Earlier quoted context omitted.
Username doesn't check out :P
it's been a wild two decades since i picked it
Splash Is a Colour Format
101–110 of 122 posts
Re: Splash Is a Colour Format
#102Earlier quoted context omitted.
If one works with shaders, you get the best of both worlds just by dividing by 10: vec3 color = vec3(1.0, 0.3, 0.9); One decimal digit ought to be enough for anyone.
Take care here though, because shaders are almost always working in linear sRGB colors, while color codes are almost always defined in gamma-encoded sRGB. This property makes it mildly annoying to copy color constants between different contexts.
So you still need a calculator to map between the two.
Re: Splash Is a Colour Format
#103Re: Splash Is a Colour Format
#104Re: Splash Is a Colour Format
#105Earlier quoted context omitted.
"I AM genuinely glad this person is having fun with the little world they’re creating, and that they’re bothering to share it." What's with the ridiculous condescension? I'm also glad that little person you typed your little comments with your fingers! That you created such a fun little comment! And that you shared it with us. Wowie! Good job.
I’m am not genuinely glad to see that you wasted everybody’s time with your inappropriately snarky response, if that makes you feel better - you’re reading negativity where none was intended. As I said, I am genuinely glad. Everyone ought to have fun worn their own little worlds, and feel comfortable sharing it. Maybe one day you too will get to experience that feeling.
I was misreading due to — I think noticeable — negativity in other comments.
Re: Splash Is a Colour Format
#106I get the concept, but I have a feeling this might not be any more comprehensible when picking a colour than other additive colour codes with a fixed range and components. It would be neat if you could express colours as a mix of arbitrary base colours, kind of like you’re mixing it on a paint palette. (ROYGBIVWK maybe? K being Key/blacK) r2b1 gets you a deep reddish purple, but if you want it to be lighter you just…
I think that's a really fun idea and I'd love to see it if you do it :) One thought is maybe you don't need the numbers? Like for n eg reddish purple is just rrb, and dark blueish-grey is bwwkkkk – I kinda like how that reads
I might ask around some digital-artist friends to see what they think about this generally! I know a lot of digital-painters think of hex codes as more of an ID to a colour than a colour description, so it needs to be brought into some UI before it's understandable.
Re: Splash Is a Colour Format
#107Re: Splash Is a Colour Format
#108Re: Splash Is a Colour Format
#109Re: Splash Is a Colour Format
#110Earlier quoted context omitted.
Getting mangled by the receiver appears to be part of the spec. They've implemented their a custom LUT and suggest others should do the same. It feels like there's a fundamental disconnect between your comment the intent of the tool.
"Custom LUT" is doing a lot of heavy lifting here. He's literally just diving by ten.
The feeling of disconnect between your comment(s) and the intent of the tool remains.