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John Carmack joins Oculus as CTO

oculusvr.com

101–110 of 210 posts

Re: John Carmack joins Oculus as CTO

#101

Wow, what a coup! Instant and absolute legitimacy. They are in for the long haul. This is going to be real stuff. As a fanatic of 360 photography and video, this is simply fantastic to see. The oculus has the potential to challenge what we have known as TV for half a century.

I would have my doubts about 3D revolutionising TV, as TV makers and content creators don't seem to be getting the reaction they'd hoped for from consumers. A lot of 3D movies are gimmicky, and some heavyweight directors like Christopher Nolan and Michael Scorsese have said it doesn't add anything to the storytelling nature of movies (unlike say IMAX). Gaming, on the other hand, will be simply amazing on the Rift, es…

As someone with a rift, I've experienced something really cool: Youtube videos in rift format.

It's a way different experience than watching a 3D TV is, where you just get that fun little bit of pop. Just like when playing a rift game, you feel as though you're physically present in the world, and it's incredible. The thing they're missing is the ability to move your head around in the video -- it's a little bit disorienting to have to look where the recorder looked.

I'm aware of a few ways to marry traditional video entertainment and videogames with rift support (there may be more):

1 - 360 degree video with free head movement 2 - Extremely linear, story-driven games without cut-scenes 3 - Re-living movies or TV shows by being placed within them (a la in Ready Player One)

We're very close to having 2, and 3 is very similar to that but it's in the distance still. 1 is something we're not really doing yet, but I think it'll be a pretty big deal when it hits. Videogame replays and streaming are already a big deal, and they're growing fast. Being placed within them and given the ability to look around will be fantastic.

Re: John Carmack joins Oculus as CTO

#102

Earlier quoted context omitted.

I think I read it based off the same recommendation. After reading that book I don't think there's any way you can come away without seeing him as one of the top 25 programmers in the world. Mad genius for sure.

Not so much genius as just an absurdly hardcore work-ethic, and a refusal to ship code that is sloppy where it would matter.

Well the things he has worked on and pioneered arent a result of just hard work, as computer graphics is one of the most complex fields in our industry. There is no doubt that he is a super smart guy with an unparalleled work ethic.

Re: John Carmack joins Oculus as CTO

#103

I've played with an Oculus VR, and I think they're amazing. But I'm not convinced that they're ready for the mass market yet. Not because of any failing on their part, but because I think that they need games, and controllers, specifically designed to work with VR. You can't use mouse/keyboard well if you can't see the mouse/keyboard. UIs that float at the bottom of the screen feel very odd when you move your head ar…

> UIs that float at the bottom of the screen feel very odd when you move your head around and they stay at the bottom of your vision. I haven't used an Oculus, but just thinking about it I suspect the solution is going to be to locate HUD elements in world space locked to the player's position.

That's what CCP did with the EVE-VR demo, and it makes sense in the context of a flight sim. It'll be interesting to see what developers come up with for FPSes.

http://community.eveonline.com/news/dev-blogs/eve-vr-an-expe...

Re: John Carmack joins Oculus as CTO

#104

John Carmack believes in the tech, and I believe in John Carmack, so I will be getting one. He has basically been with them since the beginning in some capacity, here is a video of him demoing a unit at E3 2012: https://www.youtube.com/watch?v=kw-DlWwlXHo You can see that one is still a very early prototype held together with duct tape. It's not specifically stated, but it sounds like he will be leaving id for this.…

The dev kit is not yet consumer ready, but it does show a glimpse of the future.

The (low) resolution of the screen on the dev kit is really distracting, but more importantly we are still learning about the control schemes. Right now, it is very hard/disorienting to play FPSs on the rift (IMNSHO).

Re: John Carmack joins Oculus as CTO

#105
post #82

Is the level of immersion likely coming with the Rift going to really challenge parts of our interest in the 'real world'? Get Thalmic's MYO to the stage where two of them are enough to replace a typical game controller, and virtual worlds might be possible that reel us in tight with few physical reminders that it's all not real. As it is, games, gambling and social networks are sticky enough. I had to drag myself aw…

read Infinite Jest by DFW. or watch the TNG episode http://en.wikipedia.org/wiki/Hollow_Pursuits

Re: John Carmack joins Oculus as CTO

#106

I've played with an Oculus VR, and I think they're amazing. But I'm not convinced that they're ready for the mass market yet. Not because of any failing on their part, but because I think that they need games, and controllers, specifically designed to work with VR. You can't use mouse/keyboard well if you can't see the mouse/keyboard. UIs that float at the bottom of the screen feel very odd when you move your head ar…

A better UI would be something like the Hydra. There was a cool hack where someone used one Hydra controller to track the user's body while the other was used as a gun: http://www.theverge.com/2013/8/6/4595062/new-oculus-rift-cov...

Re: John Carmack joins Oculus as CTO

#108
post #99
post #85

Earlier quoted context omitted.

A simple street view overlay + wikipedia filter would be basic AR, and that doesn't seem difficult at all. It would be extremely difficult. It would use a lot of processing power to examine the camera input and attempt to extrapolate positioning for overlayed elements. I'm not sure Glass has that power.

> It would use a lot of processing power to examine the camera input and attempt to extrapolate positioning for overlayed elements. What camera input? Why go all in such a roundabout way, processing the image to determine the location? What he proposes just needs the GPS/compass (if Google Glass has one, else it's trivial to add one). You get relevant wikipedia articles for your location (including the direction you'…

Nope. GPS isn't anywhere near accurate enough for that- believe me, I've tried. It's usually accurate to a few meters, which is fine for an overhead map, but would be horribly jarring when used for AR.

Re: John Carmack joins Oculus as CTO

#110

I've played with an Oculus VR, and I think they're amazing. But I'm not convinced that they're ready for the mass market yet. Not because of any failing on their part, but because I think that they need games, and controllers, specifically designed to work with VR. You can't use mouse/keyboard well if you can't see the mouse/keyboard. UIs that float at the bottom of the screen feel very odd when you move your head ar…

I had no trouble using the mouse+kb with the rift. Also, the Razer Hydra seems to be the controller people are converging on. I believe Carmack will have a huge impact on getting other developers to adopt the Oculus VR tech. It's one thing for Palmer Luckey to get the support of Valve, Carmack, and others, but it's a whole different world when Carmack can spend his productive time improving the product, getting other developers to adopt it, and bringing it to market.
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