crying or in general showing or having emotions, "negative" or otherwise. Some people just have that reaction to difficulty and frustration or whatever else, it doesn't have to mean that an environment is terrible or immoral if people cry about it sometimes.
But maybe if it happens often enough that you need a "crying room", something is wrong.
Sometimes there are jobs that have to be done but that make it really hard to control your emotions. And some people have a really hard time controlling their emotions anyway. It’s better to have a safe place to let that out.
Re: How Untitled Goose Game became a real video game
#120Earlier quoted context omitted.
I bought Outer Worlds on the Epic store. Bah. I don't like the Epic store but I really wanted to play that game. Game is awesome, I'm really not sure what deal ensured it wouldn't be on Steam.
If you can sell through one storefront for 70% and another for 85%, it's kind of obvious.
Steam are claimed to have 90M active monthly users, I can't find a figure for Epic; it stands to reason it's less though, maybe half their registered users (now Fortnite lost its shine??) would be a reasonable guess?
It probably depends on your demographic considerably; basically if Epic have less than 79M active and the demographics are the same then revenue from Steam will be greater, across a wider user base (which might improve ongoing prospects?).