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The Tamagotchi Cemetery

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61–70 of 122 posts

Re: The Tamagotchi Cemetery

#61

The most memorable video games of my childhood were Final Fantasy 2 (aka FF4 in Japan), and FF7. And the most memorable moments from those games are when they killed off playable characters that I had become quite fond of. Those 16 bit graphics on the SNES, combined with the right musical score, could create a pretty moving experience. I never had a Tamagotchi, but I can understand how the loss of a digital pet could…

My favorite was Final Fantasy 6.

I did not notice how dark some themes in the game were until later in life when I replayed the game. Seeing an entire city being poisoned, magical robots built with energy drained from enslaved magical creatures, murder, suicide, poisoining, mind control, abandoned babies, feral kids, cults, fires, cataclysms, possessed artwork, trains to the afterlife, tyranny, etc.

But that's part of what makes it a great game.

The SNES had many good JRPGs in addition to Final Fantasy, like Chrono Trigger, Secret of Mana, Seiken Dendetsu 3 (aka Trials of Mana), Super Mario RPG and others. They are worth playing even today.

Re: The Tamagotchi Cemetery

#62
post #55

The most memorable video games of my childhood were Final Fantasy 2 (aka FF4 in Japan), and FF7. And the most memorable moments from those games are when they killed off playable characters that I had become quite fond of. Those 16 bit graphics on the SNES, combined with the right musical score, could create a pretty moving experience. I never had a Tamagotchi, but I can understand how the loss of a digital pet could…

> I never had a Tamagotchi, but I can understand how the loss of a digital pet could have been quite traumatic. As a kid I cried when it "died". Taking care of the thing for days, seeing it grow, caring for him when sick, it sure created some attachment even though I knew it was virtual. And because I couldn't bring it at school, parents had to take care of it sometimes, with the pressure of knowing I would badly rea…

My little cousin was like this. His tamagotchi was fully happy, well fed, etc. But he seemed too attached to it.

One day I told him "I am going to set you free, bro" and reset it. He was pretty upset about it at first but then thanked me.

Few years later I saw him playing an MMO. I think it was Ultima Online. I asked him what he was doing and apparently he was ambushing and mugging newer players. I hope both things were unrelated.

Re: The Tamagotchi Cemetery

#63
post #2

Interestingly, seeing this made me Google Tamagotchi, thinking my daughter might like an old school Tamagotchi. Apparently, a new “Tamagotchi Pix”[0] product is releasing July 1st. It’s $60 and has a camera for some reason. Was the original Tamagotchi only marketed towards girls? It looks like the new one will be available only in purple and pink. [0] https://tamagotchi.com/product/tamagotchi-pix/

[deleted]

Re: The Tamagotchi Cemetery

#64
post #55

Earlier quoted context omitted.

> I never had a Tamagotchi, but I can understand how the loss of a digital pet could have been quite traumatic. As a kid I cried when it "died". Taking care of the thing for days, seeing it grow, caring for him when sick, it sure created some attachment even though I knew it was virtual. And because I couldn't bring it at school, parents had to take care of it sometimes, with the pressure of knowing I would badly rea…

My little cousin was like this. His tamagotchi was fully happy, well fed, etc. But he seemed too attached to it. One day I told him "I am going to set you free, bro" and reset it. He was pretty upset about it at first but then thanked me. Few years later I saw him playing an MMO. I think it was Ultima Online. I asked him what he was doing and apparently he was ambushing and mugging newer players. I hope both things w…

I still regret telling a few friends about Ultima Online at the time. They got addicted and it spread like virus and in no time the whole town was playing it. There was no place you could hide from conversations about weapons,attacks,and custom servers.

Re: The Tamagotchi Cemetery

#65

The most memorable video games of my childhood were Final Fantasy 2 (aka FF4 in Japan), and FF7. And the most memorable moments from those games are when they killed off playable characters that I had become quite fond of. Those 16 bit graphics on the SNES, combined with the right musical score, could create a pretty moving experience. I never had a Tamagotchi, but I can understand how the loss of a digital pet could…

Not sure if voice acting is the problem because the first Metal Gear Solid on PS1 is still one of the best video game and movie experience for me.

