Live data from Hacker News

Half-Life: 25th Anniversary Documentary [video]

youtube.com

101–110 of 163 posts

Re: Half-Life: 25th Anniversary Documentary [video]

#101

Loved the documentary. I played the hell out of that game back in the day. There’s a renaissance of Half-Life Deathmatch too (short-lived, no doubt) if anyone wants a hit of nostalgia. Valve even released a couple of the concept art character models, some gameplay tweaks, and some new maps. New content for a 25 year old game. Also FYI, Half-Life and HL2 are currently both very playable in VR. Half-Life even runs nati…

Oh wow really? I may need to borrow my kids' Quest 2 to give this a go.

Re: Half-Life: 25th Anniversary Documentary [video]

#102
post #30
post #13

Earlier quoted context omitted.

Similar with goldeneye team, I think only one team member had done game Dev before (or something like that).

Goldeneye was developed by Rare, who had been in existence for 10 years by the time Goldeneye was released. I'd be really surprised if they had landed the rights to a big IP and then turned a bunch of newbies loose on it.

He's correct. Martin Hollis was game director and had worked on one game before, cant remember if he was the only one that had worked on a game before or if they had one more, the rest of the team had never worked on a game. He thought it was one of their strengths as they came up with stuff that seasoned developers would never have tried.

Here's his GDC postmortem presentation: https://www.youtube.com/watch?v=Z1Fx18cppZk

Re: Half-Life: 25th Anniversary Documentary [video]

#103

One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…

Some of them had experience in map making and modding though, correct? I don't know if Dario Casali had a CS degree at the time or if he does now, but he was making Doom maps and contributed to Final Doom prior to being hired at Valve. I think he had economics degree at the time. He recently did a play through of HL with him giving commentary and realy fascinated, definitely watch that. He talks about how a bunch of them didn't really know how to make a game and somehow they did it.

That doesn't take away from a bunch of inexperienced people making an awesome game though. That was hard to do I'm sure. I couldn't even dream of accomplishing that.

Re: Half-Life: 25th Anniversary Documentary [video]

#104

Earlier quoted context omitted.

As a person who almost can't play any 3D first-perspective (shooter, action) games due to serious motion sickness, I'd say a slower cursor doesn't really make much difference. If you're not used to it (due to being different from your desktop environment), it probably would make it worse. To me, the biggest factors to (worse) sickness are 1. Narrow FOV: usually the bigger the FOV, the better. But when it starts to ha…

Portal 1 is the game that made me realize I get motion sickness from first person games. It really caught me by surprise. Amazing game though, 10/10 would do it again.

Play the native N64 port, it's hilariously fun

Re: Half-Life: 25th Anniversary Documentary [video]

#105
post #46

Earlier quoted context omitted.

The problem is with these "AAA" games. I've spent a dozen years having great fun with perfectly enjoyable and memorable 7/10 games. Nowadays a 7/10 is a death sentence for a gaming studio. The industry is poisoned.

"Poisoned"? Or just more competitive? If you thought Half-Life was a "7/10" back in the day, what would you play instead? Quake? Unreal Tournament? Both were mainly multi-player games and not really a direct alternative.

There were plenty of single player FPS games then. And I don't think anyone was arguing that Half-Life was an example of a 7/10 game. Quake 2 and Unreal were both games with great single player campaigns when Half-Life came out, Unreal Tournament and Quake 3 didn't come out until the following year. Dark Forces II Jedi Knight is another good example.

Re: Half-Life: 25th Anniversary Documentary [video]

#106
post #46

Earlier quoted context omitted.

The problem is with these "AAA" games. I've spent a dozen years having great fun with perfectly enjoyable and memorable 7/10 games. Nowadays a 7/10 is a death sentence for a gaming studio. The industry is poisoned.

"Poisoned"? Or just more competitive? If you thought Half-Life was a "7/10" back in the day, what would you play instead? Quake? Unreal Tournament? Both were mainly multi-player games and not really a direct alternative.

Thief, Sin, Shogo, Delta Force and Rainbox Six were 1998, and if you go out to 1999 there's system shock 2. 1997 had some classics also like Dark Forces II though they're more of the doom clone variety like Blood.

Re: Half-Life: 25th Anniversary Documentary [video]

#107

Earlier quoted context omitted.

Other games that released in 1998: - Ocarina of Time - Final Fantasy VII - Baldur's Gate - Starcraft - Metal Gear Solid - Resident Evil 2 - Pokemon Yellow If only it was as competitive as 2023, in which some of the top games were: - A Zelda game - A Final Fantasy game - A Resident Evil remake - A Baldur's Gate game

He is talking about first-person shooters. If you had a taste for a certain kind of game in the late 90s you didn't have many choices that were done by a full studio and polished. Most of the games you listed had the same "problem" of being unparalleled at the time. Now you have a lot of clones of the same idea, plus so many of the classics are still replayable or remastered and rereleased. A good-but-not-great game…

Unreal, Quake 2, Jedi Knight, System Shock 2, SiN, Blood 2, Hexen 2, Rainbow Six, Turok 1 & 2. There were a number of great FPS games available at the time.

Re: Half-Life: 25th Anniversary Documentary [video]

#108

One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…

[deleted]

Re: Half-Life: 25th Anniversary Documentary [video]

#109
post #71

Earlier quoted context omitted.

"Poisoned"? Or just more competitive? If you thought Half-Life was a "7/10" back in the day, what would you play instead? Quake? Unreal Tournament? Both were mainly multi-player games and not really a direct alternative.

Unreal Tournament didn't exist yet, and both Quake 1 and 2 were very much single-player focused games.

laughs in quakeworld

Re: Half-Life: 25th Anniversary Documentary [video]

#110
post #78

Earlier quoted context omitted.

Reading the Factorio blogs shows their progression from "developer" to "game developer" to "top-tier game developers" - it took years. You could likely do the same today, but the key would be finding someone (like Gabe) to fund it whilst it got off the ground.

With all due respect to the Factorio devs (it is one of my favorite games of all time and I credit them with essentially creating the genre), have they made even one other game?

number of games made does not correlate with game-making skills. They aren't coupled, anyway. It is probably much more correlated with game design skills, but that's not the context, here.

Their skill in honing the game and becoming a respected game development company are what are in question, and while not an AAA studio, they are recognized as a company that knows how to highly optimize their game.

They deserve as much respect as any other game developer, in my mind. Their approach is different than other game studios, and that alone is testament to their abilities to both make a game and run a business. They're doing things their own way, focusing on the one game (at least as far as we know) and they are still simply "killing it" and I mean that in the very best way.

Post reply on HN