Live data from Hacker News

Breaking a WoW addiction

pixelpoppers.com

21–30 of 204 posts

Re: Breaking a WoW addiction

#21

Is playing a social game where you interact with other people any different than going out to a club or bar? Joining a bowling league? A cycling group? A health club where you go to regular group exercise classes? The meme that video games are inherently evil needs to go away. Why is it socially acceptable to join many clubs and spend time with those people all the time but not "people on the Internet"? Like the Inte…

I'm not of the opinion that video games are inherently evil but to say the social experience you get from playing a video game is some how equivalent to that of meeting people face to face is simply wrong.

The key difference being body language. So much of successful human interaction comes from non verbal cues and if you're someone for whom that doesn't come naturally then socializing in WoW is not going to provide you the same benefit as in person interaction period.

Re: Breaking a WoW addiction

#22
post #5

Caveat: it's very easy to extend the criticism of WoW to life itself. Working all these years to be a paramedic, going to school, going to work, for what? To drive some people to the hospital? They're all just going to die anyway. Life is meaningless! What the author is really saying is: "I find more meaning in the real world than in WoW." But this isn't necessarily true for everyone. Having said all that, I think WO…

There is a substantial difference between improving your physical life and your Avatar.

The illusion of success is there and almost tangible - if you didn't have to "wake up" to your neglected real body and nonexistent/handicapped real life.

And most people I know don't play WOW due to nihilism or at least not initially. They play it just for opposite reasons - it makes it easier for them to achieve something.

Disclaimer: I have played UO and got severely addicted by it. I also played WOW and EVE, I'm very competitive but in the end I figured that to reach the level of performance I wanted to - It would take me 8+ hours (rather 12+) of work a day. So I just quit the damn thing and focused on building my real person - no regrets. I saw WOW at a friend some months ago - and I instantly felt sick, the sounds, the animations... It just made me want to throw up.

Re: Breaking a WoW addiction

#23
post #20
post #9

Earlier quoted context omitted.

In principle, sure, but the point is that WoW is indeed especially addictive in a way that a bowling league isn't.

What, the same social pressures don't apply in other team sports? Try to play any sport at a high level and miss a few trainings because you'd rather read a book at home. You'll get bad looks the first time, yelled at the second time and kicked out the third time. (I'm not saying WoW is a sport, just to pre-empt a diversion in that direction). What is morally superior about exercising an hour a day over playing WoW a…

I didn't realize that about using the "parental" control. Great example of a commitment device! And that's what I really mean about the difference between WoW and most other hobbies and social activities: WoW sucks you in in a way that makes you regret the amount of time you spend on it. I sometimes have the same problem with Hacker News, hence this: http://beeminder.com/d/hn

Re: Breaking a WoW addiction

#24
post #14

eeeeehhh. As a very avid WoW player of some years now, I would say WoW is something that can easily be something that holds your "life progress" or whatever you want to call it back, but it can also just as easily be played at a successful level (define that however you like) without that effect as well. In the guild I'm in now and a guild I was in in the past I see both: players who are quite literally on welfare or…

You discuss how WoW either hold back life progress or doesn't. Have you (or anyone you know) encountered a case where WoW has helped someone?

Re: Breaking a WoW addiction

#25
Meh, quit gaming a while back but recently want to try it out again but more just to cool off as a "hobby."

I used to think games were evil and against productivity but no longer. I work a lot. I just want to chill out and relax some times and blow shit up. Maybe do a raid or two, so what?

It's no different then spending 3 hours watching a TV show on Netflix or something similar.

It just depends on how you want to spend your time. If it makes you happy, sure.

I think you need a real job before you can consider gaming a hobby though. Otherwise it can lead to a "full time life gig."

Girlfriend will also help make sure you're not wasting your time.

I'm lucky if I can squeeze out 8 hours a week on games. If that. There's weekends though that I have the whole day to myself and I prefer to play a game for a few hours than go to a club and get drunk.

Re: Breaking a WoW addiction

#26
post #14

eeeeehhh. As a very avid WoW player of some years now, I would say WoW is something that can easily be something that holds your "life progress" or whatever you want to call it back, but it can also just as easily be played at a successful level (define that however you like) without that effect as well. In the guild I'm in now and a guild I was in in the past I see both: players who are quite literally on welfare or…

You discuss how WoW either hold back life progress or doesn't. Have you (or anyone you know) encountered a case where WoW has helped someone?

Depends on what you define "helped" as.

I don't know anyone personally who has say, gotten a job or learned a new tangible life skill from playing.

I can say for myself at least that I have met a lot of people who I would call friends without hesitation, most of whom I would love to meet up with in real life someday. It has also made it easier for me to connect with RL friends as well. Half the reason I started playing was so I would have a way to play with some longtime RL friends while they were living at U of I in champaign and urbana.

Intangibly I feel like I have learned a lot about how to communicate with people, particularly from a leadership position. Since communication over text or in ventrilo doesn't have all the physical queues of face to face interaction, you learn to speak with more clarity and precision as time goes on. I feel like it would be pretty easy to be a successful manager of some non-technical sector of work like retail based solely on what I've learned from being an officer in WoW now as well as being an officer in Runescape back when I was like 13-14.

Edit: PS. I forgot a big intangible: I've had a lot of fun playing over the past couple years.

Re: Breaking a WoW addiction

#28
The problem for me with games like WoW, EQ and so on is that they aren't based enough on skills so to compensate you need to spend a lot of time in the game.

To contrast. In a game like Quake you are only as good as your Rail-gun aim it's pure skills. Or StarCraft for that matter again skills based.

The advantages from these kind of games in combatting addiction is that they are hard to become good at. you can't just get powerleveled up the latter.

The skills stays with you, the same is not true in WoW.

Having seen a couple of friends dropping out of university for a year because of games like EverQuest and WoW my advice is:

Don't play games where it's the avatar that gains power. Only play games that makes you a better player.

Re: Breaking a WoW addiction

#29

Is playing a social game where you interact with other people any different than going out to a club or bar? Joining a bowling league? A cycling group? A health club where you go to regular group exercise classes? The meme that video games are inherently evil needs to go away. Why is it socially acceptable to join many clubs and spend time with those people all the time but not "people on the Internet"? Like the Inte…

"Is playing a social game where you interact with other people any different than going out to a club or bar? Joining a bowling league? A cycling group? A health clubwhere you go to regular group exercise classes?"

The article makes the difference abundantly clear. This is what the writer learned by meeting the guild leader in real life:

"She was perfectly nice, and an excellent cook. But it was hard not to notice certain things - no matter how bad I felt for noticing them. It was hard not to notice she lived in a crappy apartment in a crappy neighborhood. It was hard not to notice she was fat. It was hard not to notice that despite her dreams of going back to school and becoming a paramedic, she just worked part-time at a local pizza joint."

It is that level of personal, real, gritty, disturbing, eye-opening raw detail that is often hidden behind an avatar.

Post reply on HN