Earlier quoted context omitted.
Because becoming fluent has a cost value trade off, and I think there are a lot of people who simply don't think time invested in that is worth it. I touch a terminal a lot, and I don't value vim enough to become fluent. I certainly know how to use it, and I know a fair bit of the commands, but it's nowhere close to my preferred workflow. Plus, there's a huge array of tools out there to allow me to work with files in…
> Finally, I grew up playing video games and using a computer, complete with modern input. Funny you bring this up, since this reminds me of another discussion: I played a lot of videogames using keyboard and mouse, whereas some of my friends still own consoles and play (more or less) precision-based shooters using gamepads. Every now and then we used to have a couple of multiplayer matches locally on someone's PS. I…
This is why I liked the controls in goldeneye, perfect dark and timesplitters. They had consoles in mind from the ground up so the embraced the lack of precision controls with things like auto aiming and level design (mostly flat). Every other console shooter (including all since Halo) has tried to use controllers as though they're a keyboard/mouse.
The control scheme was also modal, where you'd have to hold down a button and not move if you wanted precision aiming.