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OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

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101–110 of 115 posts

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#101
post #71

I've posted this before; I hope it's fine if I repeat it: I really miss these building games that used an isometric grid. TTD, RC Tycoon, Zoo Tycoon, Sim City, … Yes, it's less realistic, but it is so pleasant to work with. Everything you build aligns perfectly and if you want, you can neatly fill the entire map. In comparison, (even with many mods) my Cities Skylines or Planet Coaster creations never look quite righ…

You may be interested in Parkitect. It's a spiritual successor to RCT that is 3D but still uses a grid.

https://store.steampowered.com/app/453090/Parkitect/

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#102
I really wanted to enjoy OpenTTD, but I wonder if there's something I'm missing, because I gave it like 3 hours and just found it boring.

I love all the other "work" games that are popular on HN, such as Factorio and everything by Zachtronics. I enjoyed city builders and RCT.

But something about OpenTTD failed to scratch an itch for me. Maybe I just wasn't in the right mindset that day. I should give it another try.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#103

Earlier quoted context omitted.

I don’t understand (or maybe I’m just too used to online sarcasm) are you calling BS on this claim? Or is it actually possible.

I don't read it as sarcasm, but more as a genuine achievement

Thank you

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#104
post #71

I've posted this before; I hope it's fine if I repeat it: I really miss these building games that used an isometric grid. TTD, RC Tycoon, Zoo Tycoon, Sim City, … Yes, it's less realistic, but it is so pleasant to work with. Everything you build aligns perfectly and if you want, you can neatly fill the entire map. In comparison, (even with many mods) my Cities Skylines or Planet Coaster creations never look quite righ…

You may be interested in Parkitect. It's a spiritual successor to RCT that is 3D but still uses a grid. https://store.steampowered.com/app/453090/Parkitect/

Yes, I would like to see more games like this!

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#106
post #47

Earlier quoted context omitted.

OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.

Doesn't the shareware come with some license agreement which probably say not to do this?

The OpenRA site is clear that the code is GPLv3 and the assets are used under the C&C Franchise Modding Guidelines.

https://www.openra.net/download/

https://www.ea.com/games/command-and-conquer/command-and-con...

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#107
post #2

I guess the reason it's been posted today is that it was recently Transport Tycoon's 30th birthday.

Thanks for this. Generic links posted without context to HN with no other explanations (especially those which are likely to be quite well known to this audience) are often quite confusing.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#108
Played TTD for hundreds of hours as a kid. The soundtrack and ambient sound effects are still so clear in my head - distant sounds of industry and vans and busses and trains just doing their thing. And then occasional updates popping up. It had a really nice flow to it. Very addictive. I'm fairly sure I spent at least one 'sick day' off school playing TTD instead.

I've tried OpenTTD and the touch versions but they didn't grab me the same way. Maybe just a different stage in life? I just try OpenTTD again though... Just to scratch that itch.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#109
post #48

I used to play this a lot with a friend. We made a map called “German Reunification” which simulates the separation until 1989 and subsequent reunification. The map is made from real elevation data and city geocoordinates. https://wiki.openttd.org/en/Community/Scenarios/Real%20World...

This is awesome, but I don't understand the mechanism for simulating partition. Water comes flowing in slowly... Flowing from where? To where?

There's a thin row of tiles on the edge where water will come flowing in, and roundabout 1989-1990 it will flood (=remove) the lighthouses that form the border.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#110
post #99

Earlier quoted context omitted.

I wonder if the plot would look similar if you disabled hyperthreading but kept the same number of workers.

Ah I _think_ I ran this on a MacBook that as far as I know has 8 real cores… But I since found that 4 are “efficiency” cores, so that could be the reason for the poor scaling(?)

Seems plausible to me. The efficiency cores seem to be clocked quite a bit lower.
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