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Breaking a WoW addiction

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111–120 of 204 posts

Re: Breaking a WoW addiction

#111
It seems to be stated as a fact in this discussion that you can't play a game such as WoW and do anything other productive on the side, but it's a lot more nuanced.

Anecdotally, I've been playing WoW almost non stop since it launched and have been raiding once to three times a week. During this time I also got married, had a kid, founded Shopify, overtook the CEO role, grew it to be a multi million dollar business. In this community that seems far from being a failure.

I'm engaging in anecdotal junk science here but my theory is that the people who really loose themselves in games like WoW are people with very poor time management skills. I'm convinced those people have always been around before. However, previously almost all activities came with some inherent caps on the time you can productively spend on those. All sports wear you out and force you to stop after some time. TV repeats pretty quickly and there is no original content during the night. Reading works but that's a socially fully acceptable timesink.

WoW is just extremely good game that fulfills a lot Maslow's needs, especially the top ones. There is a great asymmetry in the lure of this game and the established defenses of some people.

I think one of the key parts of parenting for our generation will be to equipt our children with the time management skills and the willpower to handle and enjoy games like WoW properly.

Re: Breaking a WoW addiction

#112
I know a guy who's really, really into football. Watches hours of games every other night or so, has a "fantasy" team that he's constantly fretting over and checking online stats for, etc.

As far as I can tell, the only thing that distinguishes this obsession from a WoW habit is that more people like to watch football, so it's accepted.

People who get seriously addicted to WoW are usually either looking for any escape from reality, or they have the type of personality which tends to get addicted to something, whether it's online games, math puzzles, tracking railroad schedules, or whatever. There's no question that these people might act in unhealthy ways, but WoW is the symptom of their problems, not the cause.

(disclosure: I used to play WoW regularly)

Re: Breaking a WoW addiction

#113
post #65

I'll add my perspective to this as someone who was addicted to a similar game. I started playing Everquest (EQ) soon after launch in 1999 and leveled pretty quickly hitting the max level cap at the time (50) not long before the first expansion came out. At the time played wi an American guild (I'm Australian) and the time difference stopped me doing things with them most of them time since I had a 9-5 job. My server…

Even now I think all these games are fairly formulaic with the same basic mechanics and psychological devices (compulsion loops, etc). Basically, MMOGs are all like resort casinos. There's some spectacle and entertainment. The driving mechanic is the addictive variable schedule of reward. I'd like to make a game where true exploration is the base mechanic. There would be no storyline, just exploration. All content wo…

You're describing Minecraft (single player), though the exploration is landscape only -- not much else to find.

Re: Breaking a WoW addiction

#114
I have been playing WoW for 4 years, now off and on. My co-workers at the time, some of whom are still my co-workers at a different job, got me into it.

I have found that a good way to moderate my play is to refuse to make appointments to play with others at a specific time. This effectively keeps you from hardcore raiding, and minimizes real-world conflicts around the game (affectionately referred to as "wife-aggro"). Eventually, I get pretty much capped on gear and stats, get bored, and set the game aside until there is new content. (Yes, I am playing Cataclysm after a hiatus in the Fall).

I am 44, and pretty much in the best shape of my life, because my attitude is that I'd MUCH rather have skis, snowshoes, hiking boots, or Five Fingers attached to my feet, than a game keyboard under my fingertips. I have never been to a gym.

I don't have as many side projects as before WoW, but I try to make sure I'm getting that out of my system at work now: making interesting things out of interesting technologies.

Re: Breaking a WoW addiction

#115
Fantasic write up. I don't know if anyone has seen "Percy Jackson and the Olympians: The Lightning Thief" (pretty good - I enjoyed it), but there is a part where the heroes enter a casino. Everything you could wish for was there and so nobody left. And it was a trap -- it's sole reason was to entrap people so they never did anything with their lives. Your description made me think of WoW in that way. I'm sure WoW's intentions aren't evil (they just want your money!) but the outcome is the same.

Re: Breaking a WoW addiction

#116
post #14

eeeeehhh. As a very avid WoW player of some years now, I would say WoW is something that can easily be something that holds your "life progress" or whatever you want to call it back, but it can also just as easily be played at a successful level (define that however you like) without that effect as well. In the guild I'm in now and a guild I was in in the past I see both: players who are quite literally on welfare or…

You discuss how WoW either hold back life progress or doesn't. Have you (or anyone you know) encountered a case where WoW has helped someone?

Yes, I know a ton of people that learned to program writing and hacking add-ons. WoW has a very powerful add-on system based on LUA. A number of folks that write those add-ons that make a great living doing so.

