Earlier quoted context omitted.
Just updated to 1.4.4 and it still looks to be drawing.svg.
It allows the user to change the default from drawning.svg, but that is still the default out of the box. https://gitlab.com/inkscape/inkscape/-/merge_requests/7801
Inkscape 1.4.4
101–110 of 111 posts
Re: Inkscape 1.4.4
#102I have my first contribution to Inkscape in this release I think. It's quite a minor feature though, so I don't see it in the changelog. It allows the user to set their default saved file name. I was tired of drawing.svg :)
(Best of both worlds if I don't have to discover a setting somewhere to get this behavior.)
Re: Inkscape 1.4.4
#103Earlier quoted context omitted.
Would you like to name names? I don't think we have a lead dev currently.
No, I don’t want to name and shame. It was a few years ago
Re: Inkscape 1.4.4
#104Earlier quoted context omitted.
What features of Freehand or Virtuoso would you like to see in Inkscape?
The pen tool is the big thing --- the ability to move a point when placing it using the control key while drawing w/ the pen tool is one thing I really miss, and in the context of the UI, the overall clean and straight-forward organization and layout, as well as supporting standard forms, so alt frees an off-curve node from association w/ the matching other, while shift constrains.
I'm been playing with Freehand, and the one thing that really stands out to me is the Object dialog. Current vector editors have similar designs, but none are as powerful and straightforward at the same time as Freehand's. The swatch workflow is also pretty rigid, and gives you a good imagination of what the color separations/result would look like.
Re: Inkscape 1.4.4
#105Earlier quoted context omitted.
Part of it would be solved in the next major release as you've seen in the issue. Another part would be fixing the tool itself which probably requires separate time and effort. Mind you that Inkscape is being worked on by volunteers until very recently where there are 2 new contractors specifically for fixing bugs in 1.5.
One thing about pen tool that can be kind of tricky to adjust even in 0.92 is Mass parameter, where even in that version there's not enough granularity literally just between 0, 1 and 2 (it honestly could use about a 100 levels to adjust between just 0 and 2), and the lack of granularity and pen control is made even more severe in 1.x where there's not enough granularity even between just 0 and 1, and even 1 already…
Re: Inkscape 1.4.4
#106Earlier quoted context omitted.
One thing about pen tool that can be kind of tricky to adjust even in 0.92 is Mass parameter, where even in that version there's not enough granularity literally just between 0, 1 and 2 (it honestly could use about a 100 levels to adjust between just 0 and 2), and the lack of granularity and pen control is made even more severe in 1.x where there's not enough granularity even between just 0 and 1, and even 1 already…
It's a dev build for a reason. The canvas itself has performance regressions, especially prominent on Windows. You'd have to wait for the development to happen, otherwise I'd like to see patches.
Re: Inkscape 1.4.4
#107Ah, the tool I love and hate. Mostly love though. Let me tell you about the single thing I hate: I open a simple hand-crafted SVG and want to make a simple change. It messes up all my formatting and uses its own weird formatting, with line breaks between attributes. I'd rather it at least put newlines between elements rather than between attributes. Ideally there'd be a "save with minimal edits from the original" but…
Re: Inkscape 1.4.4
#108Earlier quoted context omitted.
The pen tool is the big thing --- the ability to move a point when placing it using the control key while drawing w/ the pen tool is one thing I really miss, and in the context of the UI, the overall clean and straight-forward organization and layout, as well as supporting standard forms, so alt frees an off-curve node from association w/ the matching other, while shift constrains.
I see, that is indeed a highly requested feature (along with a general overhaul of the Node tool to make alternative curve methods less janky). I'm been playing with Freehand, and the one thing that really stands out to me is the Object dialog. Current vector editors have similar designs, but none are as powerful and straightforward at the same time as Freehand's. The swatch workflow is also pretty rigid, and gives y…
The ability to do PostScript fills and strokes (and have them live-preview via Display PostScript) in Altsys Virtuoso was flat out _amazing_.
Ages ago, I once used the CMYK adjustment to get a rough preview of a multiple spot ink job à la Cerilica Truism (which you should have the person doing the CMYK stuff look into --- it allowed one to set paper stock colour options and then simulate multiple ink mixes, including spot colours --- also spot types, so there was only a single set of ink mixes, but if a spread had coated paper on one side and uncoated on the other, the appearance matched what one would have had to use two ink swatches for in other apps).
Also, Graphics Find and Replace is invaluable for working on complex files w/ many objects.
Re: Inkscape 1.4.4
#109Earlier quoted context omitted.
The feedback wasn't that though. The worst thing they said was that it was "kinda disappointing". Which is perfectly valid. They really want to use inkscape but can't.
Yea sure but read the comments in this post it's kinda gross.
Re: Inkscape 1.4.4
#110Earlier quoted context omitted.
In my experience Blender seemed to change the UI and naming of UI elements and options with almost any release making many tutorials incomprehensible thus almost obsolete, making it super hard to get into
I love Blender. After years of using it I am a basic user as I only use it for 3D printed models. But Blender is just hard to get into. It's not just the updates, though they may not help. What helped me most was setting aside the time to do a series of ~3 minute videos going back to the absolute basics . IE how to: rearrange your workspace, use viewport, vertices-edges-faces, transforms-Grab, Rotate, Scale. And more…