I wonder why they didn't demo an outdoor use case. I'm curious if this technology is closer to oculus rift than to google glass. I'm thinking maybe they use a front-facing camera to capture the scene and render the 3D stuff on top of the camera view? a user simply sees the composite scene via a display similar to oculus rift.
Hands-On with Microsoft's New Holographic Goggles
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Re: Hands-On with Microsoft's New Holographic Goggles
#102So many questions. I can understand light reflecting into the eye from a microdisplay (using the same principle as a car HUD), but are they actually creating opaque imagery as well? How is that physically possible? Then there's 3D spatial interaction: In my experience with Leap Motion, Kinect, and other competing tech, the level of accuracy still limits interactions to broad gestures. If they've made a big enough lea…
The WIRED article seems to imply that this device has outwardly-facing cameras that use Kinect-like technology to track the operator's hands, which is probably how they are able to let you interact with the projections without using some kind of wand or controller. I could see some "high-precision" gloves being an optional accessory for this that would include some kind of tracker markings to allow even more precise…
This device will be looking nearly straight down instead, and seems to me that your limbs & fingers will often occlude what is behind them. I doubt the twin cameras used to sense depth would be far enough apart to always see your fingers behind your other arm, for example.
Re: Hands-On with Microsoft's New Holographic Goggles
#103I wonder why they didn't demo an outdoor use case. I'm curious if this technology is closer to oculus rift than to google glass. I'm thinking maybe they use a front-facing camera to capture the scene and render the 3D stuff on top of the camera view? a user simply sees the composite scene via a display similar to oculus rift.
I'm pretty sure he said in the demo that it did not use a camera.
Re: Hands-On with Microsoft's New Holographic Goggles
#104Now it makes sense that Google just announced that they're stopping Glass from being sold retail. They did not want to have their device compared to the new product from MS. Actually I see this new device as more prone to success than the Glass. These devices are competing for the same markets: healthcare, education and entertainment. And here Glass is somewhat underpowered.
Google's response would presumably be their partnership with Magic Leap.
Re: Hands-On with Microsoft's New Holographic Goggles
#105What is the killer app that will get people to go out and buy these? I don't think Holo Studio is it. Where is your imagination racing to?
Depending on the resolution, it could replace your monitors at work (assuming the headset is light, comfortable, etc). Using a wireless keyboard and mouse, you'd have your computer with you anywhere in the home or office. As a developer, having a wall of holographic desktop screen space in front of me would be amazing. My home office would look much better too! I have no idea how far away this version of HoloLens is…
I think it would be very cool to just have 3 tripods on your desk (a ball on a stick) that represent 3 screen spaces. You could reach out and move them around, telescope them up and down in the physical world and the headset could use them for triangulation to render an accurate monitor on each. You'd still have a keyboard and mouse in the first iteration and then slowly overtime give way to other forms of input.
Re: Hands-On with Microsoft's New Holographic Goggles
#106Re: Hands-On with Microsoft's New Holographic Goggles
#107I also feel that the videos give a very misleading sense of what it will look like to see someone using something like this. Unless, I suppose, they have worked out the "shared" experience would be like. (That is, two of these in the same room.)
Re: Hands-On with Microsoft's New Holographic Goggles
#108So many questions. I can understand light reflecting into the eye from a microdisplay (using the same principle as a car HUD), but are they actually creating opaque imagery as well? How is that physically possible? Then there's 3D spatial interaction: In my experience with Leap Motion, Kinect, and other competing tech, the level of accuracy still limits interactions to broad gestures. If they've made a big enough lea…
The OLED display facing away from the eyes, bouncing back from a secondary surface.
Re: Hands-On with Microsoft's New Holographic Goggles
#109What sort of use case is this for? The demos talked about in the article seem rather specific. I don't see how this will appeal to mass consumers.
One general HUD use case I think would be beneficial is a driving aid: pedestrian and vehicle detection (or in rural areas animal detection). Whether the HUD is goggles or projected onto the windshield the extra data would be useful when driving. Automatic braking systems are great and all, but if you can see a deer on the side of the road in the distance via a HUD at night you can slow down well in advance (whereas…
Re: Hands-On with Microsoft's New Holographic Goggles
#110Earlier quoted context omitted.
The WIRED article seems to imply that this device has outwardly-facing cameras that use Kinect-like technology to track the operator's hands, which is probably how they are able to let you interact with the projections without using some kind of wand or controller. I could see some "high-precision" gloves being an optional accessory for this that would include some kind of tracker markings to allow even more precise…
I would almost imagine gloves like this would be a requirement for precise control. The Kinect had seemingly pretty decent limb sensing from the few minutes I played with it (it was able to accurately model the bones in my fingers moving). However, it had an advantage in that it was a few feet away, viewing you straight-on. This device will be looking nearly straight down instead, and seems to me that your limbs & fi…
I think Oculus has it right, though, in that any HMD that does positional tracking needs super low latency to feel natural. Should be a little less problematic since the whole world wouldn't lag, but I'd be disappointed if the virtual overlay had perceptible lag after using some of the better experiences on the rift.