Earlier quoted context omitted.
You can run it at higher than 30fps as well, although with some issues. It does make a difference in smoothness.
Everyone’s different, but to me it does not seem worth giving up the convenience of the Switch.
The Impossible Port: MacOS
101–110 of 120 posts
Re: The Impossible Port: MacOS
#102Earlier quoted context omitted.
Everyone’s different, but to me it does not seem worth giving up the convenience of the Switch.
Convenience doesn’t matter much to some people. When I get a Switch, I doubt I’ll ever play it undocked. I preferentially play Nintendo DS games on the Wii U Virtual Console rather than on my 3DS as I find it much more comfortable.
Re: The Impossible Port: MacOS
#103Earlier quoted context omitted.
A platform that nobody develops for isn't really a good platform for gaming. And I don't see why developers would bother when Apple is just going to break compatibility for their games in a few years unless they keep updating it.
The last compatibility break (i386) had 15 years of warning, although I still saw game developers complaining about being surprised afterward.
My last, and brief, foray into games development on MacOS was quickly soured by things breaking between point version updates. Even things as crucial and simple as pushing pixels onto the screen broke as Quartz APIs changed
Re: The Impossible Port: MacOS
#104Earlier quoted context omitted.
A platform that nobody develops for isn't really a good platform for gaming. And I don't see why developers would bother when Apple is just going to break compatibility for their games in a few years unless they keep updating it.
The last compatibility break (i386) had 15 years of warning, although I still saw game developers complaining about being surprised afterward.
Re: The Impossible Port: MacOS
#105Are people who own M1 Macs actually interested in playing games though? You'd think they would buy something more suitable for the job if they were.
Re: The Impossible Port: MacOS
#106Just a suggestion to the authors - if you want to get people on the platform excited about your work, maybe don’t shit all over the platform. You did something great. Emphasize that. Leave the editorializing out. Yes, Apple does things differently than other manufacturers and sometimes that makes things more difficult for what your trying to do. Every platform has these issues, just in different places. Other than th…
Out of genuine curiosity what would compel you to write this?
They wrote an article about the issues they faced and you felt a need to "defend" Apple?
I'd love to hear why people feel some sort of "personal connection" to a brand.
Re: The Impossible Port: MacOS
#107Earlier quoted context omitted.
Remember that convenience is subjective here. I don't travel regularly and have no interest in playing games in public, for me it's much more convenient to sit at my desk, wait 5 minutes for my game to download on a gigabit connection, grab my controller, open the emulator and launch the game, than it is to turn on my switch that needs its own dedicated dock plugged into my monitor, slowly navigate the eshop to find…
I rarely play outside the house, and still I prefer my Switch, docked and undocked. Whether I just want to lie on the couch instead of sit on it, or at the table. One button press and the Switch is off no matter what it was doing, one other button press and it seamlessly picks up again. The (Ethernet-connected) dock is attached to my TV. All I need to do to play there is either plop the running Switch in, or press a…
Re: The Impossible Port: MacOS
#108The article says: > Implementing ARM compatibility is a big-deal for normal software, and emulators are far from normal. This is bullshit. ARM compatibility is trivial for normal software, and unless an emulator wants to leverage some sort of virtualization technology, emulators are perfectly normal software. Stop pretending there’s some mystique to them. Everyone who’s gone through a reasonable undergraduate CS curr…
People who have some reasonable understanding of emulators/interpreters/compilers/OSes/etc are small % of graduates.
Over 5 years of studying I'm not aware of single person that had decent idea of how to build such a thing (with an exception for one that was really interested in one of those topics)
Maybe at top3 schools it's better, but that's very small amount of people per year.
Re: The Impossible Port: MacOS
#109This title indicates that it's a port of Mac OS. Please put a properly descriptive title on your post.
Same title as the article.
If you're reading a publication about dentistry and there's an article called "What's next in our field?" it would not be appropriate to barf that same title out on a more general-interest Web site.
For example, you'd post "What's next in dentistry?" on this site. Clear?
Re: The Impossible Port: MacOS
#110For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?
I haven't downloaded a single pirate ROM since I own both the hardware and the software.
On a powerful PC, you can run some games at much better frame rates than on the Switch hardware as well.