Earlier quoted context omitted.
The memory capacity to me is an even bigger problem, at 32GB max.
That'll come in the MacBook Pro etc cycle, like last time, then you'll have 512GB RAM
Apple M5 chip
101–110 of 1001 posts
Re: Apple M5 chip
#102This is only the base model, no upgrades yet for the Pro/Max version. The memory bandwidth is 153GB/s which is not enough to run viable open source LLM models properly.
Re: Apple M5 chip
#103The M5 MacBook Pro still gets the Broadcom WiFi chip but the M5 iPad Pros get the N1 and C1X (Sweet). All in all, apple is doing some incredible things with hardware. Software teams at apple really need to get their act together. The M1 itself is so powerful that nobody really needs to upgrade that for most things most people do on their computers. Tahoe however makes my M1 Air feel sluggish doing the exact same task…
Re: Apple M5 chip
#104And here I am, selling my Macbook M4 Pro to buy a Macbook Air and a dedicated gaming machine. I've tried gaming on the Macbook with Heroic, GPTK, Whiskey, RPCS3 emu and some native. When a game runs, the performance is stunning for a Laptop - but there is always glitches, bugs and annoyances that take out the joy. Needles to mention lack of support from any sort of online multiplayer, due to the lack of anticheat sup…
I've been trying to get Unreal Engine to work on my Macbook but Unity is an order of magnitude easier to run. So I'm also stuck doing game development on my PC. The Metal APIs exist and apparently they're quite good... it's a shame that more engines don't support it.
Re: Apple M5 chip
#105Earlier quoted context omitted.
Many people blame the lack of OpenGL/Vulkan... but I really don't buy it. It doesn't pass the sniff test as an objection. PlayStation doesn't support OpenGL/Vulkan (they have their own proprietary APIs, GNM, GNMX, PSSL). Nintendo supports Vulkan but performance is so bad, almost everyone uses the proprietary API (NVN / NVN2). Xbox obviously doesn't accept OpenGL/Vulkan either, requiring DirectX. Understanding of Meta…
The primary reason is Apple's environment is too unstable for gaming's most common business model. Most games are developed, released, and then sold for years and years with little or no maintenance. Additionally, gamers expect the games they purchased to continue to work indefinitely. Apple regularly breaks backwards compatibility in a wide variety of ways (code signing requirements; breaking OS API changes; hardwar…
Anyway, the whole situation was quite bad. Many games were still 32-bit, even if macOS itself had been mainly 64-bit for almost 10 years or more. And Valve didn't help either, the Steam store is full of 64-bit mislabeled as 32-bit. They could have written a simple script to check whether a game is actually 64-bit or not, instead they decided to do nothing and keep their chaos.
The best solution would have been a lightweight VM to run old 32-bit games, nowadays computer are powerful enough to do so.
Re: Apple M5 chip
#106And here I am, selling my Macbook M4 Pro to buy a Macbook Air and a dedicated gaming machine. I've tried gaming on the Macbook with Heroic, GPTK, Whiskey, RPCS3 emu and some native. When a game runs, the performance is stunning for a Laptop - but there is always glitches, bugs and annoyances that take out the joy. Needles to mention lack of support from any sort of online multiplayer, due to the lack of anticheat sup…
Re: Apple M5 chip
#107The M5 MacBook Pro still gets the Broadcom WiFi chip but the M5 iPad Pros get the N1 and C1X (Sweet). All in all, apple is doing some incredible things with hardware. Software teams at apple really need to get their act together. The M1 itself is so powerful that nobody really needs to upgrade that for most things most people do on their computers. Tahoe however makes my M1 Air feel sluggish doing the exact same task…
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Apps used to use less ram but over the years apps have become big and more complicated. This is probably why iPhones feel sluggish because new iPhones have more memory and apps snap back faster as newer iPhones which also have faster storage and memory bandwidth to reduce latency of reading more data from the flash.
Batteries are also a problem as maintaining voltage is difficult for a 2-3 year old battery. An official battery swap at apple service for a 3 year old iPhone will make it run much better.
I used to believe (and sometimes I still do) that apple intentionally makes everything heavier to make old phones and devices feel slower but I don't think thats the case.
I think that more things are happening on newer phones and devices and that same task feels slower on older device. This happens are lot faster on iPhones and phones in general (a year or two) as opposed to Macs/computers which can show signs of aging in 4-5 years.
My 2018 intel computer feels very slow in 2025 running Gnome. No one slowed it down. It's just that the 2025 world of software is a lot heavier and 2026 will be even more and so on.
Re: Apple M5 chip
#108Earlier quoted context omitted.
This is not the first time this has happened in Apple’s history. The transition from the 68k architecture to the PowerPC brought major performance improvements, but Apple’s software didn’t take full advantage of it. If I remember correctly, even after the PowerPC switch, core elements of the classic Mac OS still ran in emulation as late as Mac OS 9. Additionally, the classic Mac OS lacked protected memory and preempt…
Sixteen years ago, John Gruber wrote: > Hardware and software both matter, and Apple’s history shows that there’s a good argument to be made for developing integrated hardware and software. But if you asked me which matters more, I wouldn’t hesitate to say software. All things considered I’d much prefer a PC running Mac OS X to a Mac running Windows. https://daringfireball.net/2009/11/the_os_opportunity At the time I…
Re: Apple M5 chip
#10932GB RAM limit on current M5 models. Now wait for M5 Max.
If they're studios, you can have stacks of M5 Max Macs.