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OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

openttd.org

11–20 of 115 posts

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#11
post #5

In the original Transport Tycoon (but not OpenTTD), if you would build a tunnel from one end of the map to the other, the amout of money to pay gets so large that it triggers a (signed) integer overflow. So you can start your campaign with billions of dollars!

The original TTD was super stable though. I remember once I was able to crash it by building a very tight loop for a train, that it crashed with its own tail. This was the only time I saw the red font with debugging info.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#12
post #10

I have posted this before, but I’ve been working on a wrapper for OpenTTD to turn it from a game to a (slightly!) more serious system for research/experimentation, especially using its AI system: https://github.com/michalc/OpenTTDLab

This is really interesting. Submit it as a Show HN.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#13
post #10

I have posted this before, but I’ve been working on a wrapper for OpenTTD to turn it from a game to a (slightly!) more serious system for research/experimentation, especially using its AI system: https://github.com/michalc/OpenTTDLab

This is really interesting. Submit it as a Show HN.

Ah I did! https://news.ycombinator.com/item?id=39254487

(Feels a bit soon to repost somehow…)

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#16
post #6

I hosted a multi-player server for my friends and it was a blast. The Docker image makes it so easy: https://github.com/bateau84/openttd

It's quite nice to see how technology has developed since then. A few years ago I wrote a wrapper around the openttd server to allow easier hosting (as well as putting it in a chroot) - now with docker/podman/... something like this is way more accessible. I've just created a mirror of the old repository on github, in case anybody is interested in that for historical reasons: https://github.com/bwachter/ttd_addons

https://github.com/bwachter/ttd_addons/blob/master/ttdconsol... is another example of progress - if I remember correctly at the time I did this inotify was in development outside the kernel tree. Nowadays solving this would be trivial with inotify on Linux - and other UNIX variants also mostly gained some form of file monitoring API.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#17
As a kid, I played the TT (non-deluxe) demo over and over again because I couldn't get my hands on a full copy.

When I discovered OpenTTD as an adult, I was absolutely thrilled.

I sunk god knows how many hours into it. And it even builds and runs on ppc64le!

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#18
Beautiful game. I played the TT and TTD demo for so many hours because it had the best feature of the game: trains. OpenTTD was great fun and I thoroughly enjoyed myself for hours with it and the original sprites (many years had passed and I had money). They’ve since replaced all the graphics. Evergreen game and the modifications they’ve made to it have really done well gameplay wise.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#19
post #5

In the original Transport Tycoon (but not OpenTTD), if you would build a tunnel from one end of the map to the other, the amout of money to pay gets so large that it triggers a (signed) integer overflow. So you can start your campaign with billions of dollars!

Windows Solitaire had this two. If you kept dealing without playing, once you'd spent over $32,768, you'd instantly be in the positive nearly that much.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#20
post #11
post #5

In the original Transport Tycoon (but not OpenTTD), if you would build a tunnel from one end of the map to the other, the amout of money to pay gets so large that it triggers a (signed) integer overflow. So you can start your campaign with billions of dollars!

The original TTD was super stable though. I remember once I was able to crash it by building a very tight loop for a train, that it crashed with its own tail. This was the only time I saw the red font with debugging info.

An impressing feat, considering it was written in assembly.
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