Earlier quoted context omitted.
Of course there are games that already have proven this, most notably League of Legends (which is also mentioned in the article).
Huh? LoL is blatantly P2W, they sell two kinds of in-game advantages.
Epic Games banked a $3B profit in 2018
101–110 of 306 posts
Re: Epic Games banked a $3B profit in 2018
#102Earlier quoted context omitted.
Huh? LoL is blatantly P2W, they sell two kinds of in-game advantages.
What are those?
Re: Epic Games banked a $3B profit in 2018
#103Hopefully this shows others that you can make successful games without pay to win mechanics.
Of course there are games that already have proven this, most notably League of Legends (which is also mentioned in the article).
Re: Epic Games banked a $3B profit in 2018
#104I'm surprised it made so much money. The game is free. Do people really pay much for the skins/characters?
Re: Epic Games banked a $3B profit in 2018
#105They've built a money machine.
Re: Epic Games banked a $3B profit in 2018
#106Earlier quoted context omitted.
The fast follower beating the original by offering a lower price is a well established business trend. Usually works pretty well. I just don't understand why PUBG isn't free yet.
PUBG doesn't have the scope for skins in the same way that Fortnite does. Fortnite's art style lends itself way better to crazy skins. It's also played more by a younger generation who are more likely to buy digital accessories (that's just IMO tho)
Re: Epic Games banked a $3B profit in 2018
#107Shame none of that is going towards UT development and Epic scrapped that project. Considering the state of the new Quake game I guess that's the end for Arena shooters.
It's too bad, but arena shooters have been dying as a category ever since around UT3. I'm hopeful they'll make a resurgence in the future.
Thats what gravitates people towards randomness in games, where skill is taken out of the equation. Then you don't have to practice or actually "be good", you could just get lucky, and thats enough for most people - they aren't looking for challenges in their games, just dopamine kicks, and we are wired enough to get similar effects to chance we get to perseverance and the former doesn't require the hard work.
Arena shooters are alive and thriving. Quake Champions Doom Edition[1] is a miracle mod that is incredible to see and play knowing its running on what started as the first breakout PC shooter of all time. But its not a commercial product. Its a fan game. But its just as good, or better, than what almost any big budget arena shooter could offer, because they are not about spectacle at all, they are about the tightness and responsiveness of the gameplay.
Re: Epic Games banked a $3B profit in 2018
#108Re: Epic Games banked a $3B profit in 2018
#109$3B profit doesn’t really seem consistent with $15B valuation. Tech companies these days seem valued at 20x revenue or more. Why would they bother raising $1.25B at that price? I suppose Fortnite is a fad, so there is a pessimistic case to be made to cash in as much as possible.
Re: Epic Games banked a $3B profit in 2018
#110Earlier quoted context omitted.
It's almost certainly the other way around since Battle Royale was published in 1999 and the Battle Royale film came out in 2000. Both probably take some inspiration from Lord of the Flies
But why did the genre blow up only now? I think that the mass culture projects massive amount of anxiety present in todays societies, and it is also visible in video games. I don't see how a bleak and dystopian game of dog-eat-dog, everyone on its own, 1 player wins and the 99 others lose, would be so popular in say 1995.