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What is interesting about Factorio

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101–110 of 312 posts

Re: What is interesting about Factorio

#101

I bought the game on a hunch in its very early development. At some point they introduced their weakly reports on development, which were extremely interesting about the problems they were facing. Great developer and I love how successful it became. It seriously deserves all the praise. Even in very early development, when it still looked horrible, the core elements were already a lot of fun. I am no game developer,…

The definitely set the bar for developers interacting with players. They change things back when people don't like it. They fix problems quickly. They keep everyone updated on what they have worked on recently, and what will be worked on soon. No BS, no promises, no PR. It reads more like an internal dev blog than something you'd print, but I like it for that.

Re: What is interesting about Factorio

#102
post #67

Earlier quoted context omitted.

I seriously struggle with factorio, You have to have a seriously good planning ability to create something that doesn't instantly turn in to a spaghetti. I always end up having to scale up things and then having no room. I find text based programming to be much much simpler. If I need to add more somewhere, I can, my text editor will push everything else out of the way.

> have a seriously good planning ability to create something that doesn't instantly turn in to a spaghetti If you only design factories from scratch by yourself, that's akin to being handed an assembler programming manual as your only reading material and building up every programming abstraction yourself. You likely won't discover the best abstractions. After a while playing factorio I decided to watch experts play…

at least on the initial play through, i think that would ruin the game for me. i personally would prefer to discover the patterns on my own, or at least to the best of my ability. it's tempting, but i've become aware that reaching for the strategy guide tends to be a huge spoiler.

I picked up Pillars of Eternity a while back and couldn't get past the character creation screen without looking up strategies for character building. I couldn't get through the "it doesn't matter just pick something that sounds good" block. Bad experience for me, ended up dropping the game very quickly even though it has great ratings.

Re: What is interesting about Factorio

#104
post #6

As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. As do most interesting games. It seems like there's a learning curve to games that I don't want to spend the time dealing with anymore.

I spend a lot of time focusing on throughput of data pipelines, so Factorio feels a lot like work to me :D

Re: What is interesting about Factorio

#105

One annoying aspect in Factorio in the short time that I have played it was that there is a player character, who needs to move to each location before an object can be placed there. It adds a degree of tedium in building, if having requiring the player sprite to move about..

just get mods and don't feel guilty, or use sandbox mode and play

Re: What is interesting about Factorio

#106
post #6

As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. As do most interesting games. It seems like there's a learning curve to games that I don't want to spend the time dealing with anymore.

I have the exact same feeling with games as you now that I have a job and kids. I used to enjoy games like factorio (SimCity, Civilization, Roller Coaster Tycoon, etc) but they do feel like work now!

What I enjoy now instead is actually watching gameplay on YouTube. It gives me a quick fix of the fun without a big investment in time. Also many of the videos can be funny!

Re: What is interesting about Factorio

#107

I had stayed away from the game for fear of being hooked up, but decided to give it a try when I was confined home, so I downloaded the demo. I really wanted to like it, but I gave up after an hour or so, because I felt that the game devs want me to be frustrated. Now, of course nobody likes frustration, but I hate very much everybody who wants me to feel bad. First of all, I was expecting a sandbox game, and instead…

Anno 1800 might float your boat? Or any of the previous games in the Anno series for that matter. The campaign does very much have a story and specific objectives, but the interesting bit is the regular sandbox game: Turn off pirates and competitors, and either turn off or ignore NPC quests. (There's no penalty to ignoring them, but they sometimes can be useful if you need money.) You'll still have incidents like fir…

I quite enjoyed Banished[1] and Surviving Mars[2] for city builders with no needless fighting.

[1]:https://store.steampowered.com/app/242920/Banished/

[2]:https://store.steampowered.com/app/464920/Surviving_Mars/

Re: What is interesting about Factorio

#108

For anyone here who's only played vanilla Factorio (ie. Factorio without mods), you should really try it with mods.. the mods enhance the game in so many ways (from eliminating annoyances, to making things more convenient, to adding way, way, way more content). I absolutely loved the base game, but the mods made it 10 times better for me.

The same is true for Minecraft. Try the modpack GT: New Horizons. It turns the game basically into a factory building game, and the depth and amount of content is insane.

Re: What is interesting about Factorio

#109
post #6

As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. As do most interesting games. It seems like there's a learning curve to games that I don't want to spend the time dealing with anymore.

A stopped playing factorio the second I thought “I really need to refactor this pipeline” because that is literally my day job.

Re: What is interesting about Factorio

#110

I had stayed away from the game for fear of being hooked up, but decided to give it a try when I was confined home, so I downloaded the demo. I really wanted to like it, but I gave up after an hour or so, because I felt that the game devs want me to be frustrated. Now, of course nobody likes frustration, but I hate very much everybody who wants me to feel bad. First of all, I was expecting a sandbox game, and instead…

You can just turn biters off or put them on peaceful mode. Then do what you want. Also, I'd advise you ignore the popup if it bothers you. It comes up only once per game.

Everything in that game can be automated to minimize hustle, if you'd like it to be. Something I found fun was learing to figure out how to automate everything. For example, a drill outputs coal in a direction. The coal can go directly onto a belt, into a chest, into a smelter, or into another machine. Knowing that, you can figure out how to keep the coal drills operating continuously, without using inserters.

BTW, coal inserters will feed themselves coal if they are pulling coal off of a coal belt. So it's useful for feeding coal into your boilers for generating electricity, but not much else.

Finally, do you have evidence the game devs want you to feel bad? I think they want to produce something that challenges their users who enjoy challenges. You are free to respond to a challenge with frustration. But casting blame on the devs for your negative emotional response to their creation is unfounded.

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