Re: Breaking a WoW addiction

#117
Here's my perspective --

I've played WoW pretty hardcore for a little bit less than two years before I quit. For me, I can actually say that the experience was beneficial to some extent. This was around 4,5 years ago, before I even knew HN existed.

Before I started playing the game, I heard some of my friends talk about raiding. For people that are not familiar with the concept, once you reach the maximum level in the game you join a guild. Once you're in that guild, you can go into dungeons with people from your guild and slay bosses. These bosses drop items that in turn allow you to upgrade the gear of your character. The cool thing about these bosses is that some of them actually quite challenging to beat. Once every couple of months, the developers of the game add a new dungeon that you can clear with your guild. They were also talking about these high end guilds that apparently consisted of insanely good players that would clear these dungeons before the masses did.

To give myself a challenge I decided to play the game but with a goal in mind, join one of these guild. Once I managed this I would quit. I began as a noob. I levelled up a character and joined a guild. Once I outgrew this guild I joined a better one.

I played for around a year in this specific guild. While playing here I actually met two people that I would call friends. Their background is so different from mine that the chance is so slim that I could have met them in real life. We've met up several times (in real life) and if I needed their help they'd be there for me. In this guild I was also in charge of leading the group of players through the dungeons. You're in charge of communicating how to do certain things and during the fights you give guidelines if something goes wrong. I raided 4-5 days per week from 19:00 - 23:00ish in this guild.

I then managed to join the guild that was N°1 at that time, together with one of my friends from my previous guild. In this guild, it was all about achieving the world first kill of a boss. It's great when you arrive at a boss and you have no idea as what to expect and how to kill it. It can be a pretty hard puzzle sometimes. If you're not there as one of the first you can read up on proven ways to handle the fight, which is less challenging. Also, contrary to popular belief, these guild usually play less then the other guilds. They go all out when a new dungeon is released (1-2 weeks) and then they play one 5 hour day a week for 4-5 hours a day and they wait for the next one. The funny thing is, the majority of the people that were playing here were also working as lawyers, programmers or were entrepreneurs. I spent a couple of months with the guild and once we cleared the last dungeon and had to wait for the next one, I quit. After that, I also quit the game.

Many people told me I was addicted to it, but considering it was rather easy for me to quit I'd say I wasn't. I was working towards a goal.

So what have I learned? I personally see life as a game. You win some, you lose some. Regardless of what you want to learn or achieve, you can. Also, communication is important in whatever you do, especially when you're in a leadership position. Oh, and I had a great time playing it. :)

Re: Breaking a WoW addiction

#118
post #31

Earlier quoted context omitted.

Everyone will eventually die anyway. And your reasons can just as easily be turned around. Why work hard to win at WoW? Cause you want to. Cause it is your dream. Cause you ever [sic] wanted to be lvl 80. etc. If your 'argument' applies equally well to any position it is completely meaningless.

> Everyone will eventually die anyway. Oddly enough, not everyone agrees with that. Some of them are even working on that problem.

Not very successfully though

Re: Breaking a WoW addiction

#119
post #65

I'll add my perspective to this as someone who was addicted to a similar game. I started playing Everquest (EQ) soon after launch in 1999 and leveled pretty quickly hitting the max level cap at the time (50) not long before the first expansion came out. At the time played wi an American guild (I'm Australian) and the time difference stopped me doing things with them most of them time since I had a 9-5 job. My server…

>In the end I got kicked from the guild for doing something I shouldn't have, which was probably the best thing that could've happened.

Ok, now I'm curious. I'm just thinking with 16h/day you're fairly hardcore, guilds must be after ppl like you, no? Why the kick, if you care to elaborate?

Re: Breaking a WoW addiction

#120
post #21

Earlier quoted context omitted.

I'm not of the opinion that video games are inherently evil but to say the social experience you get from playing a video game is some how equivalent to that of meeting people face to face is simply wrong. The key difference being body language. So much of successful human interaction comes from non verbal cues and if you're someone for whom that doesn't come naturally then socializing in WoW is not going to provide…

This is partially true but irrelevant. People don't join a club so they can experience body language. I assume they go so they can form a community and interact with people who share the same interest. If visual contact was essential for forming significant relationships then the blind would be unable to make friends.

People eat orange because they are hungary and orange taste sweet, in the process though they get vitamin C. Is the fact that they get vitamin C diminished by the fact that they only ate it because it tasted good?

Would orange flavored candy be a sufficient substitute here? I'd say no.

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