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Stephen's Sausage Roll remains one of the most influential puzzle games

thinkygames.com

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Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#101
post #39

All of the critically acclaimed puzzle games seem to be sokobans. I have no idea why sokoban is so popular; I find it very tedious to move blocks around manually, especially if I already know the solution and I'm just making it happen. For me games like Artisan of Glimmith, LOK Digital, Tiling Town and Lingo are the most fun, followed by deductive games like The Roottrees Are Dead and The Case of the Golden Idol.

The Artisan of Glimmith is so good! Biggest surprise of the year for me so far.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#102

Earlier quoted context omitted.

Some of my favorites are puzzle games but I guess I’m not a member of the "community" (is there a message board?) and I’m surprised to hear there's any consensus on anything- my experience has been that most puzzle fans have a very specific subgenre they enjoy rather than enjoying "puzzle games" as a whole. I've had such little luck finding new games I enjoy that I don't pay any attention to puzzle game recommendatio…

Same reaction - I love puzzle games (The Witness, Talos principle, Blue Prince, Myst series, Baba is You, Antichamber, Obra Dinn, Opus Magnum etc), but haven't heard of this. I guess I should give it a try!

Very similar taste in games, and I had heard of it but wrote it off as a simple puzzle game, kind of in the mobile-game-esque throwaway genre. I must have been mistaken.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#103

Earlier quoted context omitted.

For me, Outer Wilds finally got the Myst feel right.

Interesting, I had passed it by when I heard it had a time limit and reset mechanic (not unlike Zelda Majora's Mask). I hated that mechanic in Majora's Mask (and I never finished that game), it made the game feel stressful to me. I prefer games where I can play slow and deliberate. If there is a time mechanic it should be turn based, not real time. (Or it should be a very short time based system such as "run across t…

Outer wilds definitely has stressful parts (it is also a horror game even though it doesn't wear the normal aesthetics of one), but generally the time pressure is not a major issue: the game even pauses while you're reading text so you can mull over things at your own pace.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#104

Earlier quoted context omitted.

Some of my favorites are puzzle games but I guess I’m not a member of the "community" (is there a message board?) and I’m surprised to hear there's any consensus on anything- my experience has been that most puzzle fans have a very specific subgenre they enjoy rather than enjoying "puzzle games" as a whole. I've had such little luck finding new games I enjoy that I don't pay any attention to puzzle game recommendatio…

Same reaction - I love puzzle games (The Witness, Talos principle, Blue Prince, Myst series, Baba is You, Antichamber, Obra Dinn, Opus Magnum etc), but haven't heard of this. I guess I should give it a try!

One of those things is not like the others

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#105
post #89
post #2

Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game. Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will…

what are some other games that belong to this group?

A Good Snowman Is Hard To Build and A Monster's Expedition are games in the same genre with much better presentation than Sausage Roll.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#107

Earlier quoted context omitted.

But it's hardly what I would consider a puzzle game.

You could consider it a jigsaw puzzle game.

I'd say it's either an action-adventure game with some mystery, or a mystery game with some action-adventure, depending on the player.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#108

Earlier quoted context omitted.

Some of my favorites are puzzle games but I guess I’m not a member of the "community" (is there a message board?) and I’m surprised to hear there's any consensus on anything- my experience has been that most puzzle fans have a very specific subgenre they enjoy rather than enjoying "puzzle games" as a whole. I've had such little luck finding new games I enjoy that I don't pay any attention to puzzle game recommendatio…

Same reaction - I love puzzle games (The Witness, Talos principle, Blue Prince, Myst series, Baba is You, Antichamber, Obra Dinn, Opus Magnum etc), but haven't heard of this. I guess I should give it a try!

No mention of Snakebird in the comments. So here it is.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#109
post #32
post #2

Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game. Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will…

It would surely sell more if people would actually explain what the game is, without using niche words like "sokoban". The article talks about how the trailer for it didn't really show anything about the game either, which arguably gets you into pretentious/artistic territory. After reading the linked article, and the comments here I still have zero clue about the game. It's a puzzle game involving sausages and a lar…

> It would surely sell more if people would actually explain what the game is, without using niche words like "sokoban".

Sure, sure. Here's the annotated second paragraph from TFA:

  When game designer  [0] (Increpare Games) released Stephen's Sausage Roll back in April 2016, it was accompanied by  [1] that showed almost nothing about the game, yet word still spread quickly. Puzzle developers and fans praised the game for its impeccable design, teasing out layers of deep puzzling and mind-expanding discoveries from so few puzzle elements. It was also renowned for its uncompromising, yet always fair, difficulty curve, with immensely challenging puzzles from the very start. These sentiments are still held to this day, as this beloved sausage-pushing sokoban continues to influence new generations of puzzle developers,  [3] ever made and introducing "Sausage-likes” to the puzzle vernacular.
Clicking link [3] leads us to a page that has this as its first paragraph:

  Sokoban games, also known as block-pushing or box-pushing games, are turn-based puzzle games in which you control a character pushing or moving objects around on a grid. The genre has origins in the 1982 game Sokoban, designed by Hiroyuki Imabayashi, in which you have to push boxes around a warehouse onto designated targets. The japanese word 倉庫番 (“sōkoban”) translates to “warehouse keeper”.
Incidentally, link [3] is repeated in the final paragraph of TFA, which I will also copy and annotate:

  Learn more about Stephen's Sausage Roll in  [4], where you can also find  [5] and some of the . [3]
Link [4] is pretty clear about what the game is. Did you bother to click it in order to "[l]earn more about Stephen's Sausage Roll", as it invites you to do?

[0] https://increpare.com/>

[1] https://www.youtube.com/watch?v=lCNqYLGwqxU>

[3] https://thinkygames.com/lists/best-sokoban-games/>

[4] https://thinkygames.com/games/stephens-sausage-roll/>

[5] https://thinkygames.com/games/stephens-sausage-roll/similar/>

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