This is a lot of fun! I’ve been wanting to learn how to make pixel games like this myself. Any tips, resources you’d recommend ?
Good luck on your pixel adventures, love to see what you build!
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This is a lot of fun! I’ve been wanting to learn how to make pixel games like this myself. Any tips, resources you’d recommend ?
Good luck on your pixel adventures, love to see what you build!
Did you get this idea from the barebones Sid Meiers Pirates battle clone that hit the frontpage a few days ago? :)
I’ve been building this since early May with active captains through the last month. I randomly noticed traffic from hacker news a few days ago, turns out somebody had linked tinywind in the comments there. Love to see other people in the space!
Earlier quoted context omitted.
What a flattering comparison! I’ve gotten so many requests for an auto sail trim I might have to add it in, there definitely is a bit of learning curve to battling with the wind
a middle approach could be a trainer mode where you can say your desired direction of travel and the game gives you a suggestion of heading + trim. think like the driving line in racing sims, it doesn't brake for you but it helps you develop intuition of what to do when. a oldtimey map line drawn on the ocean to show where when to tack at what angle would be so nice. especially for the longer hops between islands.
This is awesome! To offer some constructive feedback: the wind direction could be clearer. More particles flowing across the waters! Especially when the direction is changing. Looking up at the wind teller is unintuitive, even for this old sailor who understands where it comes from. I also didn't always feel like it mattered which direction I angled my sails, only how much I angled them. Like I could angle them for a…
i'd suggest a big flag on the main mast of each ship so its super clear what direction wind you are sailing into :)
sails perpendicular to the wind for full power? my sailing experience is dated, but that does not seem to be right to me. Don't they want a lower angle of attack? is this a specific of square sails? maybe I am not getting it in the docs Still, very fun!
I’m not a sailor at all my I just demo’d this for my dad who is. He had similar feedback I need to sit down and do a sailing mechanics audit to find a good balance between arcade/realism, I think a beam reach is supposed to be faster than downwind. But my angle of attacks could be more accurate especially for upwind sailing? Here’s currently how tinywind does it if anyone’s curious: https://tinywind.io/wiki/sailing#p…
[1] https://forum.zegluj.net/download/file.php?id=23628&mode=vie...
This is probably PEBCAK, but I can't figure out how to capture an island