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GTA 5 source code leaks online

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101–110 of 271 posts

Re: GTA 5 source code leaks online

#101

For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…

Related, I released the source code to Heroes of Newerth (a dota 2 competitor) after the company died (after dota 2 pulverized them). https://github.com/shawwn/noh

Re: GTA 5 source code leaks online

#102
post #54

Earlier quoted context omitted.

The biggest cost here isn't the hardware, it's the people keeping the lights on.

I'm used to working in a context where you have to deal with audits and it makes sense to weigh that cost, but for video games, couldn't they throw it in EC2 or fargate in an account with nothing else and forget about it? It doesn't need to have access to anything important (it might not need access to anything at all if you're not persisting any player data). If the only open port is the game server, patch schedules…

No it's deffinately not as easy as that. You need to manage those servers, manage the updates, security patches, roll out updates to the game server... Because it will need updates because things break or need security updates etc. Managing things like that means it needs to be within the existing infrastructure. Imagine with every old game they just threw up an ec2 and left it rotting, they'd have hundreds of out of date servers running vulnerable software, it would be a nightmare.

Re: GTA 5 source code leaks online

#105

ubisoft deserves to get the source code for all their old games leaked. One by one they have shut the servers down (quite understandable because of server costs) but offered no ways or means whatsoever to play them alienating the old fans really hard. Some of us have memories of playing the older games which we can never relive again. It should be illegal for a game company to shut an online only game down without of…

What you wish upon others, you wish upon yourself.

Afaik most of Ubisoft games were offline singles. Even the game that sparked always online debate AC2 has been offline playable for very long time.

There are ofc online games that were shut down - that's a problem of whole industry.

Re: GTA 5 source code leaks online

#106

Earlier quoted context omitted.

I'm used to working in a context where you have to deal with audits and it makes sense to weigh that cost, but for video games, couldn't they throw it in EC2 or fargate in an account with nothing else and forget about it? It doesn't need to have access to anything important (it might not need access to anything at all if you're not persisting any player data). If the only open port is the game server, patch schedules…

No it's deffinately not as easy as that. You need to manage those servers, manage the updates, security patches, roll out updates to the game server... Because it will need updates because things break or need security updates etc. Managing things like that means it needs to be within the existing infrastructure. Imagine with every old game they just threw up an ec2 and left it rotting, they'd have hundreds of out of…

Videogames also by very definition attract the kind of people who will want to hack the servers for fun; which in extreme cases will also involve RCE on the player's computers:

https://www.polygon.com/22898895/dark-souls-pvp-exploit-mult...

Re: GTA 5 source code leaks online

#108

For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…

Related, I released the source code to Heroes of Newerth (a dota 2 competitor) after the company died (after dota 2 pulverized them). https://github.com/shawwn/noh

Oh man, what a nostalgia trip. I spent a lot of nights as a teenager playing Savage, S2 and then HoN. Thanks for the link. I have a fond memory of Marc kicking me off a pub S2 game because I slow debuffed him as the commander.

Re: GTA 5 source code leaks online

#109

Earlier quoted context omitted.

Related, I released the source code to Heroes of Newerth (a dota 2 competitor) after the company died (after dota 2 pulverized them). https://github.com/shawwn/noh

Oh man, what a nostalgia trip. I spent a lot of nights as a teenager playing Savage, S2 and then HoN. Thanks for the link. I have a fond memory of Marc kicking me off a pub S2 game because I slow debuffed him as the commander.

One time I walked into James Fielding’s office, our lead designer. He had a crumpled keyboard on his desk that he used as a pencil holder. I asked him what the hell, and he said it was a trophy from an inhouse game when Marc smashed his keyboard after losing.

He was an interesting fellow. He tried to teach me the value of self awareness, a lesson I was too young to internalize. I see now it was because he spent many years trying to break his raging habit.

The full source tree is at https://github.com/shawwn/hon by the way. There’s a lot of server side components and installer misc that were eluded from NoH, but you might like browsing.

Re: GTA 5 source code leaks online

#110

ubisoft deserves to get the source code for all their old games leaked. One by one they have shut the servers down (quite understandable because of server costs) but offered no ways or means whatsoever to play them alienating the old fans really hard. Some of us have memories of playing the older games which we can never relive again. It should be illegal for a game company to shut an online only game down without of…

Surely server costs for something that's no longer being used much can't be very high? Running an idle ETLegacy server on my desktop uses a whopping 100 MB RAM and 0.02 CPU cores on my 6th gen i5 with the powersave governor on and all cores at 800 MHz. The more obvious motivation is just that they want you to buy their new thing and not have the old one anymore. If the matchmaking server isn't getting requests, you c…

Win95 didn't use that many resources either, why don't you run it on your servers? Just imagine the sea of unpatchable vulnerabilities
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