TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
61–70 of 204 posts
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#62Very cute and fun looking game, but I found it very difficult. Enemies have perfect aim, and I can't hit anything. I don't think you can even heal the ship unless you happen to stumble upon just the right treasure. Do you have a difficulty slider/setting? Maybe I missed it. It feels like I'm playing on the hardest mode. EDIT: After playing around some more, yea it feels less like an action game and more like a "saili…
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#63Feedback..
1. show keyboard mapping on the touch controls (for desktop / laptop users ideally)
2. Make wind indicator much bigger and centrally located
3. Make cannon cooldown much bigger and centrally located
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#64Very cute aesthetic and reminiscent of Pirates! I am lazy and would request a settings toggle to automatically adjust the sail angles for me for optimal speed given my bearing.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#65This is awesome! To offer some constructive feedback: the wind direction could be clearer. More particles flowing across the waters! Especially when the direction is changing. Looking up at the wind teller is unintuitive, even for this old sailor who understands where it comes from. I also didn't always feel like it mattered which direction I angled my sails, only how much I angled them. Like I could angle them for a…
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#66Great one, love the astetics and gameplay. Only confusing part is healing, I don't know my health or how much healing I need to be back to 80% or something close so I can get back into battle. Also healing takes forever.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#67[flagged]
1) https://en.wikipedia.org/wiki/Governance_in_18th-century_pir...
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#68Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#69This is awesome! To offer some constructive feedback: the wind direction could be clearer. More particles flowing across the waters! Especially when the direction is changing. Looking up at the wind teller is unintuitive, even for this old sailor who understands where it comes from. I also didn't always feel like it mattered which direction I angled my sails, only how much I angled them. Like I could angle them for a…
i'd suggest a big flag on the main mast of each ship so its super clear what direction wind you are sailing into :)
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#70Earlier quoted context omitted.
https://tinywind.io/wiki/briefing Shift fires.
Lmk if space to fire and shift for map makes more sense I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.