The entrepreneurs of 2077 will learn about this game as an example of poor corporate vision and why you shouldn't ship a dysfunctional product.
Unlikely. This is hardly the first dysfunctional AAA videogame rushed out before it was ready causing a PR disaster.
- CDProjekt worked on this game for 8 years, with employees crunching for several months in exchange for a share of the company's yearly profits. It's worth mentioning that the latter happened during a global pandemic.
- The game's release was delayed several times, leading to more crunch.
- The game infamously failed to add seizure warnings at launch.
Other huge failures I can think of are Brink back in 2011 and No Man's Sky more recently, but this is orders of magnitude worse.