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The Impossible Port: MacOS

blog.ryujinx.org

101–110 of 120 posts

Re: The Impossible Port: MacOS

#101
post #39
post #37

Earlier quoted context omitted.

You can run it at higher than 30fps as well, although with some issues. It does make a difference in smoothness.

Everyone’s different, but to me it does not seem worth giving up the convenience of the Switch.

Convenience is relative to how the rest of your life is arranged. Some people have easy enough access to their computer that switching to a Switch would be less convenient.

Re: The Impossible Port: MacOS

#102
post #39

Earlier quoted context omitted.

Everyone’s different, but to me it does not seem worth giving up the convenience of the Switch.

Convenience doesn’t matter much to some people. When I get a Switch, I doubt I’ll ever play it undocked. I preferentially play Nintendo DS games on the Wii U Virtual Console rather than on my 3DS as I find it much more comfortable.

Exactly. I wish they’d make a non-portable switch too, since they already made a non-sociable one. That I’d buy. I have no interest in playing games away from my sofa.

Re: The Impossible Port: MacOS

#103
post #8

Earlier quoted context omitted.

A platform that nobody develops for isn't really a good platform for gaming. And I don't see why developers would bother when Apple is just going to break compatibility for their games in a few years unless they keep updating it.

The last compatibility break (i386) had 15 years of warning, although I still saw game developers complaining about being surprised afterward.

Apple doesn't just remove architecture support, they remove APIs too.

My last, and brief, foray into games development on MacOS was quickly soured by things breaking between point version updates. Even things as crucial and simple as pushing pixels onto the screen broke as Quartz APIs changed

Re: The Impossible Port: MacOS

#104
post #8

Earlier quoted context omitted.

A platform that nobody develops for isn't really a good platform for gaming. And I don't see why developers would bother when Apple is just going to break compatibility for their games in a few years unless they keep updating it.

The last compatibility break (i386) had 15 years of warning, although I still saw game developers complaining about being surprised afterward.

That's generally true of any change that Apple makes. They telegraph the change directly, yet it's largely ignored, usually wilfully, and the caterwauling starts as soon as they take the action that they say they are going to take. Take the M-series transition. When M1 was announced (mid 2020), Cook said that they expected to complete the transition in 2 years. If you have a pre-2020 mac, expect the next macOS to be the last.

Re: The Impossible Port: MacOS

#105
post #4

Are people who own M1 Macs actually interested in playing games though? You'd think they would buy something more suitable for the job if they were.

Why not? I got an M1 Max for the RAM, but the relatively powerful GPU is a nice bonus. It's also kinda natural to want to use a general-purpose device you already own for more purposes than you intended when you were buying it.

Re: The Impossible Port: MacOS

#106

Just a suggestion to the authors - if you want to get people on the platform excited about your work, maybe don’t shit all over the platform. You did something great. Emphasize that. Leave the editorializing out. Yes, Apple does things differently than other manufacturers and sometimes that makes things more difficult for what your trying to do. Every platform has these issues, just in different places. Other than th…

> Yes, Apple does things differently than other manufacturers and sometimes that makes things more difficult for what your trying to do. Every platform has these issues, just in different places.

Out of genuine curiosity what would compel you to write this?

They wrote an article about the issues they faced and you felt a need to "defend" Apple?

I'd love to hear why people feel some sort of "personal connection" to a brand.

Re: The Impossible Port: MacOS

#107
post #47
post #40

Earlier quoted context omitted.

Remember that convenience is subjective here. I don't travel regularly and have no interest in playing games in public, for me it's much more convenient to sit at my desk, wait 5 minutes for my game to download on a gigabit connection, grab my controller, open the emulator and launch the game, than it is to turn on my switch that needs its own dedicated dock plugged into my monitor, slowly navigate the eshop to find…

I rarely play outside the house, and still I prefer my Switch, docked and undocked. Whether I just want to lie on the couch instead of sit on it, or at the table. One button press and the Switch is off no matter what it was doing, one other button press and it seamlessly picks up again. The (Ethernet-connected) dock is attached to my TV. All I need to do to play there is either plop the running Switch in, or press a…

Yup. Sleep is killer. The Steam Deck got me playing and buying PC games again because it's sleep mode works unlike a normal PC. I COULD hop over to the PC 10 feet away but then I'd have to boot the whole game up, get the controller connected, etc. then if I want to do something else I have to wait for a save point or check point.

Re: The Impossible Port: MacOS

#108

The article says: > Implementing ARM compatibility is a big-deal for normal software, and emulators are far from normal. This is bullshit. ARM compatibility is trivial for normal software, and unless an emulator wants to leverage some sort of virtualization technology, emulators are perfectly normal software. Stop pretending there’s some mystique to them. Everyone who’s gone through a reasonable undergraduate CS curr…

Doesn't reflect my experience at all

People who have some reasonable understanding of emulators/interpreters/compilers/OSes/etc are small % of graduates.

Over 5 years of studying I'm not aware of single person that had decent idea of how to build such a thing (with an exception for one that was really interested in one of those topics)

Maybe at top3 schools it's better, but that's very small amount of people per year.

Re: The Impossible Port: MacOS

#109

This title indicates that it's a port of Mac OS. Please put a properly descriptive title on your post.

Same title as the article.

So what? This is not a domain-specific Web site, so there's no context. The problem is compounded because the title presents "Mac OS" as the sole item, with no other mentioned.

If you're reading a publication about dentistry and there's an article called "What's next in our field?" it would not be appropriate to barf that same title out on a more general-interest Web site.

For example, you'd post "What's next in dentistry?" on this site. Clear?

Re: The Impossible Port: MacOS

#110
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

I have dumped a few of my Switch games to play on the Steam Deck. It's a better experience overall, for the games that run well, and it means I can take only one console when I'm out.

I haven't downloaded a single pirate ROM since I own both the hardware and the software.

On a powerful PC, you can run some games at much better frame rates than on the Switch hardware as well.

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