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Show HN: A game that tests how well you know your local area

backofyourhand.com

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Re: Show HN: A game that tests how well you know your local area

#102

Earlier quoted context omitted.

If you could give me an example, I'll look into it. I ran into issues like this with a strange streets (described here https://adamlynch.com/back-of-your-hand/#the-lioscarrig-driv... ), so I consider any two streets with the same name in the OpenStreetMap data to be the same street. I.e. if you put a marker down near any of them, you get points. However, if the section of road has a different name, then it's differen…

I think the OSM data is bad. Lots of street highlights dont match the correct names. Thanks for the response. I can look at what you are using from overpass later and see what is up with their data.

Great yeah, I was going to suggest we could contribute fixes back to OSM if that was the issue :)

Re: Show HN: A game that tests how well you know your local area

#103

Hi HN, I made Back Of Your Hand, a map-based game where you're given random street names and you have to locate them on the map. You can play solo or compete with friends on other devices. I made it for my dad as a Christmas present. It also gave me an opportunity to learn about geocoding, etc. Tech: serverless, Leaflet, Turf, Svelte, TypeScript, Cloudflare pages. I tried to use as many open / free tools as I could.…

Dropping a pin close enough on mobile to get 100 points was really difficult. I probably was only able to average like 12m accuracy even though the pin appeared to be in the correct place every time. I also did my area twice and around 6/10 were either numbered or major roads that are very easy to ID. It might make sense to deemphasize larger or longer roads and numbered roads for a better balance of true local knowl…

I will fix the pin accuracy issue for sure!

Re: Show HN: A game that tests how well you know your local area

#105
post #72

Earlier quoted context omitted.

Thanks for the feedback. I'm considering adding difficulty modes or a way to change the radius. I'd rather that people wouldn't get a perfect score too easily though

I think it’s more important for the game to be meaningful than difficult. How well do you know a neighborhood is deeply meaningful. How well do you know 2.5 neighborhoods isn’t. I’d strongly recommend sacrificing difficulty for meaning here.

This is relative to the density of where you are playing. The default radius out in rural areas doesn't have enough roads, for example. A customizable radius or geofence sounds appealing.

Re: Show HN: A game that tests how well you know your local area

#106

I love it! Is there anyway to reduce the search radius?

Great! Not yet, but I am looking into it. A lot of the feedback has been around the difficulty and the radius. So I might add difficulty modes and or a way to change the radius.

Re: Show HN: A game that tests how well you know your local area

#108

Hi HN, I made Back Of Your Hand, a map-based game where you're given random street names and you have to locate them on the map. You can play solo or compete with friends on other devices. I made it for my dad as a Christmas present. It also gave me an opportunity to learn about geocoding, etc. Tech: serverless, Leaflet, Turf, Svelte, TypeScript, Cloudflare pages. I tried to use as many open / free tools as I could.…

Dropping a pin close enough on mobile to get 100 points was really difficult. I probably was only able to average like 12m accuracy even though the pin appeared to be in the correct place every time. I also did my area twice and around 6/10 were either numbered or major roads that are very easy to ID. It might make sense to deemphasize larger or longer roads and numbered roads for a better balance of true local knowl…

Zooming right in helps, but with 100% knowledge of the answers I still got points deducted.

Re: Show HN: A game that tests how well you know your local area

#109
post #72

Earlier quoted context omitted.

I think it’s more important for the game to be meaningful than difficult. How well do you know a neighborhood is deeply meaningful. How well do you know 2.5 neighborhoods isn’t. I’d strongly recommend sacrificing difficulty for meaning here.

This is relative to the density of where you are playing. The default radius out in rural areas doesn't have enough roads, for example. A customizable radius or geofence sounds appealing.

I agree (and what you want out of the game). I wonder is there a "number of streets" which is a better sweet spot / a better default, rather than a radius
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