It's because this technology isn't (and never has been) intended for the laborers making the stuff. The ultimate aim of these companies is to address the managerial and c suite people with a product that can replace the labor pool. Honestly, I think the current consumer focus is just an irrational consequence of these companies feeling like they can't leave all that consumer money on the table, but, precisely for the…
Full video is a slightly different story because of compute demands, but image generation is basically the infamous Dropbox comment situation - any fancy image generation task you see offered as a service, a moderately tech-savvy person could replicate for personal use with ComfyUI over a weekend. That applies to interactive portraits too - the nodes are but a click away, models run fast enough for local use on an average PC.
I'd like to challenge you on your conclusion, though:
> These tools are purely intended for superficial people who are not interested in creating things, they are only interested in outputs and end results.
But this is exactly how progress is made. Quoting Alfred North Whitehead[0]: "Civilization advances by extending the number of important operations which we can perform without thinking of them." Where for one craftsman, the process is the most important part of their creative work, another craftsman only cares about the output of the former, because it's an input to their creative work. That doesn't make the latter person "superficial", they're just one level up the dependency graph.
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