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The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

rockpapershotgun.com

101–110 of 159 posts

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#101

I wonder with all the people growing up, getting old, becoming game developers, do these people just not care about these old cool features that have gone away that entirely changed the gaming experience for kids? I remember making friends across multiple age groups in community servers that you could always come back to because someone was kind enough to lease a server for a few bucks a month. I remember young peopl…

> I wonder with all the people growing up, getting old, becoming game developers, do these people just not care about these old cool features that have gone away that entirely changed the gaming experience for kids?

The game developers care, the problem is management as you said... for a multitude of reasons:

1. companies are afraid of a repeat of GTA Hot Coffee - basically, enraged parents shitstorming because modders (re-)added sexually explicit content

2. central servers can be moderated, whereas allowing users to run their own servers will lead to screenshots of chats where people drop n-bombs or go off brigading and other kinds of trollery, resulting in enraged people shitstorming and the legal department whines about brand safety (for good reasons)

3. having server code publicly available allows malicious actors to go beyond fuzzing in developing exploits and hacking users

4. you can't keep squeezing money out of users when they run their own servers

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#102
post #41
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

Videogames largely moving away from mapping/modding in general has been such a disappointing thing to me for many years now. I'm still playing Doom and Quake mods to this day and some of the content people put out is incredible. Recently an episode 2 for the Quake mod DWELL released and is of unbelievable quality that we couldn't have even imagined playing back in the 90s. Community servers on the other hand.. those…

It still exists, for example Trackmania lives and breathes by its editor and user-made maps. I believe Minecraft (probably the most popular video game in the world) also has a thriving modding culture, but I have never interacted with it.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#105

Earlier quoted context omitted.

Because it was. I was playing ton of video game at that time and the mod community around half life was really fun and creative. Science and Industry was a fun mod as well. But yeah I also remember CS ad being at another level right away.

Do you remember Wanted? The wild west one? Good craic. Then there's Ricochet.. :')

The Natural Selection half life mod, and the standalone NS2 are still the best (maybe only?) asymmetric shooter/RTS hybrids I've played.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#107
post #41
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

Videogames largely moving away from mapping/modding in general has been such a disappointing thing to me for many years now. I'm still playing Doom and Quake mods to this day and some of the content people put out is incredible. Recently an episode 2 for the Quake mod DWELL released and is of unbelievable quality that we couldn't have even imagined playing back in the 90s. Community servers on the other hand.. those…

Video games have also moved away from AAA, the bulk of interesting stuff in indie games, where modding is still normal.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#108

btw there is a followup to this article, doing investigation of who was the author https://www.rockpapershotgun.com/who-made-fy_iceworld-a-fore... and most interestingly, there is a comment burried in the comments, admitting the he was the original author - and it checks out with the article. It was 15 year old Taiwanese guy. (Who is now a software engineer.) https://www.rockpapershotgun.com/community/profile/dmgkyd

Wow, that comment and the archive.org link he posted seal it for me. I played fy_iceworld a bunch at my local lan cafe a lot 2002-2003 but never thought that it could be something escaped from the internet cafes of Taiwan made by a 15 year old.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#109
post #52

Earlier quoted context omitted.

Exactly what came to mind, everyone in here is operating on old data. They haven't kept up with the current trends.

Amazing that those are "current trends". Minecraft's first beta released 14 years ago (and it was super hyped right from the start). Roblox is even older at 17 years!

There’s a lot of competition for attention these days. It takes a long time to build a community. Also, someone else mentioned the age of Minecraft and Roblox as if it were a negative thing. But I’m impressed by the ability of these games to stay fresh and relevant literal decades later.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#110
post #30

Earlier quoted context omitted.

Minecraft and Roblox both have creative / extensible outlets built in to them. Both are hugely popular with "the youth."

You’ve named two old games released over a decade ago out of how many that have been released since then? Might as well have said, “What about Skyrim?”

In all fairness, I would be hard-pressed to name two games that have been released over the decade of my own youth that have offered a map creator system and have been hugely popular.
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