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Microsoft launches an HTML5 version of Cut the Rope

cuttherope.ie

101–110 of 132 posts

Re: Microsoft launches an HTML5 version of Cut the Rope

#102
post #56

Earlier quoted context omitted.

The whole "behind the scenes" reads like an advertisement. Striking excerpts: * > cuttherope._ie_ > Canvas is an amazingly fast rendering surface, especially in a browser where that API is hardware accelerated (like Internet Explorer 9). > Internet Explorer 9’s Chakra JavaScript engine pre-compiles the code on a background thread [...] The result is near-native execution speeds. Amazingly, this is something that you…

What did you expect?

He expected them to fail in some way, and when they instead succeeded by using MS tools, he made up some fault to complain about.

Microsoft bashing is getting old.

My suggestion for the like-minded is to either try MS tools for yourself, pick a new target, or modify own identity to not require for self to be the victim oppressed by an evil giant.

Re: Microsoft launches an HTML5 version of Cut the Rope

#103
post #29
post #13

EDIT: Try this if it's not working for you: http://www.cuttherope.ie/?html5audio=true (read below for more info) Runs great in Chrome for me. I have the android app and this html5 version runs really well... after playing the first couple of levels, it runs just a well as the android game. Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both jus…

Ya, wont work on touch interfaces... all the js calls are bound to mousedown, mouseup and mousemove, would be pretty simple to bind to touchstart, touchend and touchmove as well... that might be all it would take.

Oh man really? Kudos to them for getting this really slick game out in HTML5, but I think they missed a trick by not giving touch support. I was playing with the mouse but the game is made for touch; it's much harder to play with the mouse. I wonder if this is a "don't compete with yourself" thing? I'd imagine the full game offers quite a bit more than the browser version.

Re: Microsoft launches an HTML5 version of Cut the Rope

#104

Earlier quoted context omitted.

Yeah, and tough luck if you're on XP I guess, you're forced to switch browser!

XP is about a decade old now. I think its completely reasonable for a web app showcasing modern technologies to not even acknowledge it's existence, let alone support it.

Modern technologies you are talking about? What I consider modern technologies are modern FPS games, like Crysis, Metro, Dirt or Rage. Cut the Rope uses techniques that are dated at least 10 years. It's a shame that people think of it as anything modern. XP can run a lot of games that are orders of magnitude more complex than any HTML5 game.

Re: Microsoft launches an HTML5 version of Cut the Rope

#105
post #99

I found their framerate numbers quite staggering, with OS X lagging far behind Windows. Is this a surprise to anyone else? http://www.cuttherope.ie/dev/notes-framerates.jpg

I was surprised too, I'd expect those numbers to be roughly equal. The only thing I can think of is that they're using Flash for audio. The Flash runtime has run better on Windows than other platforms for a while. Would be curious to see those numbers with the HTML-5 audio forced to true to see if they stay the same.

note also the specs of each of those tests; the windows tests have i5/i7 chips with at least 4gb of ram. The Lion test is a dual core with 2gb. That's not a fair test, so the whole table is bogus.

Re: Microsoft launches an HTML5 version of Cut the Rope

#106

I'm no game dev, but wouldn't porting from OpenGL to WebGL be much simpler than porting to 2D Canvas? I know IE doesn't support WebGL, so I'm just wondering how much extra work they created for themselves.

Safari doesn't support WebGL either because of security issues (AFAIK only Firefox does) so while it might be easier it wouldn't work.

Safari does support WebGL, but it's off by default. You have to enable it in the Develop menu.

Re: Microsoft launches an HTML5 version of Cut the Rope

#109

Earlier quoted context omitted.

XP is about a decade old now. I think its completely reasonable for a web app showcasing modern technologies to not even acknowledge it's existence, let alone support it.

Modern technologies you are talking about? What I consider modern technologies are modern FPS games, like Crysis, Metro, Dirt or Rage. Cut the Rope uses techniques that are dated at least 10 years. It's a shame that people think of it as anything modern. XP can run a lot of games that are orders of magnitude more complex than any HTML5 game.

Those who downvoted you won't be happy until we've devolved into playing Zork-like text adventures and using Lynx. HTML5 will become like Flash/Silverlight ;)

Re: Microsoft launches an HTML5 version of Cut the Rope

#110

Earlier quoted context omitted.

What did you expect?

He expected them to fail in some way, and when they instead succeeded by using MS tools, he made up some fault to complain about. Microsoft bashing is getting old. My suggestion for the like-minded is to either try MS tools for yourself, pick a new target, or modify own identity to not require for self to be the victim oppressed by an evil giant.

You are reading my post too far: I was not bashing anyone. If anything, I was complaining about the writing, not the stack itself (which I have used daily and still use from time to time since I moved to a mostly Ruby shop). I was hoping the "behind the scenes" to be a bit more technical and a bit less ad so the article, while an interesting story, was a let down.
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