I bought the game on a hunch in its very early development. At some point they introduced their weakly reports on development, which were extremely interesting about the problems they were facing. Great developer and I love how successful it became. It seriously deserves all the praise. Even in very early development, when it still looked horrible, the core elements were already a lot of fun. I am no game developer,…
What is interesting about Factorio
101–110 of 312 posts
Re: What is interesting about Factorio
#102Earlier quoted context omitted.
I seriously struggle with factorio, You have to have a seriously good planning ability to create something that doesn't instantly turn in to a spaghetti. I always end up having to scale up things and then having no room. I find text based programming to be much much simpler. If I need to add more somewhere, I can, my text editor will push everything else out of the way.
> have a seriously good planning ability to create something that doesn't instantly turn in to a spaghetti If you only design factories from scratch by yourself, that's akin to being handed an assembler programming manual as your only reading material and building up every programming abstraction yourself. You likely won't discover the best abstractions. After a while playing factorio I decided to watch experts play…
I picked up Pillars of Eternity a while back and couldn't get past the character creation screen without looking up strategies for character building. I couldn't get through the "it doesn't matter just pick something that sounds good" block. Bad experience for me, ended up dropping the game very quickly even though it has great ratings.
Re: What is interesting about Factorio
#103Look up Satisfactory
Re: What is interesting about Factorio
#104As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. As do most interesting games. It seems like there's a learning curve to games that I don't want to spend the time dealing with anymore.
Re: What is interesting about Factorio
#105One annoying aspect in Factorio in the short time that I have played it was that there is a player character, who needs to move to each location before an object can be placed there. It adds a degree of tedium in building, if having requiring the player sprite to move about..
Re: What is interesting about Factorio
#106As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. As do most interesting games. It seems like there's a learning curve to games that I don't want to spend the time dealing with anymore.
What I enjoy now instead is actually watching gameplay on YouTube. It gives me a quick fix of the fun without a big investment in time. Also many of the videos can be funny!
Re: What is interesting about Factorio
#107I had stayed away from the game for fear of being hooked up, but decided to give it a try when I was confined home, so I downloaded the demo. I really wanted to like it, but I gave up after an hour or so, because I felt that the game devs want me to be frustrated. Now, of course nobody likes frustration, but I hate very much everybody who wants me to feel bad. First of all, I was expecting a sandbox game, and instead…
Anno 1800 might float your boat? Or any of the previous games in the Anno series for that matter. The campaign does very much have a story and specific objectives, but the interesting bit is the regular sandbox game: Turn off pirates and competitors, and either turn off or ignore NPC quests. (There's no penalty to ignoring them, but they sometimes can be useful if you need money.) You'll still have incidents like fir…
[1]:https://store.steampowered.com/app/242920/Banished/
[2]:https://store.steampowered.com/app/464920/Surviving_Mars/
Re: What is interesting about Factorio
#108For anyone here who's only played vanilla Factorio (ie. Factorio without mods), you should really try it with mods.. the mods enhance the game in so many ways (from eliminating annoyances, to making things more convenient, to adding way, way, way more content). I absolutely loved the base game, but the mods made it 10 times better for me.
Re: What is interesting about Factorio
#109As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. As do most interesting games. It seems like there's a learning curve to games that I don't want to spend the time dealing with anymore.
Re: What is interesting about Factorio
#110I had stayed away from the game for fear of being hooked up, but decided to give it a try when I was confined home, so I downloaded the demo. I really wanted to like it, but I gave up after an hour or so, because I felt that the game devs want me to be frustrated. Now, of course nobody likes frustration, but I hate very much everybody who wants me to feel bad. First of all, I was expecting a sandbox game, and instead…
Everything in that game can be automated to minimize hustle, if you'd like it to be. Something I found fun was learing to figure out how to automate everything. For example, a drill outputs coal in a direction. The coal can go directly onto a belt, into a chest, into a smelter, or into another machine. Knowing that, you can figure out how to keep the coal drills operating continuously, without using inserters.
BTW, coal inserters will feed themselves coal if they are pulling coal off of a coal belt. So it's useful for feeding coal into your boilers for generating electricity, but not much else.
Finally, do you have evidence the game devs want you to feel bad? I think they want to produce something that challenges their users who enjoy challenges. You are free to respond to a challenge with frustration. But casting blame on the devs for your negative emotional response to their creation is unfounded.