Microsoft launches an HTML5 version of Cut the Rope
101–110 of 132 posts
Re: Microsoft launches an HTML5 version of Cut the Rope
#102Earlier quoted context omitted.
The whole "behind the scenes" reads like an advertisement. Striking excerpts: * > cuttherope._ie_ > Canvas is an amazingly fast rendering surface, especially in a browser where that API is hardware accelerated (like Internet Explorer 9). > Internet Explorer 9’s Chakra JavaScript engine pre-compiles the code on a background thread [...] The result is near-native execution speeds. Amazingly, this is something that you…
What did you expect?
Microsoft bashing is getting old.
My suggestion for the like-minded is to either try MS tools for yourself, pick a new target, or modify own identity to not require for self to be the victim oppressed by an evil giant.
Re: Microsoft launches an HTML5 version of Cut the Rope
#103EDIT: Try this if it's not working for you: http://www.cuttherope.ie/?html5audio=true (read below for more info) Runs great in Chrome for me. I have the android app and this html5 version runs really well... after playing the first couple of levels, it runs just a well as the android game. Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both jus…
Ya, wont work on touch interfaces... all the js calls are bound to mousedown, mouseup and mousemove, would be pretty simple to bind to touchstart, touchend and touchmove as well... that might be all it would take.
Re: Microsoft launches an HTML5 version of Cut the Rope
#104Earlier quoted context omitted.
Yeah, and tough luck if you're on XP I guess, you're forced to switch browser!
XP is about a decade old now. I think its completely reasonable for a web app showcasing modern technologies to not even acknowledge it's existence, let alone support it.
Re: Microsoft launches an HTML5 version of Cut the Rope
#105I found their framerate numbers quite staggering, with OS X lagging far behind Windows. Is this a surprise to anyone else? http://www.cuttherope.ie/dev/notes-framerates.jpg
I was surprised too, I'd expect those numbers to be roughly equal. The only thing I can think of is that they're using Flash for audio. The Flash runtime has run better on Windows than other platforms for a while. Would be curious to see those numbers with the HTML-5 audio forced to true to see if they stay the same.
Re: Microsoft launches an HTML5 version of Cut the Rope
#106I'm no game dev, but wouldn't porting from OpenGL to WebGL be much simpler than porting to 2D Canvas? I know IE doesn't support WebGL, so I'm just wondering how much extra work they created for themselves.
Safari doesn't support WebGL either because of security issues (AFAIK only Firefox does) so while it might be easier it wouldn't work.
Re: Microsoft launches an HTML5 version of Cut the Rope
#107Re: Microsoft launches an HTML5 version of Cut the Rope
#108Re: Microsoft launches an HTML5 version of Cut the Rope
#109Earlier quoted context omitted.
XP is about a decade old now. I think its completely reasonable for a web app showcasing modern technologies to not even acknowledge it's existence, let alone support it.
Modern technologies you are talking about? What I consider modern technologies are modern FPS games, like Crysis, Metro, Dirt or Rage. Cut the Rope uses techniques that are dated at least 10 years. It's a shame that people think of it as anything modern. XP can run a lot of games that are orders of magnitude more complex than any HTML5 game.
Re: Microsoft launches an HTML5 version of Cut the Rope
#110Earlier quoted context omitted.
What did you expect?
He expected them to fail in some way, and when they instead succeeded by using MS tools, he made up some fault to complain about. Microsoft bashing is getting old. My suggestion for the like-minded is to either try MS tools for yourself, pick a new target, or modify own identity to not require for self to be the victim oppressed by an evil giant.