Just leavin dis here https://archive.org/details/Diablo_1996_Blizzard
> According to Jurannok, a Blizzard representative on their Support Forums, the game has been discontinued and Blizzard has no current plans to update it or start selling it again. > Sources: > https://us.battle.net/forums/en/bnet/topic/13595100072#post-... > https://us.battle.net/forums/en/bnet/topic/14611181553#post-... > As far as I am concerned, that makes Diablo 1 abandonware, so feel free to download this iso,…
Diablo devolved – magic behind the 1996 computer game
111–120 of 288 posts
Re: Diablo devolved – magic behind the 1996 computer game
#112Earlier quoted context omitted.
edit : Didn't read the the "spiritual" part of the "spiritual successor". Though you could argue diablo 3 is, I would not be so bold. You should still try diablo 3 if you haven't. Diablo 3 is actually pretty good now if you want a successor. If you just want something similar to diablo 2 I suggest torchlight or titan quest. Diablo 1 is tricky because it was so much closer to rogue likes (probably because originally i…
>Diablo 3 is actually pretty good now if you want a successor. Diablo 3 is in no way a spiritual successor to D1 and 2. Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grin…
Re: Diablo devolved – magic behind the 1996 computer game
#113Earlier quoted context omitted.
I guess I didn't read spiritual in the successor part though I am not sure what that means. I can see how they games are different enough that saying diablo 3 is a spirital successor is probably not useful. I don't think arguing about what it means would be fruitful, so I concede the point. > Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. How is this…
To be fair, OP was looking for a modern spiritual successor (not sequel) of which D3 is not.
Re: Diablo devolved – magic behind the 1996 computer game
#114Earlier quoted context omitted.
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.
Check out Overload on steam dude. Made by the same peeps.
Re: Diablo devolved – magic behind the 1996 computer game
#115Earlier quoted context omitted.
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.
I get a little sick to my stomach just hearing the word "Descent."
Re: Diablo devolved – magic behind the 1996 computer game
#116Earlier quoted context omitted.
Which programmer/game was that? Mike O'Brien on Guild Wars? (Just going through credits on mobygames ;))
Pat Wyatt - Guild Wars
Re: Diablo devolved – magic behind the 1996 computer game
#117I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.
Re: Diablo devolved – magic behind the 1996 computer game
#118I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
Re: Diablo devolved – magic behind the 1996 computer game
#119I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
Re: Diablo devolved – magic behind the 1996 computer game
#120I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.