Re: The Tamagotchi Cemetery

#66

Earlier quoted context omitted.

My little cousin was like this. His tamagotchi was fully happy, well fed, etc. But he seemed too attached to it. One day I told him "I am going to set you free, bro" and reset it. He was pretty upset about it at first but then thanked me. Few years later I saw him playing an MMO. I think it was Ultima Online. I asked him what he was doing and apparently he was ambushing and mugging newer players. I hope both things w…

I still regret telling a few friends about Ultima Online at the time. They got addicted and it spread like virus and in no time the whole town was playing it. There was no place you could hide from conversations about weapons,attacks,and custom servers.

TV is not addictive but for some people it is. Same with food or shopping... and the Internet, and games.

It is not your fault.

Re: The Tamagotchi Cemetery

#68
post #45

The most memorable video games of my childhood were Final Fantasy 2 (aka FF4 in Japan), and FF7. And the most memorable moments from those games are when they killed off playable characters that I had become quite fond of. Those 16 bit graphics on the SNES, combined with the right musical score, could create a pretty moving experience. I never had a Tamagotchi, but I can understand how the loss of a digital pet could…

> I wonder if modern graphics and voice acting might actually be making games less immersive, by asking less of players' imaginations when it comes to completing the characters. Or it may just be that I'm older now. Depends on the game but I think you may be experiencing survivorship bias. You can remember the greatness of old games (I do too, still have very fond memories of Monkey Island) but right now you are goin…

> Modern graphics help games such as The Last of Us or Horizon Zero Down make you feel like you are part of the story, living through it along with the characters.

Except it doesn't work for me. It's in an uncanny valley of near realism, where I notice every flaws and bugs that instantly break the immersion. Same with character development: due to growing up and kind of getting more experience of humankind I find myself becoming more demanding on character and worldbuilding coherence. When huge parts are up to the imagination, suspension of disbelief works for me. I just found I can still get emotional over a few pixel Tamagotchi by reading that article. But with modern graphics, the bar is set very high for everything else to follow and be credible (it needs to be like a strong very long good movie).

Re: The Tamagotchi Cemetery

#69
post #2

Interestingly, seeing this made me Google Tamagotchi, thinking my daughter might like an old school Tamagotchi. Apparently, a new “Tamagotchi Pix”[0] product is releasing July 1st. It’s $60 and has a camera for some reason. Was the original Tamagotchi only marketed towards girls? It looks like the new one will be available only in purple and pink. [0] https://tamagotchi.com/product/tamagotchi-pix/

There are various models released in Japan: https://toy.bandai.co.jp/series/tamagotchi/

Evangelion-themed tamagotchi is the weirdest thing but perhaps also a good marketing product - tho, not sure how the series holds in Japan nowadays

Re: The Tamagotchi Cemetery

#70

Earlier quoted context omitted.

It's a sequel to a game that came out in 1999 which was pretty successful ( https://en.wikipedia.org/wiki/Pok%C3%A9mon_Snap ). The focus of the game is taking photos of Pokemon, but it's more involved than just that. It's really a puzzle game - where you need to work out what to do to get certain Pokemon to come out, or get them to do certain things to get better photos. (Getting Pikachu to surf is a stand out moment…

Honest question - would you say the gameplay of Pokemon Snap is as good as Mario 64 (which came out for the same system as Pokemon Snap) or Tetris?

"Gameplay" is not a scalar, and it's not a function of game alone - it's a function of the game and the player.

Never played Pokémon Snap, but if the gameplay resembles even a little the photography side-game of Beyond Good and Evil, or Subnautica, I'd probably find it fun to an extent. And beating Tetris gameplay, for me, is a pretty low bar. About the only thing I liked about it was the memorable music - as a kid, I never had patience to become good at it. The racing game on the same "100-in-1" handheld, now, that was another thing :).

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