I wonder if there was a pattern or analysis of tamagochi sales success by country. I certainly read about Tamagochi growing up...but i hardly saw one or heard of friends owning one. Curious if these prospered in countries with free trade agreements with Japan? Or just the right distributor? Or something else entirely?
They were hugely popular in the UK, for a short time in the late 90s. I was in 6th form at the time (so 16-18) and everyone seemed to have one. I was actually surprised that Namco didn't release an official Tamagotchi app (or it completely passed me by).
The Tamagotchi Cemetery
101–110 of 122 posts
Re: The Tamagotchi Cemetery
#102Re: The Tamagotchi Cemetery
#103Earlier quoted context omitted.
> I remember the moment when lag killed my hard core Diablo2 paladin. This is why I don't play roguelikes.
Curiously, I'm perfectly fine with roguelikes since long ago, but I can't muster emotional energy to get back to XCOM: Enemy Unknown (the modern one) since one of my characters on a team died there (I still vaguely remember the map), even though I could theoretically reload a save from before it happened . The feeling doesn't seem to wane, and surprises me to no end every time I think about that.
Re: The Tamagotchi Cemetery
#104People have dumped the roms and disassembled the game, here’s an index: https://github.com/loociano/tamagotchi-tech-specs/blob/maste...
Re: The Tamagotchi Cemetery
#105Earlier quoted context omitted.
Curiously, I'm perfectly fine with roguelikes since long ago, but I can't muster emotional energy to get back to XCOM: Enemy Unknown (the modern one) since one of my characters on a team died there (I still vaguely remember the map), even though I could theoretically reload a save from before it happened . The feeling doesn't seem to wane, and surprises me to no end every time I think about that.
Grab XCOM 2. Its a solid step forward from enemy unknown and you might not feel the same disappointment.
Re: The Tamagotchi Cemetery
#106Earlier quoted context omitted.
> Modern graphics help games such as The Last of Us or Horizon Zero Down make you feel like you are part of the story, living through it along with the characters. Except it doesn't work for me. It's in an uncanny valley of near realism, where I notice every flaws and bugs that instantly break the immersion. Same with character development: due to growing up and kind of getting more experience of humankind I find mys…
> Except it doesn't work for me. It's in an uncanny valley of near realism, where I notice every flaws and bugs that instantly break the immersion. Same for me. The high-fidelity of graphics promises me a realistic simulation of the world, while the gameplay immediately breaks immersion (e.g. if I punch one of the friendly NPCs in the face, they usually don't take offence and continue as if nothing happened etc. etc.…
Gaming audiences were also still small enough that you didn't have to pander to the lowest common denominator.
All of the above resulted in such gems as Deus Ex, System Shock 2, Silent Hill 2, Metal Gear Solid, etc. I do not think this is nostalgia talking either - some of these games I only played for the first time recently and many years after their release.
Re: The Tamagotchi Cemetery
#107Earlier quoted context omitted.
> I never had a Tamagotchi, but I can understand how the loss of a digital pet could have been quite traumatic. As a kid I cried when it "died". Taking care of the thing for days, seeing it grow, caring for him when sick, it sure created some attachment even though I knew it was virtual. And because I couldn't bring it at school, parents had to take care of it sometimes, with the pressure of knowing I would badly rea…
My little cousin was like this. His tamagotchi was fully happy, well fed, etc. But he seemed too attached to it. One day I told him "I am going to set you free, bro" and reset it. He was pretty upset about it at first but then thanked me. Few years later I saw him playing an MMO. I think it was Ultima Online. I asked him what he was doing and apparently he was ambushing and mugging newer players. I hope both things w…
Re: The Tamagotchi Cemetery
#108The most memorable video games of my childhood were Final Fantasy 2 (aka FF4 in Japan), and FF7. And the most memorable moments from those games are when they killed off playable characters that I had become quite fond of. Those 16 bit graphics on the SNES, combined with the right musical score, could create a pretty moving experience. I never had a Tamagotchi, but I can understand how the loss of a digital pet could…
Not sure if voice acting is the problem because the first Metal Gear Solid on PS1 is still one of the best video game and movie experience for me.
And so did Deus Ex. Part of the fun was that these games did not take themselves super seriously, they did not pretend to be an overly-polished (to the point of being sterile) Hollywood blockbuster.
It's a bit like 80s movies. They weren't realistic, they had cliches, they weren't polished, but they were awesome!
Re: The Tamagotchi Cemetery
#109The most memorable video games of my childhood were Final Fantasy 2 (aka FF4 in Japan), and FF7. And the most memorable moments from those games are when they killed off playable characters that I had become quite fond of. Those 16 bit graphics on the SNES, combined with the right musical score, could create a pretty moving experience. I never had a Tamagotchi, but I can understand how the loss of a digital pet could…
It is done very, very well. It's easy to get attached to these characters and then have to let go of them.
10/10 in my book.
Re: The Tamagotchi Cemetery
#110The most memorable video games of my childhood were Final Fantasy 2 (aka FF4 in Japan), and FF7. And the most memorable moments from those games are when they killed off playable characters that I had become quite fond of. Those 16 bit graphics on the SNES, combined with the right musical score, could create a pretty moving experience. I never had a Tamagotchi, but I can understand how the loss of a digital pet could…
> I wonder if modern graphics and voice acting might actually be making games less immersive, by asking less of players' imaginations when it comes to completing the characters. Or it may just be that I'm older now. Depends on the game but I think you may be experiencing survivorship bias. You can remember the greatness of old games (I do too, still have very fond memories of Monkey Island) but right now you are goin…
The cannery scene was done so very well.