Show HN: A game that tests how well you know your local area
101–110 of 262 posts
Re: Show HN: A game that tests how well you know your local area
#102Earlier quoted context omitted.
If you could give me an example, I'll look into it. I ran into issues like this with a strange streets (described here https://adamlynch.com/back-of-your-hand/#the-lioscarrig-driv... ), so I consider any two streets with the same name in the OpenStreetMap data to be the same street. I.e. if you put a marker down near any of them, you get points. However, if the section of road has a different name, then it's differen…
I think the OSM data is bad. Lots of street highlights dont match the correct names. Thanks for the response. I can look at what you are using from overpass later and see what is up with their data.
Re: Show HN: A game that tests how well you know your local area
#103Hi HN, I made Back Of Your Hand, a map-based game where you're given random street names and you have to locate them on the map. You can play solo or compete with friends on other devices. I made it for my dad as a Christmas present. It also gave me an opportunity to learn about geocoding, etc. Tech: serverless, Leaflet, Turf, Svelte, TypeScript, Cloudflare pages. I tried to use as many open / free tools as I could.…
Dropping a pin close enough on mobile to get 100 points was really difficult. I probably was only able to average like 12m accuracy even though the pin appeared to be in the correct place every time. I also did my area twice and around 6/10 were either numbered or major roads that are very easy to ID. It might make sense to deemphasize larger or longer roads and numbered roads for a better balance of true local knowl…
Re: Show HN: A game that tests how well you know your local area
#104Re: Show HN: A game that tests how well you know your local area
#105Earlier quoted context omitted.
Thanks for the feedback. I'm considering adding difficulty modes or a way to change the radius. I'd rather that people wouldn't get a perfect score too easily though
I think it’s more important for the game to be meaningful than difficult. How well do you know a neighborhood is deeply meaningful. How well do you know 2.5 neighborhoods isn’t. I’d strongly recommend sacrificing difficulty for meaning here.
Re: Show HN: A game that tests how well you know your local area
#106I love it! Is there anyway to reduce the search radius?
Re: Show HN: A game that tests how well you know your local area
#107Re: Show HN: A game that tests how well you know your local area
#108Hi HN, I made Back Of Your Hand, a map-based game where you're given random street names and you have to locate them on the map. You can play solo or compete with friends on other devices. I made it for my dad as a Christmas present. It also gave me an opportunity to learn about geocoding, etc. Tech: serverless, Leaflet, Turf, Svelte, TypeScript, Cloudflare pages. I tried to use as many open / free tools as I could.…
Dropping a pin close enough on mobile to get 100 points was really difficult. I probably was only able to average like 12m accuracy even though the pin appeared to be in the correct place every time. I also did my area twice and around 6/10 were either numbered or major roads that are very easy to ID. It might make sense to deemphasize larger or longer roads and numbered roads for a better balance of true local knowl…
Re: Show HN: A game that tests how well you know your local area
#109Earlier quoted context omitted.
I think it’s more important for the game to be meaningful than difficult. How well do you know a neighborhood is deeply meaningful. How well do you know 2.5 neighborhoods isn’t. I’d strongly recommend sacrificing difficulty for meaning here.
This is relative to the density of where you are playing. The default radius out in rural areas doesn't have enough roads, for example. A customizable radius or geofence sounds appealing.